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Uche Amaechi

In Rural Africa, a Fertile Market for Mobile Phones - NYTimes.com - 0 views

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    Mobile Phones are being used to pull people out of poverty through informal learning and direct work applications
Angela Nelson

Guess who's winning the brains race, with 100% of first graders learning to code? | Ven... - 1 views

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    Program in Estonia designed to have all students age 7 to 16 learn to write code in a drive to turn children from consumers to developers of technology.
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    I just posted an article from Wired onto twitter about this! http://www.wired.com/wiredenterprise/2012/09/estonia-reprograms-first-graders-as-web-coders/?utm_source=twitter&utm_medium=socialmedia&utm_campaign=twitterclickthru I wonder how deeply the program goes in coding or if it is more in line with applications like "Move the Turtle".
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    I am very curious, as well, and trying to find more information. I think it would necessarily be a program that expands with their comprehension and maturity... starting with very basic "Move the Turtle" applications and then grown with the student, hopefully to real world application, as they go until age 16!
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    Who initiated this ProgreTiiger program? The Estonian government? Local IT companies? Concerned parents who disparately wanted their children to learn to code? Estonia is very wired country and it's economy has found a niche in IT services, so much so that it's even been dubbed "eStonia" (http://e-estonia.com/). This program seems to be an example of market forces guiding educational policy since there are clear incentives for it's population to be technologically literate to ensure it's competitiveness and dominance in the tech sector (see: The Many Reasons Estonia Is a Tech Start-Up Nation (http://online.wsj.com/article/SB10001424052702303734204577464343888754210.html) A little blurb on how "plug-in" Estonia actually is: "The geeks have triumphed in this country of 1.3 million. Some 40 percent read a newspaper online daily, more than 90 percent of bank transactions are done over the Internet, and the government has embraced online voting. The country is saturated in free Wi-Fi, cell phones can be used to pay for parking or buy lunch, and Skype is taking over the international phone business from its headquarters on the outskirts of Tallinn. In other words, Estonia - or eStonia, as some citizens prefer - is like a window into the future. Someday, the rest of the world will be as wired as this tiny Baltic nation." (http://www.wired.com/politics/security/magazine/15-09/ff_estonia) p.s. I hate sensational titles like "Guess Who's Winning the Brain's Race" Learning coding doesn't automatically make your brain bigger or necessarily increase your intelligence. Sure, it's a very useful skill, but I wonder what classes will be cut out to make time in the school day for coding. Coding vs recess: Tough call.
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    Hmmm.... I read about Estonia being very plugged in as well. I wonder if there is research on whether the kids are actually learning better as a result. I think that you have a point Jeffrey. It depends what the cost is. If kids are missing some critical lesson because they are coding at such a young age, there may be a trade-off. On the other hand, maybe the skills they are obtaining from coding are more critical. I wonder...
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    Ideally, the tech skills would be used to enhance and deepen some of the other curriculum areas. But, yes, 7 years old may be young.
Jennifer Hern

If You're Not Seeing Data, You're Not Seeing | Gadget Lab | Wired.com - 0 views

  • “augmented reality,” where data from the network overlays your view of the real world
    • Jennifer Hern
       
      I knew that.
  • developers are creating augmented reality applications and games for a variety of smartphones
    • Jennifer Hern
       
      Who are these developers? Lots of $$ backing them?
  • embraced a version of the technology to enhance their products and advertising campaigns.
    • Jennifer Hern
       
      Of course AR has been used to enhance private $$ making industries.
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  • Tom Caudell, a researcher at aircraft manufacturer Boeing, coined the term “augmented reality” in 1990.
  • head-mounted digital display
  • was an intersection between virtual and physical reality
  • he wants to be able to point a phone at a city it’s completely unfamiliar with, download the surroundings and output information on the fly.
    • Jennifer Hern
       
      Called Anywhere Augmentation.
  • stifled by limitations in software and hardware
  • requires a much more sophisticated artificial intelligence and 3-D modeling applications
  • must become affordable to consumers
  • early attempts have focused on two areas
  • your computer is prominently appearing in attention-grabbing, big-budget advertisements
  • Mattel is using the same type of 3-D imaging augmented reality in “i-Tag” action figures f
    • Jennifer Hern
       
      Mattel is experimenting with AR... can I get a job there?
  • isn’t truly useful in a static desktop environment, Höllerer said, because people’s day-to-day realities involve more than sitting around all day
    • Jennifer Hern
       
      Okay... so desktop computers are not for AR tech. People are mobile, so AR should be mobile. But what about people stuck sitting at a desk all day?
  • And that’s why smartphones, which include GPS hardware and cameras, are crucial to driving the evolution of augmented reality.
  • Ogmento, a company that creates augmented reality products for games and marketing
    • Jennifer Hern
       
      Ogmento... see if they want to hire me, too.
  • movie posters will trigger interactive experiences on an iPhone, such as a trailer or even a virtual treasure hunt to promote the film.
    • Jennifer Hern
       
      This is going to bring out the inner nerd in everyone....
  • The Layar browser (video above) looks at an environment through the phone’s camera, and the app displays houses for sale, popular restaurants and shops, and tourist attractions
    • Jennifer Hern
       
