YouTube - 21st Century Education in New Brunswick, Canada - 6 views
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This video was produced by the New Brunswick Department of Education to stimulate discussion among educators and other stakeholders in public education in the province of New Brunswick. The 21st Century presents unique challenges for education worldwide. In order to keep pace with global change we must focus on 21st Century Skills and public education must adapt to keep students engaged.
Nota : Casual Collaboration - 6 views
Which is the best mindmapping software? - 6 views
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What is "best" depends so much on how you use mind maps. Some people use them for study, some for planning projects, some for organizing information, some for sparking ideas and facilitating brainstorming sessions, some for planning the writing of a report or blog. Some mindmap alone, others mindmap in groups. Most of us probably do all of these from time to time, so we need a quiver full of arrows to choose from, some free, some not so free.
For Teachers - Gapminder.org - 6 views
Emotional Intelligence | Mind Map Art - 6 views
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The Emotional Intelligence Mind Map will help you to understand feelings and emotions. The Mind Map breaks down how emotions impact our daily life and work; including acknowledging and responding to our emotions and those of others, plus methods for confronting and processing emotions from awareness and discussion through to action. In addition the Mind Map highlights practices and techniques for taking charge of our emotions.
GIFMAKE - generator of gif pictures - 8 views
Are you ready to play five card flickr? - 8 views
Utata: Tribal Photography - 7 views
Do Serious Games Work? Results from Three Studies - 5 views
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The findings show that classes using the game had significantly higher means than those classes that did not use the game. There were no significant differences between male or female scores, regardless of game play, while both genders scored significantly higher with game play than without. There were no significant differences between ethnic groups, while all ethnic groups scored significantly higher with game play. Lastly, students ages 40 and under scored significantly higher with game play, whereas students age 41 and up did not.
::: UW Libraries Digital Collections ::: - 7 views
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