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Joy Scrogum

NYC E-waste Recycling Under Fire as AT&T Ramps Up Own Efforts - 0 views

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    As industry groups file suit against a New York City e-waste recycling program, AT&T is ramping up its own wireless recycling initiatives, showing the divergent attitude that is emerging among sellers of electronic devices. AT&T estimates it will collect roughly 14 million wireless devices for recycling by the end of 2011, which will keep more than 920 tons of primary materials and more than 13 tons of toxic waste out of landfills. Post provides highlights of AT&T e-waste initiative, information on lawsuit filed in NYC, and information on the Electronics Stewardship Association of British Columbia (ESABC). ESABC is revising the Environmental Handling Fees (EHFs) charged on products which were regulated for the launch of the program August 1, 2007. Most charges will be lowered between 20 to 75 percent. These changes will become effective on August 1, 2009 and are directly related to computer, printer, monitor and TV purchases.
Joy Scrogum

Computer Display Partnership | Design for the Environment (DfE) | US EPA - 0 views

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    "The DfE Computer Display Partnership, along with the electronics industry, evaluated the life-cycle environmental impacts, performance, and cost of technologies that are used in desktop computer monitors-namely, cathode ray tubes (CRT) and liquid crystal displays (LCD).This project generated data to assist original equipment manufacturers (OEMs) and suppliers in the electronics field in incorporating environmental considerations into their decision-making processes and identify areas for improvement. This project combined both the Life-Cycle Assessment (LCA) and the Cleaner Technologies Substitutes Assessment (CTSA) approaches to analyze the environmental impacts, performance, and cost of both CRT and LCD desktop monitors. These evaluations will help the electronics industry: consider alternative technologies, materials, and processes that reduce releases of toxic chemicals, conserve resources, and lower risks to human health and the environment; perform an improvement assessment of display technologies and their components; and meet the growing global demands for 'extended product responsibility.'" Site includes general project information, findings & accomplishments, publications and a list of partners.
Laura Barnes

NRDC: Lowering the Cost of Play - 0 views

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    Today, more than 40 percent of all homes in the United States contain at least one video game console. Recognizing that all that gaming could add up to serious demand for electricity, NRDC and Ecos Consulting performed the first ever comprehensive study on the energy use of video game consoles and found that they consumed an estimated 16 billion kilowatt-hours per year -- roughly equal to the annual electricity use of the city of San Diego. Through the incorporation of more user-friendly power management features, we could save approximately 11 billion kWh of electricity per year, cut our nation's electricity bill by more than $1 billion per year, and avoid emissions of more than 7 million tons of CO2 each year. In this November 2008 issue paper, NRDC provides recommendations for users, video game console manufacturers, component suppliers and the software companies that design games for improving the efficiency of video game consoles already in homes as well as future generations of machines yet to hit the shelves.
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