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Benjamin Anderson

15 Examples Of New Technology In Education - 0 views

  • Flashnotes allows students to upload their lecture notes and sell them to other students who need more help or resources. The rating system allows the best note takers to get more business and the general pool of knowledge expands as students continue to share their work with one another.
  • Study Blue’s main attraction is that it is mobile. Whether standing in line for coffee, riding the train, or waiting at the dentist, a student can easily access their class work and prepare for an exam. The social aspect also helps students find other people studying similar subjects, capitalizing on a different set of notes and study guides.
  • Despite the rising popularity of tablets, Google’s Chromebook may snatch the competition in the lower grade school classrooms. The laptops have a few distinct advantages over the apple iPad: -They are less expensive -One-button-push easy setup -Easy to control settings and restrictions -Offers the traditional keyboard for fast typing and note taking -Hardware fixes are easier and less costly
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  • While not a technology per se, this teaching model is using technology to change the way instructors teach. Rather than spending the class time lecturing the students, the lectures are delivered to the student’s in video format for them to watch at home (or in study hall). Then, the classroom time is set aside for 1 on 1 help, discussion, and interaction based on the lecture homework. With nearly every student carrying a mobile device or laptop, this model may give students and teachers more time to work on areas of difficulty rather than simple straight lecture. For too long, instructors have seen that precious class time go to waste while a teacher scribbles on a blackboard and has their back to the students.
Hallie Rhode

How Technology Trends Have Influenced the Classroom - 0 views

  • The Increase of Interactivity One only need to look at the gaming market to see the evolution of how our brains crave interaction. We went from Backgammon to Atari and realized that with some simple interaction, like a yellow circle eating dots, our brains could stay occupied for hours. The recent shift to touch screen and even motion-based interaction means that we now involve our whole body when interacting with games. Classroom Outcome: We might notice that our students seem more “antsy,” but in reality, sitting still in a seat for several hours has never been ideal for learning. Research is now becoming more abundant to back that statement. Incorporating regular brain breaks or mini-activities that require kids to move every 15-30 minutes re-invigorate the brain and get them refocused in the tasks at hand. On-Demand Living Most of us grew up in an era of either three basic television channels or the privilege of many via paid cable. With the digital era, television and movies have seen an exponential change in how they are distributed and accessed.  You no longer have to wait for that favorite re-run of Moonlighting; today, you can just pull it up on your phone. Better yet, you can pause it on one device and then watch it on another when you choose.  If you really get hooked on a show, why wait a week when you can just binge view it? Classroom Outcome: Flipped-teaching comes to mind when thinking of the “on-demand” model of learning. Not everyone has the time or energy for a full-fledged flipped-teaching model (not to mention at-home access for all students), but recording some lessons or concepts for later viewing, even in class, would be one way to let students have access to information when they want it. Wouldn’t it be nice if kids wanted to binge learn? Self-Publishing the World As We See It They ways we viewed and read the news was previously distributed to us through a filter.  Publisher, editor, advertisers, and corporations decided what we should watch and read when it came to content. In some ways, the classroom has followed a similar path. Look at the world now when it comes to news. We are all publishing to the world around us in blogs, tweets, posts and…yes…even Instagram selfies. Our brains are no longer designed to sit back and take what is given to us. We want to create and share what we see and learn too. Classroom Outcome:  This is one area where I feel that education has excelled, but there is still room for improvement. We’ve always encouraged students to write and report on what they think or believe. As students, we learned to play the game of “know your audience” when it came to writing a paper for a certain professor. Our purpose was writing for writing’s sake. Now we no longer have to limit ourselves to one recipient. Our students have access to a global audience and don’t have to write just to please one teacher. They can write based on what they see and believe to be true. Everything is Mobile (and Instant) As fast as the internet took the world by storm, the mobile revolution dropped a bomb of societal change and practice. People can now have all of their media in the palm of their hand. They can connect with anyone, anywhere. While there isn’t always value to why we use our devices, having that instant access means our brains can now outsource menial facts and focus on application and creation rather than retention. Classroom Outcome: One of the greatest challenges to the classrooms of today is mobile technology. Do we fund a 1:1 program? Allow a Bring Your Own Device policy? Won’t this just add the distraction of the outside world into a classroom? Rather than avoid or ban the use of mobile devices, some are embracing it as a way to not only engage learners, but also dig deeper into learning. This isn’t without its pitfalls, and can be quite messy, but setting expectations of use can be a powerful way to model how our kids use these in the non-school setting.  Maybe instead of whipping out their phones when at a restaurant, kids will actually sit and have a conversation with the grown-ups around them.  Of course, this is assuming the grown-ups have put down their devices too. Embracing the Digital Brain As we can see from these few examples, the world around us is changing.  This change affects the way we think, learn, and connect. In education, we have three options when dealing with these changes: avoid it, struggle with it, or embrace it. Technology would seem to be the panacea for solving all of these issues when it comes to engaging the digital brain. However, while it does have an impact in the classroom, the greatest impact still lies within the teacher and the content that they are trying to get their students to learn.  Until the pedagogy and purpose align with this new world, we are all left fighting a battle rather than embracing it.
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    Teachers all over America are faced with this challenge of keeping students engaged in the classroom when their world outside of school is one of constant engagement and stimulation. Knowing the world outside of our institutional walls is only one step in addressing modern learning styles.
Rylee Covert

