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From 'Angry Birds' to multi-player video games, NASA ramps up investment in educational... - 2 views

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    Alas, NASA has almost no funding for the multiplayer game, and there is substantial opposition from internal leadership
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    The article highlighted the different agendas of the administrator (who brings the budget), educator (who is concerned with lesson objectives), and game designer (who wants to create an engaging game). I think that if students are not sufficiently engaged by the game, the educational objectives would probably not be delivered successfully either. If budget cuts ended up taking the fun out of an educational game, perhaps it might be worth rethinking if it should still be a game?
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    Matthew, you raise a good point. Users should be seen as stakeholders who can help improve the game in terms of both engagement and learning.
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Guess who's winning the brains race, with 100% of first graders learning to code? | Ven... - 1 views

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    Program in Estonia designed to have all students age 7 to 16 learn to write code in a drive to turn children from consumers to developers of technology.
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    I just posted an article from Wired onto twitter about this! http://www.wired.com/wiredenterprise/2012/09/estonia-reprograms-first-graders-as-web-coders/?utm_source=twitter&utm_medium=socialmedia&utm_campaign=twitterclickthru I wonder how deeply the program goes in coding or if it is more in line with applications like "Move the Turtle".
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    I am very curious, as well, and trying to find more information. I think it would necessarily be a program that expands with their comprehension and maturity... starting with very basic "Move the Turtle" applications and then grown with the student, hopefully to real world application, as they go until age 16!
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    Who initiated this ProgreTiiger program? The Estonian government? Local IT companies? Concerned parents who disparately wanted their children to learn to code? Estonia is very wired country and it's economy has found a niche in IT services, so much so that it's even been dubbed "eStonia" (http://e-estonia.com/). This program seems to be an example of market forces guiding educational policy since there are clear incentives for it's population to be technologically literate to ensure it's competitiveness and dominance in the tech sector (see: The Many Reasons Estonia Is a Tech Start-Up Nation (http://online.wsj.com/article/SB10001424052702303734204577464343888754210.html) A little blurb on how "plug-in" Estonia actually is: "The geeks have triumphed in this country of 1.3 million. Some 40 percent read a newspaper online daily, more than 90 percent of bank transactions are done over the Internet, and the government has embraced online voting. The country is saturated in free Wi-Fi, cell phones can be used to pay for parking or buy lunch, and Skype is taking over the international phone business from its headquarters on the outskirts of Tallinn. In other words, Estonia - or eStonia, as some citizens prefer - is like a window into the future. Someday, the rest of the world will be as wired as this tiny Baltic nation." (http://www.wired.com/politics/security/magazine/15-09/ff_estonia) p.s. I hate sensational titles like "Guess Who's Winning the Brain's Race" Learning coding doesn't automatically make your brain bigger or necessarily increase your intelligence. Sure, it's a very useful skill, but I wonder what classes will be cut out to make time in the school day for coding. Coding vs recess: Tough call.
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    Hmmm.... I read about Estonia being very plugged in as well. I wonder if there is research on whether the kids are actually learning better as a result. I think that you have a point Jeffrey. It depends what the cost is. If kids are missing some critical lesson because they are coding at such a young age, there may be a trade-off. On the other hand, maybe the skills they are obtaining from coding are more critical. I wonder...
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    Ideally, the tech skills would be used to enhance and deepen some of the other curriculum areas. But, yes, 7 years old may be young.
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Tech2Learn- A video series - 0 views

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    This video series goes inside the classrooms of educators who use technology tools in their lessons every day. Learn from their challenges, celebrate their successes, and share their resources in every episode.
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Five Ways to Flip Your Classroom With The New York Times - 3 views

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    Talks about various online resources like Youtube EDU, Khan Academy, Teacher Tube, Show me app, etc.
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    Great ideas for organizing lessons. Very practical.
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NJ Spotlight | 'Hybrid' Charters Will Meld Online Lessons With Conventional Instruction - 2 views

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    New Jersey's hybrid Charter schools test out new model by combining online and classroom instructions in the toughest cities.
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Debate on Modern Technology in the Classroom needs a Reboot - 2 views

