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Jas P

Why Growth Hackers are Taking Over Startup Marketing | @Technori - 0 views

  • Growth hackers are creative, constantly on the lookout for ways to increase acquisition, adoption, retention, revenue, and referral. They are disciplined, subjecting themselves to an empirical process to determine what works and what doesn’t. They understand that the product itself is the most effective marketing tool. And they are technical enough to leverage existing platforms to reach the billions of users at their fingertips.
Jas P

bizsytes.com - Best iOS apps for Entrepreneurs - 1 views

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    A surprisingly accurate list of startup tools for entrepreneurs.  I think I already use half of these and thought they were obscure... guess not.
Jas P

Usability Testing for Startups: A History and How To - 0 views

  • Modern Techniques A decade later, things have changed since those early days of guerilla user testing. Now there are a few different ways to highlight usability issues and some of them are even easier, quicker, and cheaper to implement that the in-person tests that Nielsen popularized. Here are 4 test types that I’ve used: In person, moderated and lightly scripted: This is the traditional format of a usability test and of the in-person techniques, it’s the easiest one to get started with. A quick definition of terms: in person means that you’re sitting down with the user, moderated means that there’s someone talking to the user and acting as a sort of referee to keep things on track, and scripted means that there’s a fixed set of tasks written down in advance and that the moderator wants the user to accomplish. In person, moderated and unscripted: This is the Listening Lab technique popularized by Mark Hurst. It requires a bit more experience and finesse to pull off in order to gather valid usability insights without turning into a completely unstructured focus group. In it, the moderator asks the user what tasks he or she wants to accomplish before diving into the app, based on their demographic, a loose conversation about their interests, or their impressions of external marketing pages. Remote and moderated (scripted or unscripted): This can be roughly the same as the two techniques above, except the moderator and user aren’t physically present in the same room and use a video app like Skype to connect instead. This is especially a help to early stage projects, when initial early users can come from any part of the world. Remote, asynchronous and heavily scripted: This is the absolute easiest and most newbie-friendly way to try user testing. It’s enabled by relatively new tools like Usertesting.com, where the moderator and user don’t chat in real time and instead, the user is left on their own to follow step-by-step instructions on how to use the site or app in question, while their mouse movement and audio feedback is recorded.
  • The basic framework of an in-person tests is: Think about what goals you’d like the user to accomplish (yes, even for the unscripted tests because you still want to see if they can complete certain tasks, although in a looser, unguided format). Record everything – at least the audio and screen, if not also their face and body, so you can review later as well as share with the team. It’s a newbie mistake to try to moderate a test at the same time that you’re analyzing it for lessons, and even newbier to ask stakeholders to just listen to a summary when audio/visual feedback can have such a punch. Use about 5 or 6 people – any less has too much noise while any more has diminishing returns. Note that a qualitative research method like this is different from a quantitative one like A/B testing, where the cutoff is much higher and more users is always better. Let people explore and make mistakes on their own while also keeping them on task. Don’t talk so much that you’re explaining everything on the screen like a car salesman, but also don’t morosely sit back and let them feel judged. Try to strike a balance between friendly and observant.
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    Nice overview of testing your mobile and web application including different approaches and techniques
Jas P

Sean Ellis on creating a sustainable growth program via Sandi MacPherson - QUIBB - 0 views

  • Behind the term 'growth hacking'The concept for growth hacking grew out of the fact that most startups fail, and needing to not fail. When you think about games, the market is filled with large companies with lots of money to throw into marketing. Sean summed this need up well, with: When you're competing against Sony, you can't go dollar for dollar
  • 2. A Must-Have Experience Sean focused on the importance of a Must-Have Experience (MHX) - you must have a hook that clearly identifies what this is.
  • 3. Uncovering your MHXTo get a clear understanding of what your MHX is, Sean suggested reaching out to your Must Have Users (MHUs)… but what is a MHU?
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  • Sean likes using a pop-up or other survey tool to ask people 'How disappointed would you be if [your product] wasn't available anymore?' on a scale ranging from 'not at all disappointed' to 'extremely disappointed' to identify your MHUs (they'll answer very or extremely disappointed).
  • You can ask these identified MHUs 'What is the primary benefit you receive from [your product]' (as an open-ended question to start, then after getting ~30 responses, you should be able to narrow it down to 3 multiple choice answers).
  • 4. Getting people to your MHXOnce you understand your MHX, you can then maximize the percentage of people that reach this point. This means identifying points of friction and reducing that friction (Sean suggested watching people use your product, and then A/B testing based on insights gained), focus on what a real conversion looks like, building channels to increase user habits/increase revenues/drive sales/etc., and understand intent by A/B testing your messaging and hooks. You need to obsessively optimize everything that is part of this newly formed growth engine.
  • You need to engage with your users, and take those insights to come up with new, breakthrough ideas.
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