Should teachers be using social media in the classroom? | PBS NewsHour - 0 views

  • Students communicate, research, collaborate, create and publish online with or without the help of parents or educators. These same students then hop on social media to promote, discuss and share their thoughts with the world. The digital environment is offering us some of the greatest learning opportunities that young learners have ever had.
  • Don’t get me wrong, it’s not all bad. But I think we should keep social media where it belongs: in the realm of that which is social. While I continue to keep up with friends on Facebook, my teenage students will continue to hang out with their friends on the medium of their choosing.
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    Do you think it's a good idea to use social media in the classroom?
Dominick Tortorice

Take action - 0 views

  • Make your voice heard during this unprecedented opportunity to increase funding for school broadband across the nation. Share your story about how broadband connectivity is facilitating learning and teaching in your classroom, school or district and providing students with a rich 21st century education. Explain how broadband connectivity is critical to your work, and outline any challenges you face due to insufficient broadband connectivity. ISTE will submit your story to the Federal Communications Commission in the official record.
Katelyn Sabres

Small, Safe Steps for Introducing Games to the Classroom | Edutopia - 0 views

  • When educators want to know if a game is appropriate for the classroom, they shouldn't just rely on someone telling them it's great, whether that someone is a company or even a colleague. To truly understand if the game will work with your curriculum or your intended goals for learning, you need to sit down and actually play the game. Spend the time to explore this software, app, or board game to your satisfaction. As you play, you can experience what students will experience and learn how to support them when they play. You'll develop an understanding of what can be learned from this game, whether it's content, thinking skills, or both.
  • ou want to know what makes games the most effective? They are voluntary.
  • Voluntary participation means that players actively agree to the rules and procedures of the game, rather than having those forced upon them. When we are forced to do something, the work we do in games actually becomes less safe and less enjoyable.
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  • Not every student in your class needs to be playing the same game at the same time. In fact, games can be used as just another tool to differentiate. As teachers formatively assess their students, they may find that some students didn't quite get either the content knowledge or 21st century skill they were focusing on. Also, educators might find that some students are ready for a greater challenge. Educators can use games as a tool to support either revisiting the material or pushing students farther on new material. Not only do games help differentiate for students, but they also free up the teacher to meet the needs of more students.
  • Even though many games are played individually, playing games together can be a great way to build classroom culture. When paired with other culture-building activities, games can provide low-stakes, competitive ways to build collaboration skills. In fact, games that involve teams can help support the principles of "helping each other out" and sharing. Some games, like Pandemic, require that all players work together toward the same goal instead of working competitively. Collaboration is key in that game, so consider games like it for building classroom culture, and pair them with reflections and discussion to assess the learning. Remember, depending on the access to technology, teachers can pick both high-tech and low-tech games, or offer both. Educators can try all or some of these steps to use games in the classroom. It's important that we start small with implementation, and that we continually reflect on the learning and push ourselves to try new things for the sake of our students, their engagement, and their achievement.
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    How implementing games into the class can help students be excited especially when technology is included.
Melissa Wells

Popplet - 0 views

  • In the classroom and at home, students use Popplet for learning. Used as a mind-map, Popplet helps students think and learn visually. Students can capture facts, thoughts, and images and learn to create relationships between them.
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    This site would benefit teachers because it will allow the teacher to connect ideas and presentations together.
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    A online mind-map that allow students to think and learn visually.
Michael Barrette

