In this clip, educators describe problem-based learning as a way for students to use technology, work together in groups, and learn to use unique tools. For example, students in the clip use handheld gaming systems to play word games. Several educators explain the many benefits to approaching teaching in this manner, such as helping students use technology in a fun way that stimulates the brain and enhances the learning experience.
"Ian Jukes, Ted McCain, and Lee Crockett write in their book Understanding the Digital Generation, "Schools have not recognized the changes that have occurred in the world around them and have continued to teach as if it were 1980." In the spirit of David Letterman, here's my "Top 10 Signs Your Schools Caught in a Time Warp." A list for school administrators.
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