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Mine Önal

Learning Theories - 1 views

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    There are many theories in this page that we should be interested in in this page as learning sciences students. An example of two groundbreaking research results in learning sciences is (1) Entwistle's Phenomenography theory This conceptual framework focuses on the experience of learning from the student's perspective and is based upon a phenomenological approach to research. Entwistle explains: "Our task is thus to describe more clearly how learning takes place in higher education and to point out how teaching and assessment affect the quality of learning. From these descriptions teachers should be able to draw their own lessons about how to facilitate their students' learning" (Marton, Hounsell & Entwistle, 1984, p.1). (2) Festinger's Cognitive Dissonance Theory According to cognitive dissonance theory, there is a tendency for individuals to seek consistency among their cognitions (i.e., beliefs, opinions). When there is an inconsistency between attitudes or behaviors (dissonance), something must change to eliminate the dissonance. In the case of a discrepancy between attitudes and behavior, it is most likely that the attitude will change to accommodate the behavior.
leventmetu

ANN LESLIE BROWN - 3 views

Ann Leslie Brown (1943-1999) was an educational psychologist who developed methods for teaching children to be better learners. Her interest in the human memory brought Brown to focus on active mem...

http:__edr.sagepub.com_content_28_7_33.full.pdf+html

started by leventmetu on 22 Oct 13 no follow-up yet
Burcu Korkusuz

Cognitive Anatomy of Tutor Learning: Lessons Learned with SimStudent - 0 views

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    This article is from Journal of Educational Psychology describing an advanced learning technology used to investigate hypotheses about learning by teaching. The proposed technology is an instance of a teachable agent, called SimStudent, that learns skills (e.g., for solving linear equations) from examples and from feedback on performance. SimStudent has been integrated into an online, gamelike environment in which students act as "tutors" and can interactively teach SimStudent by providing it with examples and feedback.
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