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anonymous

Game-Based Learning: Leveling Up Collaborative Planning | Literacy in Learning Exchange - 0 views

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    "What do game-based learning strategies look like when applied to literacy teaching and learning? This archived Web seminarprovides an introduction to the basics of game design and modification by allowing you to experience these principles in practice. In addition, we discuss how game design opens up new collaborative possibilities for teachers and students alike."
anonymous

Crap Detection Mini-Course | Howard Rheingold - 0 views

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    Crap Detection 101: How to tell accurate information from inaccurate information, misinformation, and disinformation.
anonymous

Overview | Pew Internet & American Life Project - 0 views

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    "A survey of 2,462 Advanced Placement (AP) and National Writing Project (NWP) teachers finds that digital technologies are shaping student writing in myriad ways and have also become helpful tools for teaching writing to middle and high school students.  These teachers see the internet and digital technologies such as social networking sites, cell phones and texting, generally facilitating teens' personal expression and creativity, broadening the audience for their written material, and encouraging teens to write more often in more formats than may have been the case in prior generations.  At the same time, they describe the unique challenges of teaching writing in the digital age, including the "creep" of informal style into formal writing assignments and the need to better educate students about issues such as plagiarism and fair use"
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