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    This article makes interesting references not only to our resistance to change (disruption), but also our inability to control media and not the other way around. "Human beings are creatures of habit and the introduction of anything new typically raises an eyebrow (at least) or pitchforks (more often). It's a somewhat common theme that is tiresome to me, but one that provokes debate throughout the times." And "There's a macro lesson here: If you think your kid is spending too much time on their iPad and not enough time outside getting some exercise, don't blame the iPad."
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Hassle free administration with government service desk and education service desk - 0 views

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    Lesson Capture and Technology in the service of education!
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Mooresville School District, a Laptop Success Story - (It's Not Just About the Laptops) - 0 views

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    Some very useful lessons to learn fro Mooresville. Looks like the broader ecosystem (such as cheper access to broadband internet) has been thought through rather than just dropping a laptop into the classroom.
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    Interesting comment from one of the parents, attesting to how technology can be out to good use in education - "My son, just yesterday, completed a mutlimedia project about the Sahara desert working together with another student. They created a video imagining them driving a vehicle through the desert while reciting facts about the desert and incorporating pictures and graphics about what they were describing. It was as if they were taking me on a virtual tour of the desert. This is the way we communicate now. What we learn is only as important as how we are able to communicate it to make things happen."
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Case Study: Smartpen for HS Math - 0 views

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    A profile of a teacher in Florida who is using smart pens from LiveScribe to create pencasts of exercises for her HS math classes.
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Vacation Reading: 9 Great Education Articles From 2013 - 2 views

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    "Sometimes, it takes a longer article to illuminate something as complex as education in America. Here are nine articles from 2013, covering everything from public policy to teaching practice. Many of the lessons highlighted by these writers will remain relevant in 2014 and beyond."
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TechBooks, by Discovery Education - 1 views

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    I had a chance to do some research on these guys this past summer and it's pretty cool stuff. The TECHbooks (see what they did there...) are basically super intuitive tablets filled over 160,000 leveled lessons - all of which are aligned to Common Core State Standards (if you're in to that, as 45/50 states are). Combine them with a Discovery Streaming license and you get over 100,000 multimedia assets which are downloadable & accessible from anywhere. I wouldn't necessarily call it "transformative" just yet, but it presents a compelling case for digital in the print vs. digital debate.
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Philadelphia Seeks Salvation in Lessons from Model School - 1 views

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    What's it mean to replicate an innovative school? What's the context?
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Penn State's Early MOOC Faculty Share Lessons from Their Classes - 0 views

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    Faculty claim that their MOOC experiences actually will also change their classroom lectures.
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Two Struggling Schools Got Two Different Results With Ed Tech - 2 views

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    In the beginning, they had a great environment in the classroom using the online software. Later, as more classrooms/users began using online program simultaneously the network failed. Every school is different!
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Argument for EdTech's greatest impact being on teacher professional development - 2 views

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    The author, who ran a DC charter school and then started LearnZillion, an online lesson platform, argues that technology can break down the typical teacher silos and improve practice.
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Education, psychology and technology: Games lessons | The Economist - 1 views

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    a school with a curriculum based on videogames
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    While I applaud the concept of their program, I believe it tips the scale too far in the direction of technology. Unless the students plan to solely work in a digital world the removal of a physical classroom and interaction will greatly affect their social development. For example, physics lab was partially about the smell of the chemicals, the viewing of the wave pools, the teamwork and the mistakes that were real life.
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Education, psychology and technology: Games lessons | The Economist - 0 views

  • transferring much of the pedagogic effort from the teachers themselves (who will now act in an advisory role) to a set of video games
  • Periods of maths, science, history and so on are no more. Quest to Learn’s school day will, rather, be divided into four 90-minute blocks devoted to the study of “domains”.
  • in education, as in other fields of activity, it is not enough just to apply new technologies to existing processes—for maximum effect you have to apply them in new and imaginative ways.
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    An article discussing the use of video games being used to replace the traditional "chalk talk". The games also combines the traditional subject-based curriculum into "domains".
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    An article discussing the use of video games being used to replace the traditional "chalk talk". The games also combine the traditional subject-based curriculum into "domains".
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MERLOT - Multimedia Educational Resource for Learning and Online Teaching - 0 views

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    Great learning object repository site.
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