Its 2D tile graphics engine is powered by HTML5 Canvas, with browser-to-server communications handled by WebSockets. Sound effects, meanwhile, are powered by HTML5 audio APIs, and each player's progress is saved using localStorage. The game also supports lots of simultaneous players, thanks to a JavaScript-coded backend that runs on Node.js.
Look up HTML5, CSS3, etc features, know if they are ready for use, and if so find out how you should use them - with polyfills, fallbacks or as they are.
HTML5 provides a standard way to interact with local files, via the File API specification. As example of its capabilities, the File API could be used to create a thumbnail preview of images as they're being sent to the server, or allow an app to save a file reference while the user is offline.
A bunch of cool concepts of new HTML5 and CSS3 features. Includes a short description, brief browser comparability chart, fallback strategies, and real-life examples.
Grabs all the ids and classes from an HTML file and formats them into a ready-to-use CSS template. Good when starting new projects or when writing a bunch of HTML.
HTML5, WebGL and Javascript have changed the way animation used to be. Past few years, we can only achieve extraordinary web animation by using Flash and Java Applet. It's possible to create insane effects and crazy animations with scripting and render it on the browser.
Pokki is an application platform for creating desktop applications using HTML5, CSS3 and JavaScript. Pokki uses Chromium internally, meaning layout and rendering is powered by WebKit and JavaScript is powered by V8 - giving you the latest and greatest of HTML5.