Our motive behind developing The Knowledge Review is to provide data relevant to every individual connected to education, i.e., Student, Parents, Professors, and Institute Management.
The national technology plan outlines five goals with recommendations for states, districts, the federal government, and other stakeholders. Each goal addresses one of the five essential components of learning powered by technology: Learning, Assessment, Teaching, Infrastructure, and Productivity.
The national technology plan outlines five goals with recommendations for states, districts, the federal government, and other stakeholders. Each goal addresses one of the five essential components of learning powered by technology: Learning, Assessment, Teaching, Infrastructure, and Productivity.
" implications about how technology can be used in the classroom to ignite passion, innovation, and creativity . . . technological imagination and tinkering."
The points as mentioned in this post show using a parent-school communication app can make a big difference when it comes to raising education standards.
This site is for educators interested in 1-1 computing programs, to share lessons learned, identify best practices, and discuss new ideas and helpful tips about implementing educationally effective 1-1 computing programs. Click one of the buttons below to get started, or navigate through the site using the sidebar to the left.
The Federation of American Scientists (FAS) presents Immune Attack™, an educational video game that introduces basic concepts of human immunology to high school and entry-level college students. Designed as a supplemental learning tool, Immune Attack aims to excite students about the subject, while also illuminating general principles and detailed concepts of immunology.
Have you seen Squidoo? I would roughly describe it as a means of mashing up information from a variety of resources into a lens (as in the eye of a giant squid