http://www.ted.com In this poignant, funny follow-up to his fabled 2006 talk, Sir Ken Robinson makes the case for a radical shift from standardized schools to personalized learning -- creating conditions where kids' natural talents can flourish.
"Education scientist Sugata Mitra tackles one of the greatest problems of education - the best teachers and schools don't exist where they're needed most. In a series of real-life experiments from New Delhi to South Africa to Italy, he gave kids self-supervised access to the web and saw results that could revolutionize how we think about teaching."
It's hard to imagine a single career that doesn't have a need for someone who can code. Everything that "just works" has some type of code that makes it run. Coding (a.k.a. programming) is all around us. That's why all the cool kids are coding . . . or should be. Programming is not just the province of pale twenty-somethings in skinny jeans, hunched over three monitors, swigging Red Bull. Not any more! The newest pint-sized coders have just begun elementary school.
Game designers understand how to make games memorable and "sticky" in the sense that, even when you aren't playing the game, you're still thinking about solving its problems and puzzles. As teachers, how might we make our projects and content as sticky as games? How can we engage kids in thoughtful learning even after they leave the classroom? Here are game designers' top five secrets and some tips on using these same game dynamics to make learning in your classroom as addictive as gaming.