Phenomenal global collaboration project involving students from 15 countries. Teaching assignment is replicated across continents. Last year's project, Rock n Sol, was featured in the California K-12 Technology Showcase. This year's project, "Are You Game" focuses on digital storytelling. Students collaborate to compose music, make movies, podcasts, and experiments and met in face to face video-conferences. Using Garage Band, kids annually create a collaborative song that has been touched in every continent in the world. Each week, each group contributes 30 seconds with a specific musical instrument. Even blind students are involved in the project.
Global SchoolNet's Projects Registry (PR) is the oldest (1995) and largest online clearinghouse for teacher-conducted global learning projects. The PR contains more than 3,000 annotated listings - and is searchable by date, age level, geographic location, collaboration type, technology tools or keyword. The PR is a central place for educators to find global partners and announce projects.
The Algebra Project, Inc. is a 501 (c) (3) national, nonprofit organization that uses mathematics as an organizing tool to ensure quality public school education for every child in America. We believe that every child has a right to a quality education to succeed in this technology-based society and to exercise full citizenship. We achieve this by using best educational research and practices, and building coalitions to create systemic changes.
Interactive Science Simulations
Fun, interactive, research-based simulations of physical phenomena from
the PhET project at the University of Colorado.
Global collaboration project headed by Vickie Davis and Julie Lindsay. Connect your classroom locally and globally to create meaningful and authentic learning communities using Web 2.0 tools and emerging technologies.
Grades 6-12. In this BYOL session with Rod Hames, teachers learned how to involve, and support students in engaging and powerful thinking generated by a project featuring blogs, collaboration, mathematics, literacy, and competition.
Through an 8 part documentary series, free multi-media education resource, pen-pal links, blogs, skype, social networking, video conferencing and more we aim to connect students directly with the history, geography, culture and language of counties along the 'tea route' from India through Central Asia, the Caucuses, Turkey, Eastern and Western Europe.
While polarized views of reading methodologies, filtering, DRM, Open Source, copyright/copyleft, constructivism, e- books, computer labs, fixed schedules, Mac/PC/Linux, and the One Laptop Per Child project all make for entertaining reading and a raised blood pressure, radical stances rarely create educational change or impact educational institutions enough to change kids' chances of success. This presentation by Doug Johnson suggests 10 principles to follow from the Radical Center of Education that will actually result in positive change in education.You can find his ISTE session notes here.
Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-16, in educational tasks. Participation in this game is designed to enhance the lives of children while helping them grow into knowledgeable, responsible, and empathetic adults.
Three successful project-based assignments that utilize research skills, writing, history, and 21st Century instructional tools. Learn to fuse traditional language arts curricula with modern technologies that are rich with engaging real-life applications.
How do you help students tell stories that are interesting? Stories that are well organized, creative, interesting, and vivid? This site and the resources you'll find here are a collection of ideas and projects to help you do just that.
Blabberize is an easy web-based application that allows you to speak through a picture. Students can manipulate the picture to say what they want it to say. Teachers have used this resource for quick projects such as having students retell a story, book reviews, explain a math or science process, create biographies.
It's clear that there are more and more tools and resources out there to help support implementation of GBL in the classroom. As you consider some of these resources, don’t go crazy (15)! Make sure to start small. Along with that, be intentional in terms of student learning outcomes. Build or use assessments appropriately,
EPEARL: a free bilingual (English/French) Web-based electronic portfolio designed to encourage self-regulation in learners within student-centered curricula. You can view a video about ePearl here: http://grover.concordia.ca/epearl/promo/en/videos/promo_video.php
At ISTE, Mimio introduced a rechargeable interactive polling system, a document camera with two adjustable light sources, and a new portable device for writing on projected images. You can watch videos of the products in action here.
Pearson Prentice Hall asked FableVision to create an engaging and innovative multimedia experience as a companion piece to their Citizenship Activity Pack (CAP) textbook curriculum. The CAP curriculum teaches high school students a wide range of civics activities, such as how to serve on a jury, how to analyze a TV news program, and how to evaluate leadership.