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escjana

The Benefits of Virtual Reality for Children with Learning Disabilities - Parenting Spe... - 1 views

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    Children with learning disabilities can benefit from technological advances being made, including the use of virtual reality. What is Virtual Reality? Virtual reality allows the user to explore and interact with a three-dimensional (3-D), computer-simulated environment in a seemingly real or physical way, typically using special electronic equipment.
ruthanneh

Virtual Reality And Copyright: Combining New Concepts With The Old - Copyright - United... - 0 views

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    This article discusses the law and ethics of copyright as it pertains to virtual reality, and the objects created within virtual reality.
escjana

Affordable Virtual Reality Opens New Worlds For People With Disabilities - 0 views

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    Virtual reality is catching on as a tool in medicine. The technology has been used to treat phobias, reduce pain and even help doctors perform surgery. Now virtual reality is being tried as a way to help people with disabilities explore the world that might be difficult or impossible in real life.
marianread

The ideals and reality of participating in a MOOC - 0 views

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    Mackness, J, Mak, S and Williams, R (2010) The ideals and reality of participating in a MOOC, proceedings of the 7th International Conference on Networked Learning 2010, University of Lancaster, available at: www.lancaster.ac.uk/fss/organisations/netlc/past/nlc2010/ abstracts/PDFs/Mackness.pdf' This is a peer reviewed scholarly article, frequently cited, based on mixed method research which studied the learners in the first connectivist MOOC. As such it was the first study of its kind. It appears to have correctly analyzed the relatively small quantitative sample of learners, including an instructor or two. Its contribution is to test the connectivist theory (Siemens and Downes) with a case. As noted in the abstract "The research found that autonomy, diversity, openness and connectedness/interactivity are indeed characteristics of a MOOC, but that they present paradoxes which are difficult to resolve in an online course. The more autonomous, diverse and open the course, and the more connected the learners, the more the potential for their learning to be limited by the lack of structure, support and moderation normally associated with an online course, and the more they seek to engage in traditional groups as opposed to an open network." P. 266 Analysis was focused on the "characteristics of connectivism outlined by Downes, i.e. autonomy, diversity, openness and connectedness/interactivity" p.266. Generally the research outlines the strengths and weaknesses of cMOOCs using this format. Not a lot of further research is recommended other than using a larger sample in future research and "the aims of experiencing learning within a massive open online network are constrained by a course framework and many design issues and aspects of learner experience remain unresolved." P. 273 Abstract "CCK08' was a unique event on Connectivism and Connective Knowledge within a MOOC (Massive Open Online Course) in 2008. It was a course and a network about the emergent practices
escjana

Bringing Basic Accessibility Features to Virtual Reality Context - 1 views

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    Bringing Basic Accessibility Features to Virtual Reality Context. Mauro Teófilo∗. Samsung Research Institutee. Amazon Federal University. This paper introduces Virtual Reality (VR) basic scenarios of accessibility tools like zooming, negative colors, auto reading, text-to-speech, subtitles, cursor based on context, and so on. The proposed solutions were designed based on accessibility features already in use by other platforms.
ruthanneh

The Reality of Augmented Reality and Copyright Law - 0 views

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    Can original creations in AR be copyrighted? Since it is a programmer who creates the code that makes an artist's AR work possible, who should own the copyright to the work? The author examines the history of computer copyright to help draw conclusions.
salie_davis247

Mixed Reality Serious Games and Gamification for smart education. - 0 views

Zikas, P., Bachlitzanakis, V., Papaefthymiou, M., Kateros, S., Georgiou, S., Lydatakis, N., & Papagiannakis, G. (2016). Mixed Reality Serious Games and Gamification for smart education. Proceedings...

Educational technology online learning Technology Uses in Education MALET

started by salie_davis247 on 26 Mar 17 no follow-up yet
escjana

Immersive Interactive Virtual Reality and Informal Education - 2 views

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    The increasing development of virtual reality (VR) technologies has matured enough as to expand research from the military and scientific visualization realm into more multidisciplinary areas, such as education, art, and psychology.
dpangrazio

An Examination of Internet Filtering and Safety Policy Trends and Issues in South Carol... - 0 views

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    Researchers have suggested that public school Internet use policies are not aligned with the realities of the 21st century, thus contributing to a culture where Internet technology is fully integrated in students' out-of-school experiences, but marginalized within the school walls .
ruthanneh

Trademark Law in the Virtual Realism Landscape - NYU Journal of Intellectual Property &... - 0 views

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    the use of trademarked material in "virtual realism" is a new legal and ethics issue that US Trademark law has begun to consider. The author discusses the problem of trademarks being used without permission in virtual reality.
ruthanneh

The future may be virtual, but who is running the show? - 0 views

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    The author explore how artists can protect the copyright of their work in VR, and who has the right to place that art into Virtual Reality worlds. Are the programmers who create the code for the work to appear collaborators with the artists?
ruthanneh

"Diverse Avatars and Inclusive Narratives in Virtual Reality Biology Si" by Amy L. Pate - 0 views

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    This article explores how to create diverse avatars and environments in virtual reality
alberttablante

Copyright: Regulation Out of Line with Our Digital Reality?: EBSCOhost - 1 views

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    This paper provides a brief overview of the current state of copyright law in the United States, focusing on the negative impacts of these policies on libraries and patrons. The article discusses four challenges current copyright law presents to libraries and the public in general, highlighting three concrete ways intellectual property law interferes with digital library services and systems. Finally, the author suggests that a greater emphasis on copyright literacy and a commitment among the library community to advocate for fairer policies is vital to correcting the imbalance between the interests of the public and those of copyright holders
marianread

Social, technical and economic realities collide: the perfect storm for personal learni... - 1 views

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    Category: report, Abstract: The face of learning has changed. Over the past two decades, learning has evolved from traditional instructor-led classroom training to distance learning to e-learning to virtual learning environments and to massive open online courses. And, the face of learners has changed as well.
dpangrazio

Acceptable Use Policies in School Districts: Myth or Reality? - 0 views

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    Acceptable Use Policy (AUP) clearly delineates how students are expected to make use of school-provided Internet access - and how not to. Definitions of acceptable Internet use vary not only from school to school, but from place to place, time to time, or user to user within a single school. Particularly when teachers use the same computers as their students, administrators must take users' varying needs into account when creating an AUP
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