50 Ways to Use Technology in the Classroom - 0 views

  • used by teachers for their classes
  • Word Processing
  • Spreadsheets and Databases
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  • nternet
  • Email
  • Videoconferencing
  • Digital Camera
  • Presentation Software
  • Web Page
  • Digital Video
  • Word Processing
  • class projects
  • Word Processing
  • Expand vocabulary within any written work using the thesaurus in your word processing application
  • Strategize for a fund-raiser by working with supply, demand, and price
  • Build a class "contact list" for homework help and information sharing
  • Internet Scavenger Hunt
  • Start the day or week with "Current Events," even in a content area, from major news sources
  • Become an "e-pal" to someone anywhere in the world
  • class presentation with each group having a few slides in a presentation
  • . Record "class info and rules" for new student orientation
  • Converse and collaborate with another class on a project
  • Document processes for use and review
  • . Upload a page with results of students’ work—art, maps, or even digital presentations
  • class presentations, field trips, or activities!
  • Internet 19. Go on an Internet Scavenger Hunt 20. Explore places you could never visit through streaming video 21. Investigate any situation through a WebQuest—created by someone else or you can create your own 22. Track data—the weather over time, or in different places, or changes in the Stock Market 23. Start the day or week with "Current Events," even in a content area, from major news sources 24. Watch or join an adventure online 25. Contribute to a research team—student data contributions and tracking are used for many projects 26. Research what happened the day you were born 27. Play a role in an online simulation—there is even a United Nations simulation for Middle School 28. Test your knowledge with daily quizzes—the National Geography Bee posts new questions daily 29. Become a "Jason Project" member 30. Follow the Iditarod
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    50 ways to use technology in a classroom. It states lots of methods under certain topics to help you use technology.
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    Easy and fun ways to use technology in a classroom
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    This website can be useful to teachers because it tells you many different ways you can use technology in the classroom.
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    Site offers different creative activities that allow you to use technology. 
Rebecca MacCrindle

Using iPads to Increase Productivity in Elementary Education - 0 views

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    Since the iPad's initial release in April 2010, it has progressively become more prevalent within society and has become a valued educational asset. The iPad's saturation in the educational sphere recently reached a record high according to an article by VentureBeat. "iPads now dominate the educational tablet market with a 94% market share.
haimamn30

How do you use technology in your classroom? < Teaching Channel - 0 views

  • I have an iMac and a 40" Samsung tv and teach elementary music. No textbooks, so I use Keynote and Quicktime to present songs and lessons I develop. I use a Gig-Easy mount and old mic stand to hold my personal iPad so students can safely use it. This is more limiting than an interactive whiteboard...I'm hoping to get a SmartBoard and a document camera eventually..but it does allow students to personally access technology. I mirror to the TV so all can see what is being done. I have been using the espresso education website for about three years. I am using Sokikom for behavior management and to support math (aligned to the CC) .. student's using the games outside of music. Garageband- to record and edit. I teach many classes and have to take a new role every 45 minutes, so I use Teacherkit (on iPad) for attendance and seating charts. We put in grades on WebPams. I use DropBox to share with other teachers and to move things from my home MacBookPro to my iMac.
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    This is a site where teachers can talk in a sort of chat about the ways that they use technology u their classrooms.
Brittany Maas

Free Online Resources Engage Elementary Kids (Tech2Learn Series) - 1 views

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    Our new video series goes inside the classrooms of educators who use technology tools in their lessons every day. Learn from their challenges, celebrate their successes, and share their resources in every episode. This series is a co-production with the Teaching Channel. Visit the Tech2Learn series page to see more resources.
Tim Hankes

