This video is about what people think about identity. Is in another language, but it has subtitles. It is pretty interesting. Oh and at the beginning its kind of funny, because they ask this young man what's identity? and he said "Sex"
This video describes the ways five different institutions located in the U.S. have incorporated technology into their classrooms. What they learn is mainly through the use of technology.
In this article it talks about how a study in the UK was done regarding technology and children. They share their results and analyze them. They conclude that digital media and technology is now a daily part of their lives. They also conclude that schools should make an effort to try and connect the way children are taught outside of school with the way children are taught in school.
This is a whole website on 21st Century education, but i focused on this part of the website. In this part it describes how technology is needed in today's classrooms and how this class would be structured. The way they will be physically structured as well as the material and how this material would be taught.
In "using the technology of today, in the classroom of today" authors Eric Klopfer, Scot Osterweil, Jennifer Groff, Jason Haas start to give basis to the argument that technologies such as videogames and social networking sites help shape learning. They focus on how they are learning outside of school but in completely different ways than teachers focus on. They argue, "Nearly all institutions- business, industry, medicine, science and government - have harnessed aspects of these technologies for decades. Games and simulations have been a key component of training doctors and military personnel, but even businesses like PricewaterhouseCoopers used a game about a mining company in outer space to teach its employees about derivatives. Although that may seem a bit "off the wall," the fact is major corporations, the Department
of Defense, and the medical community would not use these tools if they were not highly effective" to illustrate how corporations use videogames so the educational system shouldn't reject it them as a learning tool. They point out how videogames can serve as a simulation for real life just as mining in outer space can teach about derivatives. Videogames are also a highly interactive learning environment. Instead of being told information, students are right in the middle of the action and the learning. They also discuss how social networking is a new way of collaborating with other about a wide variety of subjects including school work. The authors write, "Of course, educators have long been aware that learning is a social activity, where learners construct their understanding not just through interaction with the material, but
also through collaboratively constructing new knowledge with their peers" but teachers reject the use of social networking as means of learning because of the other aspects included safety or privacy. But what teachers can learn from social sites is that "'knowledge cultures' assembled in these o
This article is very rich with information that has to do with how digital games, social networks, and simulations can be involved in classrooms. With the involvement of them is more than just entertainment that children or people actually learn stuff from them.
This article is super interesting. Its completely about how the Jihad are using the internet as well as other terrorist groups. It also gives info on Yahoo! and how its working with them that i was unable to find in the other articles I've looked at.
This article talks about on how people are social beings who seek to establish
identity and friendship with others. In organizational
settings, diverse groups of people use
these ties for social support and work accomplishment.
Authors:
AJAY MEHRA
University of Cincinnati
MARTIN KILDUFF
DANIEL J. BRASS
The Pennsylvania State University