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Xavier Rozas

DIY-Virtual Reality...prob. not in Walmart anytime soon - 1 views

  • Epcot on Wednesday opened a new attraction called "Sum of All Thrills," which lets kids use computer tablets to design a virtual roller coaster, bobsled track or plane ride. After inputting their designs, kids climb into a robotic carriage that uses virtual-reality technology to help them experience the ride they've created.
  • in the world of amusement parks and museums. Taking cues from the video game industry, park and ride designers have realized that people -- especially young ones -- want to interact with and even design their own thrill rides
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    Newest Disney attraction called - Sum of All Thrills where kids get to design their own virtual roller coaster. It uses virtual-reality technology. "Disney hopes the interactive nature of the ride would also help kids learn that math and science can be fun."
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    While I would not consider this incredibly expensive ride a 'distruptive innovation' or even an emerging ed technology, what Epcot has done by bringing this DIY-VR concept to the masses (if you are one of the masses that can A- afford Disney and B-have the patience to wait in line for `5-6 hours) is very important to future ed tech innovation strategies. The progression/invention of such cost prohibitive entertainment tools will fall squarely on the high-end theme parks and consumer venues. The challenge has been set by Epcot and now others must either compete directly or develop a better or more accessible solution. Off the top of my head, I can think of a few cost saving innovations that might be developed in this 'race'- Artificial G-Force Engline: variable air pressure, smart-chairs, fans
anonymous

Disney's Kim Possible World Showcase Adventure | Walt Disney World Resort - 1 views

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    Augmented Reality at Disney World.
Liz Weinbloom

Raytheon unveils math fun ride at Disney World - Daily Business Update - The Boston Globe - 0 views

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    Using math to design your own Disney World ride!
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    Haha! Read this one today. Considered bookmarking it. I don't know how much fun a ride would be after standing in line for two hours than having to think about what it is you are going to ride.
Bharat Battu

Next stage of tablet interaction: Disney Appmates 'Cars' toys mean parents may never se... - 2 views

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    Physical toys can be recognized by the iPad touch screen, utilized by free game app. The interaction (maybe requirement?) of physical toys, that must be purchased, in order to utilize a free app... curious to see if this kind of interaction will gain footing in education
Uche Amaechi

Disney Mobile Turns the iPad Into a Racetrack for Toy Cars - Tricia Duryee - Commerce -... - 1 views

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    Interesting take on virtual meets real, atoms and bits living together in harmony; all in the name of entertainment--and hopefully education.
Maung Nyeu

The race for education tech heats up - Fortune Tech - 1 views

  • Demand for online education is exploding. The global market for online learning at schools and businesses is expected to grow from $32.1 billion in 2010 to approximately $50 billion by 2015, according to research firm Ambient Insight.
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    Industry top firms, including Google, News Corp, Disney, and NBC Universal, are showing interest in online education. "Demand for online education is exploding. The global market for online learning at schools and businesses is expected to grow from $32.1 billion in 2010 to approximately $50 billion by 2015, according to research firm Ambient Insight."
Heather French

George Lucas is donating 4 Billion dollars to education - 1 views

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    George Lucas sold Lucasfilm LTD (which produced Star Wars) to Disney and is planning to donate the whole of the sum to education.
Garron Hillaire

Will Wright Takes the Sims to Current TV with Bar Karma | Magazine | Wired.com - 1 views

  • Earlier this month, Current TV announced its new tv series, Bar Karma, scheduled to debut in the first quarter of 2011. Created by game designer Will Wright, known for his popular video games including The Sims and SimCity,  Bar Karma’s production model promises to provide a high level of audience involvement with the show
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    Interactive tv Perhaps educators could have an impact if they coordinated?
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    This is a really interesting and cool idea. I know that Disney's intense storyboarding model in its 'golden age' relied on months and sometimes years of collaborative, co-creation of a story between 10s-100s of people. And their decline in quality is often attributed to adopting a one-author/screenwriter process (The book: The Illusion of Life, Disney Animation; by Frank Thomas and Ollie Johnston talks about the company's process with lots of beautiful illustrations, how-to advice, and historical narratives..). What will happen when the general public, with potentially 1000s to millions of viewers put their minds together to evolve the best story?
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