Archived: Effects of Technology on Classrooms and Students - 1 views

  • Effects of Technology on Classrooms and Students
  • Change in Student and Teacher Roles
  • Increased Motivation and Self Esteem
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  • Technical Skills
  • Accomplishment of More Complex Tasks
  • More Collaboration with Peers
  • Increased Use of Outside Resources
  • Improved Design Skills/Attention to Audience
  • When students are using technology as a tool or a support for communicating with others, they are in an active role rather than the passive role of recipient of information transmitted by a teacher, textbook, or broadcast. The student is actively making choices about how to generate, obtain, manipulate, or display information.
  • nges as well. The teacher is
  • logy-supported
  • ys the role of facilitator, setting project
  • teachers note an increased frequency of students helping each other.
  • Another effect of technology cited by a great majority of teachers is an increased inclination on the part of students to work cooperatively and to provide peer tutoring.
  • The kids that don't necessarily star can become the stars. [with technology]. My favorite is this boy . . . who had major problems at home. He figured out a way to make music by getting the computer to play certain letters by certain powers and it changed the musical tone of the note and he actually wrote a piece. He stayed in every recess. . . . When I asked him what he was working on, he wouldn't tell me. Then he asked if he could put his HyperCard stack on my computer because it was hooked up to speakers. I said "sure" and at recess. . . he put it on my computer and played his music and literally stopped the room. And for months he had kids begging him at recess, every recess, to teach them how to make music. And for that particular kid it was the world because he really was not successful academically and was having lots of problems. . . . This really changed him for that school year. -Elementary school teacher
  • Students, even at the elementary school level, are able to acquire an impressive level of skill with a broad range of computer software
  • y. This effect was most obvious in classrooms that had incorporated telecommunications activities (see examples), but other classes used technologies such as satellite broadcasts, telefacsimiles, and the telephone to help bring in outside resources.
  • Teachers from 10 out of 17 classrooms observed at length cited increased use of outside resources as a benefit of using technolog
  • er than trying to explain it verbally).
  • Students clearly take pride in being able to use the same computer-based tools employed by professionals. As one teacher expressed it, "Students gain a sense of empowerment from learning to control the computer and to use it in ways they associate with the real world." Technology is valued within our culture. It is something that costs money and that bestows the power to add value. By giving students technology tools, we are implicitly giving weight to their school activities. Students are very sensitive to this message that they, and their work, are important.
  • n many of these classes, students choose to work on their technology-based projects during recess or lunch periods. Teachers also frequently cite technology's motivational advantages in providing a venue in which a wider range of students can excel. Compared to conventional classrooms with their stress on verbal knowledge and multiple-choice test performance, technology provides a very different set of challenges and different ways in which students can demonstrate what they understand (e.g., by programming a simulation to demonstrate a concept rath
  • While most teachers were positive about the design consciousness that technology fosters, a potential downside was also noted by a few teachers. It is possible for students to get so caught up in issues such as type font or audio clips that they pay less attention to the substantive content of their product.
  • Experiences in developing the kinds of rich, multimedia products that can be produced with technology, particularly when the design is done collaboratively so that students experience their peers' reactions to their presentations, appear to support a greater awareness of audience needs and perspectives. Multiple media give students choices about how best to convey a given idea (e.g., through text, video, animation).
  • Kids like the immediate results
  • However, tool uses of technology are highly compatible with this new teacher role, since they stimulate so much active mental work on the part of students. Moreover, when the venue for work is technology, the teacher often finds him or herself joined by many peer coaches--students who are technology savvy and eager to share their knowledge with others.
  • A related technology effect stressed by many te
  • The teacher's role cha
  • rs, it's a multitude of things, but they can do things on the computers that most of their parents can't do and that's very empowering and exciting for them. It's "I can sit down and make this machine pretty much do what I want to," and there's something about that that gives them an extra little boost of, "Wow, I'm a pretty special person." --Elementary school teacher
  • achers was enhancement of student self esteem. Both the increased competence they feel after mastering technology-based tasks and their awareness of the value placed upon technology within our culture, led to increases in students' (and often teachers') sense of self worth. I see more confidence in the kids here. . . . I think it's not just compute
  • Change in Student and Teacher Roles
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    This shows the actual effects technology has on the classroom.
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    This website show how technology changes the way that students learn and how teachers teach while in the classroom.
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    Teachers are talking about making effective choices students make, and how they can learn easier and better by the use of technology.  There was also an increase in student motivation with the use of technology.
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    Students role with technology help them play an more active role in learning.
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    Technology plays a big part in education today. This website explains how technology can effect the classroom and the students in it. Also help improve skills and outside resources.
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    Teachers can learn the effects of technology on students in their classroom. They will see benefits of students using technology
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    This site is useful for teachers in the classroom because it gives them an easy outlook on the website and how to find things that they may be looking for. It breaks all the different areas in the site up very easy for you to find exactly what someone is looking for.
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    This website is useful because it shows the effects technology has on its students 
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    This site talks about how sites are changing and technology is being used in classrooms all over America. This site gives the effects it has in the classroom
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    Why technology is good for not only the students, but for the teacher as well and in what ways.
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    This website offers information about how students and teachers benefit or suffer from the technology used in the classroom.
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    A great website for student collaboration using technology. It also has a good section about technical skills for use.
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    This site has a lot of really cool quotes from teachers that show how the use of technology has helped their students. It talks about how students have more motivation and are more helpful towards one another.
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    In education Technology will always be changing and is becoming more and more a part of the classroom
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    I think that this article was relevant because technology has become to big in our society.
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    Technology has become too big in our society and should be watched when used in an educational setting.
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    Using Technology in class is getting students more active in classrooms. Also it gives students motivation and increases self-esteem. 
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    This is a great resource for teachers to look at when they are having a hard time using technology in the classroom. It gives them motivational quotes on why they should use it, and who and why technology is really beneficial to. (the students and themselves) 
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    This website explains why technology is important in the classroom. There is a change in student and an increased in motivation to learn. Students also gain self esteem.
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    Great advice for teachers' and students' with technology.
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    Effects that technology has on students and teachers.
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    Information on Technology in the Classroom 
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    This website shows the positive effects of having technology in the classroom
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    This website explains particularly how students are able to acquire a broad range of skills from using technology in the classroom. Also, using outside resources truly benefit a classroom in a way that will advance the students. 
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    This website gives information on the effects of technology in classrooms on the students.
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    This information is helpful because is gives ideas on how to make technology interesting and it seems to be very up to date. While also giving reasons about why updated technology will help your students in the classroom.
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    This website will give readers a brief idea of how technology can have effects on classrooms and students.
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    This website explains how it is good to have technology is the class room because it helps them more actively think. Also it has many examples about why it is good.
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    Includes both positive and drawbacks to implementing technology in the classroom, that teachers have to be aware of beforehand.
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    This site gives a multifarious amount of reasons why technology effects students in a positive way.
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    When students are using technology as a tool or a support for communicating with others, they are in an active role rather than the passive role of recipient of information transmitted by a teacher, textbook, or broadcast. The student is actively making choices about how to generate, obtain, manipulate, or display information.
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    This website talks about the effects of technology on classrooms and students
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    The article talked about how technology can help children. For example, there is one little boy where he was always causing trouble at home. At school, during recess he stays inside and works on the computer by creating music. this helps him concentrate throughout the day. Technology can be very helpful for students in their academics and other behaviors. The students also like how they get immediate grades back, instead of having to wait until the teacher grades them.
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    This website talks about the benefits that technology has on the students communication skills and self esteem and confidence in making choices about how to present the information.
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    This article describes what using technology in the classroom can do for children. It shows how it can change the personality of students and increase their skills.
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    This is helpful because you will be able to get more info on the effects of technology on students and teachers.
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    This is helpful because you will be able to get more info on the effects of technology on students and teachers.
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    This website talks about the positive things that can happen with students using technology. It talks about what students can accomplish with using technology.
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    Shows the benefits of technology in the classroom. Technology has been shown to increase motivation and self esteem. 
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    The change in student and teacher roles with the use of technology in the class room
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    The different classroom effect that tech. has on the classroom not just academically but, self-esteem, motivation, and behavior.
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    very helpful site in explaining the benefits of using technology
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    The Effects of Technology on Classrooms and Students
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    This site will help students gain motivation and self esteem while using technology. It will help them acquire more technical skills and accomplish more complex tasks.
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    It discusses the teachers changing role in society. Now we must be the middleman between technology and the students. It also shows us how to convey meanings and messages using technology.
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    It discusses the teachers changing role in society. Now we must be the middleman between technology and the students. It also shows us how to convey meanings and messages using technology.
Cynthia Martinez

