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A Top Dell Exec On Why His Company Didn't Invent The iPad | Fast Company - 0 views

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    A look at the Innovator's Dilemma in the Tech Space. Interesting corollaries to what we could imagine happening in the Education space.
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A class open to the world | Harvard Gazette - 0 views

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    Tapping into the Internet and using several iPads as video cameras, Sandel, the Anne T. and Robert M. Bass Professor of Government, connected his Harvard students in Sanders Theatre on Friday with students in Japan, China, Brazil, and India for a wide-ranging discussion that explored the complicated question of the ethics of solidarity and the dilemmas associated with patriotism, membership, and collective responsibility.
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Higher Education's Tech Dilemmas - Science and Tech - The Atlantic - 2 views

  • Electronic readers and textbooks, while an interesting concept and potentially lucrative for publishers, so far aren't meeting student needs
  • A host of research over the past decade has shown that even the option to click hyperlinks to related material can create confusion and weaken understanding.
  • The iPad measured at 6.2% lower reading speed than the printed book, whereas the Kindle measured at 10.7% slower than print
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  • Education's real problem with readers is the dismaying fact that mass information technology out of the box was not developed for education.
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    This article summarizes some research findings that suggest that electronic readers, such as the Kindle and iPad, are still inferior to the printed page and may even worsen student comprehension of material. The most up-to-date information technology seems inadequate for educational and academic needs.
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Clayten Christensen on innovation, NYTimes - 4 views

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    So this is mostly an article by Clayten Christensen on types of innovation, but towards the end he mentions education and the kinds of skills we should be teaching future innovators and entrepreneurs to make sure our economy runs.
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Opinion: The First-Person Immersion Myth (Gamasutra) - 0 views

    • Chris Johnson
       
      I tend to agree with the author, though I would be interested in seeing evidence to support his claims. I remember playing the classic horror survival game "Alone in the Dark" (from 1992) The graphics were fairly primitive by today's standards, the controls could be clunky, but I felt more immersed in the experience, even upon replaying years later. By contrast, I played through first-person shooter and survival horror game F.E.A.R. recently. The graphics are very realistic and the controls are smooth, but something was missing that kept it from being an immersive experience for me. People who haven't played the original "Alone in the Dark" may recognize more with games like "Resident Evil" in comparison with "Half Life".
  • saves developers from having to develop
  • has a high learning curve for those who haven’t already experienced many first-person games
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  • The reason for that is likely that we are used to seeing games and movies play out before us in a third-person view.
  • Having an avatar gives us a strong frame of reference,
  • Are first-person games inherently more immersive? A lot of developers seem to presume that they are,
  • most of us do is identify with the character
  • the “silent hero” dilemma
  • do a somewhat better job by at least allowing the player to make some dialog choices -- but still, the character isn’t you
  • What makes a game immersive or otherwise is not the viewpoint
  • because his world is so well-realized
  • we’ve come to our own conclusion that first-person games are inherently intuitive and more immersive, simply by virtue of their camera position
  • a couple people mailed me to say that they feel I have too closely tied character identification with immersion, and that’s not my intention
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    This is an opinion article that talks about immersion and the first-person camera angle in video games. He argues that game developers should re-evaluate the assumption that the first-person viewpoint is inherently more immersive than other gaming experiences.
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