But it is quickly becoming commonplace for people to spend a few dollars on them to get ahead in an online game or to give a friend a gift on a social network.
The Goods May Be Virtual, but the Profit Is Real - NYTimes.com - 0 views
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Most of the momentum in the virtual goods market comes not from gifts but from social games, where people buy items to improve their performance in the game or just to build up a collection that will impress friends.
Education Week: Pre-K Lessons Linked to TV Produce Gains in Literacy, Study Says - 0 views
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on average made significant gains in acquiring skills such as naming letters, knowing the sounds associated with those letters, and understanding concepts about stories and printed words
The Gamification of Education: What School Can Learn from Video Games - 2 views
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