Rethinking Learning in the Digital Age by Mitchel Resnick - 0 views
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Susan Hersey on 09 Feb 14In the article, "Rethinking Learning in the Digital Age", Mitchel Resnick compares digital media with the creative interactive aspects of fingerpaint rather than the passive absorption of television. Like Eleanor Duckworth's article, "Helping Students Get to Where Ideas Can Find Them" he states, " that learning is an active process... people don't get ideas; they make them". To do this, he says we need to rethink how people learn with new technologies to take advantage of what these technologies can offer that older technologies could not. Learners need opportunities to become fluent with these new technology tools so that they can construct and create with them. He speaks about Computer Clubhouses as places that offer learners mentors to support them in a project based learning environment focused on the learner's interests. The creative process is the structure that uses new technology tools to actualize a significant creation. The Computer Clubhouse approach has clear connections to the two-fold approach mentioned in Duckworth 's article as well. Resnick recognizes that everything evolves; even new technologies are changing more to reflect the users of them and the purposes for them. The programable bricks sold as MindStorms is an example. He continues with stating the need to reform education with cross-curricular subject integration, grouping students by project interest rather than by age, changing the segmentation of the school day into longer blocks of time for deeper learning, as well as learning becoming not just a daylong but a lifelong experience. He concludes with the need for education to be teaching learners to be creative, innovative, and entrepreneurial with strategies and new evolving technological tools to discover the knowledge they need to create what they imagine.