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William Vitale

Neuroscience and Enhanced Learning Report - 1 views

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    Here's a report from FutureLab at the National Foundation for Educational Research. It's a long report but they touch on a number of ways that neuroscience and technology can be integrated, whether it being using fMRI to demonstrate how brain activity levels are heightened when someone is allowed to choose their own avatar in a video game, or creating an app that helps dyslexic children read based on a neuroscience framework.
Uche Amaechi

Brain scan: The virtual curmudgeon | The Economist - 3 views

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    Virtual reality pioneer decries social networks
Eric Kattwinkel

Content Matters | Wired Science | Wired.com - 1 views

  • Just as all those Baby Einstein DVDs backfired, we’re just beginning to learn that arcade video games seem to produce reliable and persistent cognitive benefits:
  • The brain, as always, is a category buster. It excels at shredding our neat preconceptions and abstract classifications. We like to speculate about technology in general, about the neural effects of television and computers and tablets, but these tools are only incidental
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    Jonah Lehrer on surprising effects of tech on cognition
Amanda Comperchio

KOR-fx, In-Flight Entertainment Device, Seeks to Engage the Brain - NYTimes.com - 0 views

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    Perhaps a tool like this will provide students with even more realistic virtual experiences in the future.
Eric Kattwinkel

TED talk: 7 ways games reward the brain - 1 views

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    A look at the way games deal with motivation, and lessons for business, education and government. I'd be curious to know how many non-game enthusiasts would be convinced.
Yang Jiang

From Some Teachers, Excitement About Classroom Tech - NYTimes.com - 0 views

  • The New York Times and its Learning Network recently put out a call asking teachers to make videos describing how technology had changed their classrooms. You can watch our pick of the best submissions here.
Kellie Demmler

Can gaming change education? | eSchoolNews.com - 2 views

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    While there are still many barriers to using video games in educational settings, MIT's latest research is showing some positive results related to gaming and learning.
James Glanville

Brainscape: Learn Faster - Research - 2 views

  • Confidence-Based Repetition These combined concepts of Repetition, Active Recall, and Metacognition work together to create Brainscape’s unique process of Confidence-Based Repetition (CBR). CBR acts essentially as your personalized knowledge stream, where bite-sized concepts are repeated one after another, in Question/Answer pairs, and then re-entered into the repetition queue in intervals based on your confidence in how well you know them. Low-confidence items (e.g. the 1’s and 2’s) are repeated more often until you upgrade your confidence to higher levels.
    • James Glanville
       
      "Confidence-based repitition" looks like the direct application of current thinking in neuroscience about how we learn.   I wonder how well it really works?  It's theory based but not truly field tested.....Not quite iterative research-design-field test-tweak loop Dock's Design course prescribes.
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    Interesting startup.  Building a learning tool based on the neuroscience concept of "confidence-based repetition."  
Diana Mazzuca

The Cyborg in Us All - NYTimes.com - 1 views

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    Computers reading our minds. 
Nick Siewert

How video games are good for the brain - The Boston Globe - 2 views

  • Generalizability to non-game situations is the big question surrounding other emerging games, particularly software that is being marketed explicitly as a way to keep neurons spry as we age. The jury is still out on whether practicing with these games helps people outside of the context of the game.
    • Nick Siewert
       
      The central quation is generalizability of skills learned or transferrence of acquired knowledge.
Niko Cunningham

Brain-Computer Interface Allows Person-to-person Communication Through Power Of Thought - 0 views

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    For those with "locked-in" syndrome, this development could be a blockbuster...
Uly Lalunio

Does Falling in Love Make Us More Creative?: Scientific American - 0 views

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    Not to worry, this article perhaps is still within the realms of meta-cognition. The author posits, "...because love activates a long-term perspective that elicits global processing, it should also promote creativity and impede analytic thinking." Interesting findings, though I have yet to buy them.
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