Education World: Encouraging Teacher Technology Use - 0 views

  • "The TRT's model lessons with kids, find online resources for teachers, show teachers how to use equipment, provide one-on-one training during planning time, and so on. Some schools have hired they're own full-time TRTs; others share one TRT among three or four schools. One reason the program has been so successful is that teachers don't have to go to after-school training sessions or figure out technology activities on their own. The TRTs find the teachers, ask what they're doing in their classroom, and work with them to integrate technology into existing lessons.
  • "I currently teach workshops on many subjects, including digital camera use, scanning, using the mobile lab, e-mail basics, and so on.
  • "Access to technology also makes its use easier," Tiffany noted. "Until computers are made available for most students, teachers cannot be expected to utilize technology-based activities. There are a lot of activities I would like to do, but I am unable to do so because of a lack of resources.
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    This site explains how technology is useful in classrooms and what it can do to make things easier for teachers once they figure out how to use certain things.
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    This article pertains to the benefits of how and why to encourage the use of technology inside the classrooms!
Rebecca MacCrindle

21 Ways to Best Integrate the SMART Board in Elementary Class - 1 views

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    This site shares tips on how to integrate the SMART board in an elementary age setting.
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    This site would be useful for educators beginning to integrate the SMART Board into their every day teaching. It will be a fun way to get the kids to interact with what is being taught in the classroom.
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