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Lee Davis

powerup » video games in education - 0 views

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    This wiki was created to support two of my professional development sessions: Power Up: Video Games in Education (a one hour presentation) and Learning to Game and Gaming to Learn: Video Games in Education (a three hour hands-on workshop, which includes the presentation material). Use the navigation to the left to access various versions of these two sessions.
Lee Davis

The Bridge - 0 views

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    The BRIDGE is a way for educators across the state of Georgia to share ideas and materials. Educators can not only connect to each other through those shared resources, but also through online chat and forum communities.
Paul Harrington

Assessment & Teaching of 21st Century Skills - Melbourne University - 0 views

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    The purposes of the project are set out in the Call to Action issued by Cisco, Intel and Microsoft at the Learning and Technology World Forum in London on 13 January 2009. A briefer statement is provided in the Policy Brief. The purposes of the project are to: Mobilize international educational, political and business communities to make the transformation of educational assessment and, hence, instructional practice a global priority. Specify in measurable terms high-priority understanding and skills needed by productive and creative workers and citizens of the 21st Century. Identify methodological and technological barriers to ICT-based assessment. Develop and pilot new assessment methodologies. Examine and recommend innovative ICT-enabled, classroom-based learning environments and formative assessments that support the development of 21st Century skills.
Lee Davis

GLS - People - Jim Gee - 0 views

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    James Paul Gee is the Tashia Morgridge Professor of Reading at the University of Wisconsin-Madison. He received his PhD in linguistics in 1975 from Stanford University and has published widely in linguistics and education.
Lee Davis

OpenEducationDisc - 0 views

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    Open source education programs
Lee Davis

Serious Games Initiative - 0 views

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    The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector. Part of its overall charter is to help forge productive links between the electronic game industry and projects involving the use of games in education, training, health, and public policy.
Paul Harrington

Building MLEs in Higher Education : JISC - 0 views

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    Many HEIs and FE colleges wish to bring together their online learning systems and their information systems to create learner-centred Managed Learning Environments (MLEs). This 'joining up' of systems requires to use of cutting edge new technologies. To support and inform the HE and FE communities in this aim, JISC, through JCIEL, has funded a development programme that will prove the integration of technologies across different functions of higher education.
Paul Harrington

VLEs in education: A look at Moodle - 0 views

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    A film about the use of Moodle as a VLE in both further education colleges and work-based learning, highlighting the experiences of Thanet College in Kent and A+ Training in Plymouth.
Paul Harrington

VLE Report | 5. E-learning in UK further and higher education - 0 views

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    The phenomenal rise of e-learning in the last ten years has taken place against a complex backdrop of cultural and social change, advances in technology and shifts in educational theory and practice.
Lee Davis

Revolution | The Education Arcade - 0 views

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    Role playing game for the American Revolution and history teaching
Lee Davis

Marc Prensky.com - 0 views

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    Marc Prensky is an internationally acclaimed speaker, writer, consultant, and designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw-Hill, 2001), the founder and CEO of Games2train (whose clients include IBM, Nokia, Pfizer, the US Department of Defense and the LA and Florida Virtual Schools) and creator of the sites www.dodgamecommunity.com and www.socialimpactgames.com .
Paul Harrington

Evaluating VLEs | Education | The Guardian - 0 views

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    Evaluating VLEs
Paul Harrington

Virtual learning environments: an evaluation of their development in a sample of educat... - 0 views

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    Virtual learning environments (VLEs) use computers to allow remote access to learning materials. As the routine use of computers becomes all pervasive, there is an expectation that VLEs will form a significant part of the next generation's experience of learning. This survey evaluates how VLEs are developing within a selection of providers.
Lee Davis

Globaloria: Social Networks for Global Learning - 0 views

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    A site by Idit Harel Caperton (president and founder of worldwide workshop) focusing on social media and key global issues.
Lee Davis

Dimension M - Where there's power in numbers - 0 views

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    DimensionM™is an immersive video game world that engages students in the instruction and learning of mathematics. Pre-algebra and algebra objectives are covered through a series of missions that bring math into a world that today's students understand. Students become so captivated in solving problems that they forget they're learning but they don't forget what they've learned.
Paul Harrington

ReactionGrid - 3D Collaboration for Educators and Business - 0 views

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    An open sim version of Second Life - you may call it Second Life 'lite'
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