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Chris McEnroe

Technology in Schools Faces Questions on Value - NYTimes.com - 1 views

    • Chris McEnroe
       
      As journalism, this article observes well the cross conversation in the public debate. Before this conversation even begins it would be useful for the parties to agree on the goal of the interaction between teacher and student. This quote from the article, "digital devices let students learn at their own pace, teach skills needed in a modern economy and hold the attention of a generation weaned on gadgets . . ." Makes broad assumptions that the invitation to learn (things that are pre-conceived by adults) is all the students need. We have a system of education and no matter what we do, the system assumes s significant and active role for adults (rightly so). There is a persistant sense that the system is not working to our expectations, but that hardly argues for the abandonment of personal and substantive interactions among teachers and students. I agree more with this quote, ""Rather than being a cure-all or silver bullet, one-to-one laptop programs may simply amplify what's already occurring - for better or worse (Bryan Goodwin)," because it asserts the point that Technology promises to enhance the value of our effort in education with better tools to do what teachers do. Technology is not (as some seem to think) a replacement of what teachers do and that unspoken assumption seems to be underlying much of what I see as vague public discussion.
James Glanville

MassCue - The Power of A Student Response System - 2 views

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    MassCue article about the effectiveness of Student Response Systems by a tech consultant / researcher for vendor Turning Response Systems (who sells the clickers that HGSE uses). I'm interested in comparing these systems with the FREE adhoc web-based system offered by Socrative.com, co-founded by HGSE TIE grad Ben Berté.
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    James- very interesting article about Student Response Systems. The clickers are a great tool to facilitate student participation in a teacher-centered classroom, and many of us have seen the Turning Point clickers in action. And they really do help with engaging everyone in the audience. Remember that diversity seminar during orientation week? The rich discussion that ensued in a crowd of 650 was really made possible because of the opening survey questions, the clicker interactivity, and the discussions that sprung up at each individual table which then mushroomed out to the rest of the crowd. I never thought a diversity seminar could be that engaging, and the clickers were definitely a key part of that. My only criticism of the article is that it seems to be pushing hardware capabilities over sound pedagogy, which is always a danger in learning about emerging technologies. Question though: is Socrative not entirely free? it seems like a great tool with many interactive capabilities, ideal for many classroom settings and activities.
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    Steve I agree the article did have a strong sense of hardware pushing. It was written by a research on the the vendor's payroll. I've changed "free" to FREE; I intended the quotes to be for emphasis, not skepticism. Socrative is indeed free.
Chris McEnroe

Top Kid and Teen Bloggers: Tavi Gevinson, Style Rookie - 0 views

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    Here's another example of kids establishing identify by exercising voice. When I teach on-line writing to my students I lay heavy emphasis on the fact that with power comes responsibility.
anonymous

Tweens, Teens, and Internet Safety - 1 views

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    This recent survey shows that tweens and teens may be more concerned with their internet safety than adults may think, but more education is needed.
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    This is what I'm saying :-) We tend to do a decent job at making sure children are being safe online...but more is definitely needed. Parents and teachers are concerned with making sure that what happens on the web stays safe and healthy - valid concerns, but instead of thinking about the harms, what if we shifted our thinking more about the potential benefits? Media education shouldn't be preventative, it should be pro-active!
anonymous

Mobile Playgrounds - 0 views

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    A report on how mobile devices can be something for the family to gather around rather than an individual activity
Katherine Tarulli

Facebook's Impact on Student Grades - NYTimes.com - 4 views

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    A recent study looking at Facebook use and student grades found some evidence that students who share links and participate in "lurking" had higher grades while students who posted status updates had a higher likelihood of lower grades. 
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    Kate, Intesting post. Does this take into account of personality or social desirability bias? Sharing links and chatting may not be considered same type of activity.Since it relies on self reporting, there is also margin for error.
Jennifer Lavalle

Facebook's Impact on Student Grades - 0 views

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    Interesting study for how students use facebook, and how that might affect academic performance. Those who used facebook to post statuses did worse academically then those who used it to share links/comment on others' links etc. Obviously, self-reporting of facebook use is limiting, as well as the myriad of other factors that influence academic performance. Still, something to look for when it gets published in the journal of Computers in Human Behavior. "How does Facebook activity affect a student's grades? Reynol Junco, a professor at Lock Haven University in Pennsylvania, recently set out to determine exactly that. Mr. Junco assembled a sample of nearly 2,000 college students who self-reported details of their Facebook use: not just total time spent on the social networking site, but specific actions taken such as commenting, chatting, uploading photos or seeing what others are doing - "lurking," as Mr. Junco calls it."
Marium Afzal

Kindergarten Augmented Reality Tool Gets Performance Boost -- THE Journal - 2 views

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    Logical Choice Technologies has released an update to Letters Alive, an augmented reality education app for kindergarten and preschool. Letters Alive is a reading curriculum for preschool and kindergarten (and grades 1 through 5 for remediation and ESL) that consists of augmented reality-infused animal cards, augmented reality-infused word cards, software, teacher resources, and student activity sheets.
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    This is incredible. They REALLY took the AR capabilities and built out a robust curriculum. They didn't just stop with what I have seen as a "typical" use of AR (making the image or the letter appear as 3D objects), rather, they made the cards interactive and educational with sounds, changing color, sentence structure, punctuation, etc. Incredible!
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