I like the idea that really good teachers could be challenged to change the way they think about learning and put their talents to work finding new ways to structure learning environments that can handle the ever-expanding population of students with widely varying backgrounds.
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1w2nk8pid6nb1vut525t.pdf (application/pdf Objeto) - 0 views
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Web 2.0 Learning Environment:Concept, Implementation, Evaluation - 0 views
www.elearningeuropa.info/...media19743.pdf
eLearning 2.0 learning environment platform learning model Learning Environments constructivism connectivism
shared by doris molero on 10 Jul 09
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Summary This contribution presents and evaluates a new learning environment model based on Web 2.0 applications. We assume that the technological change introduced by Web 2.0 tools has also caused a cultural change in terms of dealing with types of communication, knowledge and learning. The answers given by eLearning scholars who intend to use the creative options offered by Web 2.0 in institutional learning are summarised in the first part of the paper. In this theoretical overview we introduce the concepts of eLearning 2.0 and Personal Learning Environments, along with their main aspects of autonomy, creativity and networking, and relate them to the didactics of constructivism and connectivism. The requirements and basic functional components for the development of our particular Web 2.0 learning environment are derived from these. The learning environment we present consists of several components (modules) that are well-known Web 2.0 applications such as wikis, weblogs, social bookmarking services and RSS feeds. The section describing the implementation of the environment in a use case at the Darmstadt University of Applied Science focuses on the specific didactic contribution the particular learning modules render towards the entire learning arrangement. The article explains the didactic potential of the wiki platform in more detail, since it serves as the integrating module (or learning centre) of the learning arrangement. Our learning environment was tested and evaluated during the "Social Software" seminar held in the information science study course at Darmstadt University of Applied Science in 2007/08. A questionnaire-based survey reveals interesting facts regarding the success of the practical implementation of the Web 2.0 arrangement with respect to the motivation and learning outcome of students. The survey was supplemented with some non-formalized feedback in a concluding discussion. With these results in mind this paper finally provides some remark
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Aptipedia: One Stop Solution for Aptitude Tests and Practice Exercises - EdTe... - 2 views
edtechreview.in/...2560-aptipedia-free-online
Aptipedia aptitudes exercises free OERs test prep. tests worksheets
shared by Paul Beaufait on 05 Mar 19
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MOOCs: What Part of Learning Goes on Where and How? - 3 views
www.ntlf.com/...ing-goes-on-where-and-how.aspx
communities crowd-sourcing deep learning education guided feedback interaction learners learning MOOCs
shared by Paul Beaufait on 26 Feb 13
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Learning means actively processing the incoming information, digesting it, working with it, summarizing, paraphrasing, applying it.
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There are ways of providing electronic feedback to this kind of active learning. Our solution was to provide examples of answers that would fit the task and let the learners compare theirs. Not totally satisfying and sometimes not totally accurate.
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a more elaborate version of peer feedback, where the large group of learners respond to one another’s ideas in hopes of finding some kind of consensus.
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I think this probably works in an informed community of participants where there is a distribution of prior knowledge that can be drawn on.
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I think a community of novices still needs the guidance of a more informed individual or group of individuals.
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the essence of deep learning is in the interaction with others as we grapple with what we think we know versus what we really know. That’s the kind of online learning I’d like to see us build.
Reading + Math + Games = Success - 2 views
blog.learningtoday.com/...Reading-Math-Games-Success
math games reading games classroom interactive lessons technology elementary students science internet k-6 concepts math
shared by Denis S on 15 Feb 10
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Cooperative and Collaborative Learning: Explanation - 0 views
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http://www.miller-mccune.com/business_economics/computer-error-1390.print - 2 views
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the goal is improving education for children in the developing world, there are plenty of better, and cheaper, alternatives.
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The OLPC concept has been pioneered in a number of school districts in the United States over the last decade
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Repeated calls and e-mails to OLPC and Negroponte seeking comment on OLPC did not receive a response
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etting children in developing countries into school and helping them learn more while they are there