Rivendell is a complete radio broadcast automation solution, with facilities for the acquisition, management, scheduling and playout of audio content. It has all of the features one would expect in a modern, fully-fledged radio automation system, including support for both PCM and MPEG audio encoding, full voicetracking and log customization as well as support for a wide variety of third party software and hardware. As a robust, functionally complete digital audio system for broadcast radio applications, Rivendell uses industry standard components like the GNU/Linux Operating System, the AudioScience HPI Driver Architecture and the MySQL Database Engine. Rivendell is available under the GNU Public License. Further design details are available here.
Game Change Rio is a great way to understand the interconnected complexities facing our planet today. Based on a huge array of real-life data, players can explore the countless ways we can ruin our world or save the planet. Once more of us begin to understand the issues involved, we have a better chance of changing the game.
What is BlogPulse?
BlogPulse is an automated trend discovery system for blogs. Blogs, a term that is short for weblogs, represent the fastest-growing medium of personal publishing and the newest method of individual expression and opinion on the Internet. BlogPulse applies machine-learning and natural-language processing techniques to discover trends in the highly dynamic world of blogs. BlogPulse is brought to you by Nielsen.
Over the past two years I've been approached by several people from around the world inquiring about our World of Warcraft in School Project. Yet, despite the numerous contacts, I'm only aware of two other schools/school systems who've started similar projects. Of course, there are many potential barriers from costs to people-barriers. Craig Lawson (@midlawsondle) and I have worked over the past year to create a full-year, standards-aligned language arts course that is based on World of Warcraft. We have several goals in doing so:
1. We want to demonstrate that there is value in considering commercial, off-the-shelf games for curricular integration.
2. We want to share our work with anyone else who might take it on, and in doing so, expand the network of educators who are exploring the potential that games like this hold for the classroom.
3. We want to create a model (using the term loosely, here) upon which similar projects, perhaps using other games might be built.
4. We hope that others will look at the work and expand on it, improve it, and share it.
5. We want to show that, "Yes! You can do this."
Use Open Wonderland to build your virtual world! Create dynamic learning environments, collaborative business applications, or interactive, multi-user simulations. Start with a blank slate, or modify an existing world. While some types of worlds can be created by end-users or 3D artists, this toolkit is designed primarily for developers familiar with the Java programming language. As a developer, you can extend any part of the system and add functionality by creating modules, the Wonderland version of plugins. Click the Browse button above to explore the extensions currently available in the Wonderland Module Warehouse.