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Tom McHale

Google Could Get Tons of Data From Its Gaming Platform - 0 views

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    "If Stadia works as described, it has the potential to upend how the gaming industry works. But it will also give Google a trove of data it didn't have before. Basic information like what games a user buys, how long they play, and what devices they play on can provide valuable insights that might help Google do what it does best: sell ads. "A good psychologist should be able to watch how most of us game and understand a whole lot about us." But how you play your games may be the most valuable data of all, according to Jon Festinger, a professor at the Centre for Digital Media, a graduate program in Canada that focuses on design. While Google can already gauge your interests or political leanings from things like your search history, video games involve actively making decisions that reveal a surprisingly intimate picture of who you are."
Tom McHale

Miss Representation » Blog Archive » Action Alert: Sexism in Video Game Culture - 0 views

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    "Earlier this week, at the biggest video game conference of the year - the Electronic Entertainment Expo (E3) - Microsoft unveiled a number of new games for their Xbox One video game console. After the presentation, Anita Sarkeesian, of Feminist Frequency, correctly observed that none of the games featured had a female protagonist."
Tom McHale

'Active Shooter' video game simulating school shootings pulled - 0 views

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    "The owner of video game marketplace Steam said it has removed a game where players could simulate a school shooting, a premise that sparked outrage among the families of survivors and turned out to be the work of a previously restricted publisher.  Valve Corporation said it has pulled Active Shooter, which was scheduled to launch on its Steam platform June 6. Steam offers a developer program allowing smaller game designers to publish their video games - commonly played on PCs or Macs - on the platform. Active Shooter was described as a "dynamic SWAT simulator" where players can choose to work as the member of a SWAT team attempting to disarm the shooter, or the shooter themselves."
Tom McHale

Look Who's Winning (and Losing) the Super Bowl Post-Game | Special: Super Bowl - Advert... - 0 views

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    "A Super Bowl ad is no longer just a Super Bowl ad. For most brands in the big game, the ad itself is the anchor for something that plays out -- largely on the web and in social -- for weeks before and hopefully for months after the game is over. So, how are the Super Bowl advertisers doing? Overall, quite well. Four days after the Super Bowl, the campaigns have racked up 344 million views. That's up 31% from last year at this time when Super Bowl ads had 240 million views, according to Visible Measures. Below you'll see how the 2014 ads stack up"
Tom McHale

Using Super Bowl Ads In The Classroom - Media Literacy Clearinghouse - 0 views

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    "The annual Super Bowl game is one of the last appointment TV events: we still gather around the television at the time the game is played.  For weeks before the big game, the media has been abuzz about the commercials.  This website is designed to help you incorporate these ads into instruction, no matter what you teach. Use the links in the left hand column."
Tom McHale

KQED Learn | Discussions: Could you become addicted to playing video games? - 1 views

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    "Some experts think people can become addicted to playing video games, much in the same way people are addicted to physical substances, but is that really possible? If you are a gamer, what motivates you to play? How do you resist temptation when you need to? If you don't play video games, is there another behavior that you think it would be possible to be addicted to?"
Tom McHale

Reality Check: The Game | MediaSmarts - 0 views

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    "These fast, fun and engaging activities provide teens and adults with the opportunity to test their skills and learn new authentication techniques. On the internet, it can be hard to tell what's true and what's false-but we have to make a lot of decisions based on how reliable we think things are. In Reality Check, you'll learn how to find clues like finding where a story originally came from and comparing it to other sources, as well as how to use tools like fact-checking sites and reverse image searches. In each mission, you'll be presented with a story on your social network feed that might be entirely true, entirely false, or somewhere in between. To find out, click on the different parts of the page where you see a magnifying glass. Once you've seen all the clues, you can decide how reliable you think it is and how to respond to it. Because fact-checking shouldn't be a chore, each scenario is designed to be played in 15 minutes or less. The game can be played in any internet browser on computers or mobile devices."
Tom McHale

Joan Ganz Cooney Center - What We Don't Know, and What We Need to Know, About the Effec... - 0 views

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    "While there is no demonstrated link between video game play and violence of the kind we have seen all too often in recent years, there is an active scientific debate over what we know and do not-and which next steps the scientific community should take to more definitively understand the dynamics of the many factors that are associated with highly damaging anti-social behavior. To help unpack the debate, I asked Cheryl Olson, Sci.D., one of the nation's leading authorities on the subject and author of Grand Theft Childhood to weigh in on the key research issues"
Tom McHale

Is this the new norm: the five screen family? - Thoughts On Journalism - Medium - 0 views

