An article detailing Intel's planned migration from Windows XP to Windows 7. Covers many pertinent points including 64-bit computing, legacy application compatibility, issues with new OS security features, and so on. A good insight into the problems faced in real life organizations during large-scale roll-outs.
concerns have developed about invasions of privacy, for the most complete records on the travelers may be the ones they are carrying: their laptop computers full of professional and personal e-mail messages, photographs, diaries, legal documents, tax returns, browsing histories and other windows into their lives far beyond anything that could be, or would be, stuffed into a suitcase for a trip abroad. Those revealing digital portraits can be immensely useful to inspectors, who now hunt for criminal activity and security threats by searching and copying people's hard drives, cellphones and other electronic devices, which are sometimes held for weeks of analysis
An interesting case study which looks at the cost of switching from Windows to Mac or Linux machines in a school. Provides good examples of the real world costs of IT, as well as other issues such as software availability and training.
"The free space simulation that lets you explore our universe in three dimensions. Celestia runs on Windows, Linux, and Mac OS X. Unlike most planetarium software, Celestia doesn't confine you to the surface of the Earth. You can travel throughout the solar system, to any of over 100,000 stars, or even beyond the galaxy. "
A nice example of educational simulation software, the standard Celestia is a reasonable download (33MB). There is also a special educational set that can be purchased or downloaded for free (1.3GB).
This page explains with in quite a lot of detail the types of systems that climate models simulate. Clear explanations. The page also covers the accuracy of models and explains how accuracy can be tested.
Thinking Machine 4 explores the invisible, elusive nature of thought. Play chess against a transparent intelligence, its evolving thought process visible on the board before you.
The artwork is an artificial intelligence program, ready to play chess with the viewer. If the viewer confronts the program, the computer's thought process is sketched on screen as it plays. A map is created from the traces of literally thousands of possible futures as the program tries to decide its best move. Those traces become a key to the invisible lines of force in the game as well as a window into the spirit of a thinking machine.