Crowdsourcing tool. Could be used for muddiest points activity in preparation for class discussion, among other things. All students would need a Google account, though.
Very cool!
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"How Technology Wires the Learning Brain
February 23, 2011 | 9:45 AM | By Tina Barseghian
FILED UNDER: Learning Methods, Research, Neuroscience, text, video games
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Kids between the ages of 8 and 18 spend 11.5 hours a day using technology - whether that's computers, television, mobile phones, or video games - and usually more than one at a time. That's a big chunk of their 15 or 16 waking hours.
But does that spell doom for the next generation? Not necessarily, according to Dr. Gary Small, a neuroscientist and professor at UCLA, who spoke at the Learning & the Brain Conference last week."