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    "Last week, I looked around the room and noticed an interesting thing. Maybe you're seeing this at your home as well. We were watching the NBA playoffs on TV. My wife was on her I-pad and so was I. My son was on his laptop. I'm sure if my grandson was there, he'd be staring at a device as well. My wife was checking email. I was tweeting snarky comments about the game. My son was looking at stats from the game. Let's face it. We're all multi-taskers now. Why should TV time be any different? This year, 182 million folks in the US will use the internet while watching TV at least once a month, according to an eMarketer survey. That's 80% of all internet users. So I'm not alone. Or maybe I am because only 25% of those surveyed were using their device to consumer content related to TV. The rest were doing something else, like my wife. Still, 25% were so engaged in the TV programming that they were finding additional information about what they were watching. That's still a big chunk of engaged folks. "
Tom McHale

6 Stats That Show How Game of Thrones Slayed Social Media in the U.S. and Beyond | Adweek - 0 views

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    "The social media build up to Sunday night's Game of Thrones season six premiere was colossal, and the buzz certainly didn't stop while it aired on HBO. We asked a couple data providers for figures around the show, and below are the 6 we found most interesting."
Tom McHale

Kristen Wolfe: Dear Customer Who Stuck Up For His Little Brother - 0 views

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    The boys had been taking awhile, so their father eventually came in. He saw the game, and the controller, and started in on the youngest about how he needs to pick something different. Something more manly. Something with guns and fighting, and certainly not a purple controller. He tried to convince him to get the new Zombie game "Dead Island" and the little boy just stood there repeating, "Dad, this is what I want, OK?" Eventually it turned into a full-blown argument complete with Dad threatening to whoop his son if he didn't choose different items.
Tom McHale

Pop Secret's Mobile Game Makes Your Phone Smell Like Popcorn | Creativity Pick of the D... - 0 views

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    "Pop Secret and Deutsch Los Angeles have for the last year been coming up with innovative digital ways to change your popcorn-eating experience, via Pop Secret Labs. There was Pop Search, a browser add-on that searched the web to find the best place to watch a movie online; a Rotten Tomatoes partnership to help viewers find like-minded critics; and an app to prevent your popcorn from ever burning again. But this might top them all. Pop Dongle is a mobile phone attachment that emits the sweet-and-salty smell of popcorn as you play the brand's mobile game, Poptopia, available for iPhone and iPod Touch."
Tom McHale

Students of Truth - Columbia Journalism Review - 0 views

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    "For Gansky, the decision to tackle media literacy as part of an education in the culture industry at large-with attention paid to journalism as well as film, advertising, video games, and other kinds of storytelling-is about restoring a sense of political agency lost in the hyperpolarized world in which Ross kids live. His most effective message to the class is "You guys are living in a sort of media narrative that's been designed for you," he tells me. "And they kind of perk up across the board, whether we're people who read news or who play Fortnite. That's when you start to see, across nationalities, folks begin to go, 'I can interrogate that. My video game is actually worth analyzing the same way that a news article is.' ""
Tom McHale

Trump Blames Video Games for Mass Shootings. Researchers Disagree. - The New York Times - 0 views

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    "President Trump said Thursday that violent video games and movies may play a role in school shootings, a claim that has been made - and rejected - many times since the increase in such attacks in the past two decades.
Tom McHale

Angry Birds Launches First Branded Game, 'The Hunt for the Golden Pistachio' - 2 views

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    The relationship between Wonderful Pistachios and Rovio's Angry Birds entered a new level Thursday with the launch of The Hunt for the Golden Pistachio, the first fully branded Angry Birds game.
Tom McHale

Are You What You "Like"? | Generation Like | FRONTLINE | PBS | Official Site - 0 views

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    "In the lead-up to tonight's film, Generation Like, we've been asking our Facebook and Twitter communities to tell us why you use social and how it's affecting your lives. Hundreds of you have told us about the choices you're making - and why you're making them. We've asked a few writers who've thought a lot about social media to read your comments and reflect on them in the context of tonight's film. We also want to hear from you! Share your reactions below in the comments. Does Social Media Empower or Exploit? Douglas Rushkoff, Generation Like correspondent Douglas Rushkoff: Does Social Media Empower or Exploit? Generation Like correspondent Douglas Rushkoff is the author, most recently, of Present Shock: When Everything Happens Now, as well a dozen other books on media, technology and culture. He was correspondent on three previous FRONTLINE films, The Merchants of Cool (2001), The Persuaders (2004), and Digital Nation (2010). Follow him on Twitter @Rushkoff. In the lead-up to Generation Like, FRONTLINE has been asking questions about social media on social media. As I wade through the many responses, I am reminded of my own questions about these platforms when I began making this documentary. Like me, many of you are thrilled by the opportunity for connection and self-expression that social media offer.   Calum James Facebook is the best communication tool ever created. February 12 at 7:02pm   But many of you also share a sense of skepticism about what it is that social media - and the companies behind them - ask from us in return.   We all know this has something to do with our data. We create consumer profiles for the unseen companies on the other side of the screen, and enter into a relationship with them that isn't entirely clear. "Who is doing what for whom, and to what end?" The need to understand this better - and what it means for the young people using this stuff - is what set us on our journey to explor
Tom McHale

