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Sara Thompson

Invention Mobs by Leeann Hunter on Prezi - 0 views

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    Excellent short Prezi with 3 specific group activity examples that look at creativity, teaching failures, and cross-disciplinary research.  Each activity asks great questions of the group and individuals.  Invention Mobs: recreating creativity and collaboration in the writing classroom -- Leeann Hunter, Georgia Tech -- Roger Whitson, Emory from 2012 Computers and Writing Conference at North Carolina State University ACT 1: Playing with Others Select 2 objects in this room, on your person, or in your bag.  (60 seconds) Form groups and nominate 3 objects that don't belong together (90 seconds) Create a 4-line narrative that presents the objects to a specific audience (120 seconds) Q: How do we define creativity and why is it important?  Q: How do we define mobs and why is collaboration necessary?  ACT 2: Teaching with Others In groups of three, share a failed teaching experiment. (2 minutes) Merge into groups of six, and select three major activities destined for failure.  (3 minutes) Design a large-scale project that revisits and revises these failed teaching experiments. (5 minutes) Q: How do we cultivate creativity in the college writing class?  Q: How do we create effective teamwork structures?  ACT 3: Researching with Others Identify and pair up with your "research opposite." (2 minutes) Share current and recent research projects (3 minutes) Devise a collaborative research project that is also multimodal. (5 minutes) Q: How is interdisciplinary research creative?  Q: What are the possibilities in conducting collaborative and multimodal research?  multimodal:  WOVEN = written, oral, visual, electronic, nonverbal written / visual - document creative process with original art and blog entries oral / nonverbal - analyze and produce professional talks with "ideas worth sharing" a la TED electronic - connect collaborators via social media http://www.leeannhunter.com/invention/
Sara Thompson

ACRLog » Making Things in Academic Libraries - 0 views

  • essentially it’s a place for folks to make things, perhaps writing and illustrating a zine, using the open source Arduino computing platform to program a robot, screenprinting, or creating model houses with a 3D printer.
  • some public libraries are experimenting with makerspaces, including Fayetteville Free Library in New York, Westport Public Library in Connecticut, and Cleveland Public Library in Ohio.
  • What could a makerspace look like in an academic library? What do we help our patrons make? We have computer labs, some more specialized and high-end than others, and we could add equipment like 3D printers. Of course, not every library will have the funding and staff to create tech-centered makerspaces. And faculty and departments may already have that equipment for students to use, especially those in engineering, computer science, and other technical majors.
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  • For those colleges or universities that can’t create a physical makerspace, what are some other ways we can encourage the maker ethos in our libraries?
  • We could produce a student journal or create a zine, and I have a colleague who asks students to create their own citation style. But I’m struggling with the idea of the one-shot instruction session as makerspace. What can students “make” in a one-shot?
  • We need to find ways to support creating, not just finding. The Student as Producer project at the University of Lincoln in the UK is an interesting model to consider.
  • But I’m interested in adapting the *spirit* of makerspaces for an academic setting, by giving students a space the facilitates content creation and experimentation and play. I’m wondering if Digital Media Labs are in some ways equivalent to makerspaces in this way?
  • Students generally have one thing on their mind–pass their classes and they visit the library to do that. Even if they never speak to a librarian, they may find the ambiance of a library conductive to the end goal of passing a class. They often do not have the time or current interest to pursue creative endeavors, at least not in the library. They instead go work out at the student athletic center or participate in student organizations that provide a more creative outlet. In other words, it’s a different community and a different mission than the public library.
  • I guess more than anything I’m interested in the spirit of makerspaces, as Elizabeth notes, as a place where creativity and excitement are encouraged. Maybe these feelings aren’t as closely-associated with a place intended for (school)work as they are with one intended for hobbies/leisure. But I think it *is* exciting to research a topic and make something out of the information you find.
  • At U.Iowa we’ve been developing a 75-90 minute lesson plan with an overview of zine history, hands on time with zines, and then time to make a collaborative zine. I’d be happy to chat about it, send an e-mail! Colleen Theisen, Special Collections & University Archives – University of Iowa
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