"HippoCampus is a project of the Monterey Institute for Technology and Education (MITE). The goal of HippoCampus is to provide high-quality, multimedia content on general education subjects to high school and college students free of charge.
HippoCampus was designed as part of Open Education Resources (OER), a worldwide effort to improve access to quality education for everyone. HippoCampus content has been developed by some of the finest colleges and universities in the world…"
a free service that hosts learning communities. Nuvvo members can join existing learning groups and or create their own learning groups. In each group members can share lessons, ask questions, and have discussions. Group members can post videos, slideshows, and other media to support their lessons. Some of the groups that might be of particular interest to educators are the Project Based Learning group, the Cooperative Learning group, and the Education 2.0 group.
Applications for Education
Like any social group, Nuvvo's value lies in its members' activities. Nuvvo provides a good place for teachers to share lessons and exchange ideas. Exchanging ideas and lessons with other teachers is a great way to get a new perspective on a teaching strategy or a lesson you're trying to teach.
An initiative to build local communities of support that will foster ongoing collaborations among volunteers, students and educators. Volunteers, university students, scientists, engineers, other STEM professionals and, more broadly, members of the community are working together with educators and students to bring discovery-based science experiences to students in grades K-12. When an educator posts a project, our system will help them get the resources needed to bring that project to fruition.
Almost everyone has heard of TED, but have you noticed TED's new website, TED ED? Please do yourselves a favor and check out this amazing site that focuses on education. Educators from around the world have uploaded complete lessons along with customizable quizzes and background research. Lessons are also animated by a professional webmasters. You can upload your own lessons as well. Watch the tour video by clicking here!
This site was created to serve as a collaborative, objective resource for educators and administrators who are committed to enhancing student achievement. We invite you to share your knowledge, ask questions, and get expert insight into the issues teachers face each day in the classroom.
The Stacks is a Scholastic website for children who enjoy reading. Site visitors can create a profile, get book recommendations, write and read book reviews, and chat about books on a secure message board.
Children who can't make it to the National Zoo can still see many of the zoo's different residents through animal web cams.
America on the Move is a great online exhibit produced and hosted by the Smithsonian National Museum of American History. America on the Move showcases the evolution of transportation in the United States. America on the Move is divided into three main sections; Exhibition, Collection, and Themes.
The exhibition section is essentially a timeline tour through American history. The exhibition section begins with the construction of the first National Road and chronicles each phase of transportation development through the 21st Century.
The collection section of America on the Move features images of artifacts related to various forms of transportation used throughout US History. Visitors to the site can browse the collection or search by era, region, or form of transportation.
The themes section of America on the Move arranges artifacts and stories into eight different themes. Each theme contains narratives related to various eras in the transportation history of the United States.
Applications for Education
In addition to the great online exhibits America on the Move offers three well-designed educational games for students. Each of the games is requires students to analyze and process information about the history of transportation. In the first game, Where's Everyone Going? students match vehicles to their proper era to learn about transportation in that era. In the second game, Drive Through Time, students spin a clock to select a year. Then they select a scenario and mode of transportation appropriate for that scenario's era. In the third game, Be a Movie Director, students select a storyline and the modes of transportation necessary for the storyline. At the end the students will see the movie they created.
America on the Move also offers teachers some free classroom guides to use while students explore the exhibits.
a game and curriculum designed to educate preteen students about the forms and methods of advertising. Admongo's primary feature is a game in which students earn points by collecting advertisements as they move through a fictional city. As they advance through the game, students will see short videos that explain the type of advertisements they see and how those advertisements attempt to get them to take an action. Watch the video below to learn more.
Applications for Education
Admongo provides a curriculum for teachers to use with 5th and 6th grade students. The curriculum is designed to complement the lessons students learn by playing the game. On the Admongo curriculum page teachers will find posters, handouts, quizzes and other printable materials to use in their classrooms.
Common Sense Media has launched a new version of its free digital citizenship curriculum, Digital Literacy and Citizenship in a Connected Culture. The new version adds student, teacher, and parent resources, including comprehensive lessons on cyber bullying, for fourth and fifth graders. The program, which empowers students to think critically and make informed choices about how they live and treat others in today's digital media world, covers topics from internet safety and security to privacy, with a deep focus on cyber bullying and responsible digital behavior. Recent stories of the tragic consequences of cyber bullying highlight the need to teach kids how to prevent and respond to digital harassment, beginning at a young age, Common Sense Media says. The curriculum, which is based on the digital ethics research of Howard Gardner and the GoodPlay Project at Harvard's Graduate School of Education, uses content that ranges from print and video materials to interactive components and real-life student stories to inspire kids to be responsible digital citizens.
"a free service that makes it easy for teachers to organize and share educational materials in a visually pleasing format. The "canvas" part of Edcanvas is where you arrange videos, links, images, and files around any topic of your choosing. Edcanvas has built-in search tools so that you do not have to leave your Edcanvas account in order to locate resources. Watch the thirty-eight second video below to see how easy it is to create an Edcanvas canva"