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Virtual reality - Wikipedia - 0 views

  • Sensorama in 1962
    • salahzar
       
      https://youtu.be/veTmp1jCuKw Omaggio googlecardboard a sensorama: https://youtu.be/V160wrsVnLg
  • Aspen Movie Map, a crude virtual tour
  • Eric Howlett developed the Large Expanse, Extra Perspective (LEEP) optical system
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  • VIEW (Virtual Interactive Environment Workstation)
  • The 1990s saw the first widespread commercial releases of consumer headsets. In 1992, for instance, Computer Gaming World predicted "affordable VR by 1994"
  • Costing up to $73,000
  • Cave automatic virtual environment (CAVE). Developed as Cruz-Neira's PhD thesis, it involved a multi-projected environment, similar to the holodeck, allowing people to see their own bodies in relation to others in the room.[18][19]
  • QuickTime VR, which, despite using the term "VR", was unable to represent virtual reality, and instead displayed 360 photographic panoramas.
  • In 1999, entrepreneur Philip Rosedale formed Linden Lab with an initial focus on the development of VR hardware. In its earliest form, the company struggled to produce a commercial version of "The Rig",
  • SAS Cube (SAS3)
  • Palmer Luckey designed the first prototype of the Oculus Rift.
  • In 2014, Facebook purchased Oculus VR for what at the time was stated as $2 billion[33] but later revealed that the more accurate figure was $3 billion.[32]
  • In 2013, Valve discovered and freely shared the breakthrough of low-persistence displays which make lag-free and smear-free display of VR content possible.[36]
  • HTC and Valve announced the virtual reality headset HTC Vive and controllers in 2015.
  • using infrared light.
  • In 2015, Google announced Cardboard, a do-it-yourself stereoscopic viewer: the user places their smartphone in the cardboard holder, which they wear on their head.
  • However, haptic interfaces were not well developed, and most hardware packages incorporated button-operated handsets for touch-based interactivity.
  • In 2016, HTC shipped its first units of the HTC Vive SteamVR headset.
  • The Oculus Rift S was released on 20 March 2019
  • In order to convey a spatial impression, two images are generated and displayed from different perspectives (stereo projection).
  • 3D mouse, the wired glove, motion controllers, and optical tracking sensors
  • Virtual reality cameras can be used to create VR photography using 360-degree panorama videos
  • video video games and 3D cinema
  • Beginning in the 2010s, next-generation commercial tethered headsets were released by Oculus (Rift), HTC (Vive) and Sony (PlayStation VR), setting off a new wave of application development.[54] 3D cinema has been used for sporting events, pornography, fine art, music videos and short films. Since 2015, roller coasters and theme parks have incorporated virtual reality to match visual effects with haptic feedback.[44]
  • VR can simulate real workspaces for workplace occupational safety and health purposes, educational purposes, and training purposes. It can be used to provide learners with a virtual environment where they can develop their skills without the real-world consequences of failing.
  • The first fine art virtual world was created in the 1970s.
  • he first uses of VR in museum settings began in the 1990s, seeing a significant increase in the mid-2010s. Additionally, museums have begun making some of their content virtual reality accessible
  • In the case of education, the uses of virtual reality have demonstrated being capable of promoting higher order thinking, promoting the interest and commitment of students, the acquisition of knowledge, promoting mental habits and understanding that are generally useful within an academic context.[90]
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