      Where does this information come from? Who creates this information? Selected sources/companies who pay to have their information posted? A whole new competitive marketing strategy in the making.
  • it’s not truly real-time: The app can’t analyze data it hasn’t downloaded ahead of time.
    • Jennifer Hern
       
      I can only imagine crowds of people walking the streets staring at their apps, running into people and lamp posts, not to mention getting run over by cars... I think this technology might weirdly affect the health insurance industry.
  • You know more, you find more, or you see something you haven’t seen before.
    • Jennifer Hern
       
      this is supposed to be the advantage of using AR from a commercial perspective... it is still self-centralized.
  • Nokia is currently testing an AR app called Point & Find, which involves pointing your camera phone at real-world objects and planting virtual information tags on them
    • Jennifer Hern
       
      This can be a really cool feature for teachers if they have a closed-group option. If you are part of the large network, there is all sorts of things people might plant that you don't want to see or know about... Another thought, if there is a closed-group option, perhaps this will create a whole new way of drug trafficking and helping illegal organizations hide information from authorities.
  • the hardware is finally catching up to our needs
  • Nvidia Tegra, a powerful chip specializing in high-end graphics for mobile devices.
  • place (real) Skittles on the physical map and shoot them to set off (virtual) bombs
    • Jennifer Hern
       
      Are you kidding me? Marketing Skittles within an AR game?
  • open API to access live video from the phone’s camera
    • Jennifer Hern
       
      Need this technology in order to produce AR. iPhone does not have it. Wonder why.
  • live tweets of mobile Twitter users around your location.
    • Jennifer Hern
       
      I can just imagine what a nightmare this app would be in a classroom full of students with handhelds....
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    Background on Augmented Reality. Reading for 9/14.
Robert Schuman

Wikitude Drive Android App Does Turn-By-Turn, Augmented-Reality-Style - Wikitude - Gizmodo - 0 views

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    An example of an AR application for Google Android phones that takes advantage of the phone's video camera and GPS capabilities.
Irina Uk

Mobile_phone_policy_March_2012.pdf (application/pdf Object) - 0 views

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    Example of a school policy allowing cell phones in school but not for educational intents.
Devon Dickau

Need a college? There's an app for that - 1 views

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    How can mobile apps help students select colleges and universities? Two Spelman College students designed a phone app to educate others about historically black colleges and universities.
Katherine Tarulli

4 Ways QR Codes Could Revolutionize Education - 4 views

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    This article outlines four ways that Quick Response codes scanned with smart phones could be used in formal education settings. The ideas are intriguing, such as keeping track of a students work throughout their school career and opening up lines of communication to parents.
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    I love the idea of a educational career portfolio using this technology. Can you imagine sending your QR code along with a college application to get a true picture of the type of student you have been and can become? The idea of using the QR codes with parents sounds like a great alternative to all the papers that get sent home (and lost) throughout the year, I just wonder what percentage of parents are equipped to handle that type of technology use.
Jennifer Jocz

Could Tag Technology Replace Google Search? | InventorSpot - 0 views

  • Many believe AR is the tipping point for mobile phones to supplant desktop searches in the next few years.


  • Tagword search on cellphones, like keyword search on desktops might become the dominant format to search for items in real-time.
  • Things in our real-world tagged with barcodes could provide much more information, which could Internet of Thingsthen be updated without having to change the original tag
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    An article describing how AR apps for cellphones could provide users with location-based data using barcode tagging.
Ayelet R

Texting in the Classroom: Not Just a Distraction | Edutopia - 5 views

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    Ideas for using texting at school.
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    great article. relevant to today's discussion about web 2.0 / social media. for those who didn't read it. Here's there article's list of interesting sms based tools for education use: Remind101: Remind101 allows teachers to send text messages (and email) home -- to students and/or to parents -- to offer reminders and updates for class. Remind101 allows teachers to communicate with their classes without either teacher or students having to share their phone numbers. Poll Everywhere: As the name suggests, Poll Everywhere allows teachers to use cellphones for polling in class. Students text their responses, using their cellphones to give feedback, answer questions, take quizzes. Celly: Celly provides SMS-based group messaging. Classrooms can use the service to take quick polls and quizzes, filter messages, get news updates, take notes, and organize and hold study groups. The groups can be public or private, moderated or open. StudyBoost: StudyBoost allows students to study via SMS-based quizzes. The questions can be self- or teacher-created, and can be multiple choice or open-ended.
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    I like Celly for its group messaging and polling applications. Note: The link to "Poll Anywhere" is broken.
Bridget Binstock

Putting Text Messaging BACK in the Classroom - 0 views

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    See a need, build something to meet the need, and go from there... StudyBoost is the result of a brother watching his brother and friend try to study for the GMAT without carrying around the book. Born: an IM client that allows for collaboration on questions and answers applicable to the test by both students and teachers - wherever and whenever. For Wiske's class - wouldn't this fit nicely into the CoI and PI models? If so, why wouldn't school embrace this use instead of worrying about inappropriate use of phones in class? Make the lesson or assignment engaging enough - generative enough - to hook and sustain appropriate interaction on the device that 93% of children have ACCESS to? Sounds like a win-win?
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