ContentWriting - TIPS - 1 views
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Tip #1: Your assignment should match your course goals/objectives. Don't "do" writing just to say you've done it. Make sure it's going to help you with your bigger objectives in the course. Tip #2: You don't need to be an expert yourself. No one expects you to be a grammarian. (In fact, plenty of English teachers are stumped by our language at times.) If you need an expert, see tip #6, but really, just concentrate on what you need from the paper. Give kids guidelines for the format, but don't make it your primary focus.
Welcome | Wordnik - 0 views
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Fantastic web app to use for ESL classes because it is so much more than a traditional dictionary... "What is Wordnik? Wordnik wants to be a place for all the words, and everything known about them. Traditional dictionaries make you wait until they've found what they consider to be "enough" information about a word before they will show it to you. Wordnik knows you don't want to wait-if you're interested in a word, we're interested too! Our goal is to show you as much information as possible, just as fast as we can find it, for every word in English, and to give you a place where you can make your own opinions about words known. By "information," we don't just mean traditional definitions (although we have plenty of those)! This information could be: * An example sentence-even if we've only found one sentence for a word, we'll show it to you. (And we'll show you where the sentence came from, too! * Related words: not just synonyms and antonyms, but words that are used in the same contexts. (For instance, cheeseburger, milkshake, and doughnut are not synonyms, but they show up in the same kinds of sentences.) * Images tagged by our friends at Flickr: want to know what a "pout" looks like? We'll show you. * Statistics: how rare is "tintinnabulation"? Well, we think you'll see it only about once a year. "Smile"? You might see that word many times, every day. * An audio pronunciation-and you can record your own! * Something YOU tell us! Use the "Contribute" links to tell us something-anything-about a word.
Development and Changes in Gambling Strategies with Experience Growth - 3 views
In the world of gambling, where every move can determine your success or failure, the development and adaptation of gaming strategies are key aspects of achieving maximum winnings. With experience ...
Setting up Online tools to be used for school networks - 0 views
The nonprofit organization that I work for has a website that schools will be using with their students. It's a Mentoring platform that allows students to set goals for themselves and walk through ...
Top News - New Smithsonian chief eyes ed tech - 0 views
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At the same time, "International test scores show American children falling further behind those of most of the other developed nations at the very time our competitors are focused on winning the battle for technology-based jobs," said Clough during his installation ceremony.
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"It is no longer acceptable for us to share only 1 percent of our 137 million specimens and artifacts in an age when the internet has made it possible to share them all."
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Clough's goal is to digitally photograph or scan each object and publish it online, accompanied by curatorial content from Smithsonian experts.
The 21st Century Centurion: 21st Century Questions - 0 views
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The report extended literacy to “Five New Basics” - English, mathematics, science, social studies, and computer science. A Nation At Risk specified that all high school graduates should be able to “understand the computer as an information, computation and communication device; students should be able to use the computer in the study of the other Basics and for personal and work-related purposes; and students should understand the world of computers, electronics, and related technologies."That was 1983 - twenty- six years ago. I ask you, Ben: Has education produced students with basic knowledge in the core disciplines and computer science TODAY? Are we there yet? OR - are we still at risk for not producing students with the essential skills for success in 1983?
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On June 29, 1996, the U. S. Department of Education released Getting America's Students Ready for the 21st Century; Meeting the Technology Literacy Challenge, A Report to the Nation on Technology and Education. Recognizing the rapid changes in workplace needs and the vast challenges facing education, the Technology Literacy Challenge launched programs in the states that focused on a vision of the 21st century where all students are “technologically literate.” Four goals, relating primarily to technology skills, were advanced that focused specifically on: 1.) Training and support for teachers; 2.) Acquisition of multimedia computers in classrooms; 3.) Connection to the Internet for every classroom; and 4.) Acquiring effective software and online learning resources integral to teaching the school's curriculum.
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Our profession is failing miserably to respond to twenty-six years of policy, programs and even statutory requirements designed to improve the ability of students to perform and contribute in a high performance workplace. Our students are losing while we are debating.
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The report extended literacy to "Five New Basics" - English, mathematics, science, social studies, and computer science. A Nation At Risk specified that all high school graduates should be able to "understand the computer as an information, computation and communication device; students should be able to use the computer in the study of the other Basics and for personal and work-related purposes; and students should understand the world of computers, electronics, and related technologies." That was 1983 - twenty- six years ago. I ask you, Ben: Has education produced students with basic knowledge in the core disciplines and computer science TODAY? Are we there yet? OR - are we still at risk for not producing students with the essential skills for success in 1983?
The End in Mind » A Post-LMS Manifesto - 0 views
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Technology has and always will be an integral part of what we do to help our students “become.” But helping someone improve, to become a better, more skilled, more knowledgeable, more confident person is not fundamentally a technology problem. It’s a people problem. Or rather, it’s a people opportunity.
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The problem with one-to-one instruction is that is simply doesn’t scale. Historically, there simply haven’t been enough tutors to go around if our goal is to educate the masses, to help every learner “become.”
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The Three-E Strategy for Overcoming Resistance to Technological Change (EDUCAUSE Quarte... - 0 views
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According to a 2007 Pew/Internet study,1 49 percent of Americans only occasionally use information and communication technology. Of the remaining 51 percent, only 8 percent are what Pew calls omnivores, “deep users of the participatory Web and mobile applications.”
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According to a 2007 Pew/Internet study,1 49 percent of Americans only occasionally use information and communication technology. Of the remaining 51 percent, only 8 percent are what Pew calls omnivores, “deep users of the participatory Web and mobile applications.”
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Shaping user behavior is a “soft” problem that has more to do with psychological and social barriers to technology adoption. Academia has its own cultural mores, which often conflict with experimenting with new ways of doing things. Gardner Campbell put it nicely last year when he wrote, “For an academic to risk ‘failure’ is often synonymous with ‘looking stupid in front of someone’.”2 The safe option for most users is to avoid trying something as risky as new technology.
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First, a technology must be evident to the user as potentially useful in making his or her life easier (or more enjoyable). Second, a technology must be easy to use to avoid rousing feelings of inadequacy. Third, the technology must become essential to the user in going about his or her business. This "Three-E Strategy," if applied properly, has been at the core of every successful technology adoption throughout history.
Effective budget management to succeed in your favorite pastimes - 1 views
In today's world of entertainment, the possibilities for leisure are endless. From online games and movies to travel and gastronomic experiments, all these pleasures can greatly enrich our lives, b...
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