Consuming Kids | Watch Free Documentary Online - 0 views

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    Full Video "Consuming Kids throws desperately needed light on the practices of a relentless multi-billion dollar marketing machine that now sells kids and their parents everything from junk food and violent video games to bogus educational products and the family car. Consuming Kids pushes back against the wholesale commercialization of childhood, raising urgent questions about the ethics of children's marketing and its impact on the health and well-being of kids."
Tom McHale

Double stealth campaign got the world scrolling | adland.tv - 0 views

  • In phase one our primary goal was to generate exposure which could later be connected to Logitech. We decided to do this by using one of the primary features of Logitech’s new generation of mice and making it excel in the eyes of the public. In order to do this, we developed an online game called the “Scroll Wheel Challenge”. This game challenged people to use their mouse wheel to scroll as fast as possible in thirty seconds. Each ‘click’ in the mouse wheel registered as one ‘scroll’, which was used to calculate an average of ‘scrolls per second’. After the thirty second long challenge, players could submit their score to compare it with others.
  • Because of our analysis, we were convinced that Logitech mice with the previously mentioned MicroGear™ Precision Scroll Wheel would win the competition with a huge advantage to its competitors. This would cause them to be noticed, because they would constantly fill the top positions on the high score list. By giving players the option to challenge their friends to beat their score and being able to sort the high score list by mouse type, we encouraged players to keep on playing even without a new Logitech mouse.
  • This promotion had to be done with a minimal budget. We did this by approaching popular weblogs and internet communities. Next to that, we created a promotional video and a bunch of other viral videos to put on YouTube, hoping for a snowball effect to occur.
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  • The website was a direct hit. Over 50,000 unique visitors from over a hundred countries caused 2,5 million hits.
  • After having received many visitors, players and submissions, it was time for phase two in the project. Two weeks after launching the Scroll Wheel Challenge it was time for Logitech to come into play in this trilogy.
  • Upon reaching the deadline for the ‘first season’ of the Scroll Wheel Challenge, the winners of the most important award, ‘Speed’, confirmed our analysis. Players with new Logitech mice occupied eight out of the ten highest positions and the same for places eleven through twenty.
  • made it exciting down to the wire for players in the top ten. After all, they would receive a small amount of prize money. On Tuesday, 7th of April 2009, at noon GMT (2pm local time), the moment was finally there: the winners would be presented and the new season announced. This is exactly what we did, however, with a twist. The Scroll Wheel Challenge website had completely transformed from the bright and shining orange colors to an official Logitech website. The winners were proudly announced along with, of course, the brand and type of mouse they had achieved their score with. The brand new commercial layout of the website presented the winning mouse models, its specifics, prices and a link to the related product page on the official Logitech website. The website also offered a press release in which ‘Logitech’ announced its involvement and explained the many participants and the new season.
Tom McHale

McDonald's Releases First TV Ad With Twitter Hashtag - 0 views

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    "McDonald's is testing the waters for a Twitter hashtag campaign again with its first TV ad directing users to join the conversation on Twitter. The effort, which began Monday, supports the brand's Pro Bowl tie-in. For 20 days this month, McDonald's will drop one ticket a day to the Pro Bowl in Hawaii in a package of 20-piece McNuggets. (The item will contain a paper certificate saying so, in the tradition of Willy Wonka's Golden Ticket.) The brand will also give away one ticket on Twitter and randomly award prizes to people who tweet with the #mcdprobowl hashtag from the ad. Prizes include coupons for a free 20-piece McNuggets, a year's supply of McNugget sauce and personalized tweets from NFL players to fans, among others. Rick Wion, director of social media for McDonald's, says that the brand chose Twitter because of "the amount of conversation going on there" around the game."
Tom McHale

Gender Issues In The Media - 1 views

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    Male and female images As one dramatic example, the image and representation of women and girls in the media has long been a subject of concern. Research shows that there are many fewer females than males in almost all forms of mainstream media and those who do appear are often portrayed in very stereotypical ways. Constantly polarized gender messages in media have fundamentally anti-social effects. In everything from advertising, television programming, newspaper and magazines, to comic books, popular music, film and video games, women and girls are more likely to be shown: in the home, performing domestic chores such as laundry or cooking; as sex objects who exist primarily to service men; as victims who can't protect themselves and are the natural recipients of beatings, harassment, sexual assault and murder. Men and boys are also stereotyped by the media. From GI Joe to Rambo, masculinity is often associated with machismo, independence, competition, emotional detachment, aggression and violence. Despite the fact that men have considerably more economic and political power in society than women, these trends - although different from those which affect women and girls - are very damaging to boys.
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