Yearbooks: From tributes to video profiles, from sports highlights to skits and concert footage, the ways that AR can enhance a school yearbook are limitless.
Augmented Reality Brings New Dimensions to Learning | Edutopia - 1 views
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Faculty Photo Wall: Set up a display of faculty photos near the school entrance. Visitors can scan the image of any instructor and see that figure come to life, telling more about him- or herself.
Augmented Reality May Be the iPad 2's Secret Killer App | Fast Company - 0 views
Project Glass: One day... - YouTube - 0 views
The Knowledge Building Paradigm - 6 views
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Computers and the attendant technology can no longer be considered desirable adjuncts to education. Instead, they have to be regarded as essential—as thinking prosthetics (Johnson 2001) or mind tools (Jonassen 1996). But, like any other tool, thinking prosthetics must be used properly to be effective
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The sociocultural perspective focuses on the manner in which human intelligence is augmented by artifacts designed to facilitate cognition. Our intelligence is distributed over the tools we use (diSessa 2000; Hutchins 1995). The old saying, "To a man with a hammer, every problem looks like a nail" is very true
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Pierre Lévy (1998) notes that one of the principal characteristics of the knowledge age, in which the Net Generation is growing up, is virtualization, a process in which "[an] event is detached from a specific time and place, becomes public, undergoes heterogenesis"
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A couple of key quotes: * The statement that the computer is "part of my brain" should resonate with everyone involved in education today. * How does it work? In practice, the teacher presents students with a problem of understanding relevant to the real world. It could be a question such as What is the nature of light? or What makes a society a civilization? The focus here is to make student ideas, rather than predetermined activities or units of knowledge, the center of the classroom work.
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Thanks for your comments Derrel .. almost real time ...
30 years ago, MTV rewired our brains for learning | SignOnSanDiego.com - 0 views
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With online games, users hear and see the virtual world around them, but also directly control the narrative. They are able to see the outcome of their actions in real time. If they make a mistake, they reflect on other approaches and try again. The reward center of the brain fires when they achieve the micro-goal, encouraging them to tackle the next challenge.
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Gaming technology offers many other advantages over traditional methods, including the ability to compress time, augment reality, pace yourself, collaborate with others and obtain instant feedback. Because the environment is served from a computer, we can track every choice the individual makes, both correct and incorrect. Remediation is immediately available.
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