"Faculty meetings.
Someone on Twitter asked me the other day if I had any resources for making faculty meetings better. I thought about it and it dawned on me. Why not flip them. We use the same reasoning for flipping a classroom and apply it to the faculty meeting.
Think about it. All the nuts and bolts stuff that is shared in a faculty meeting could be shared asynchronously via other means, freeing up the traditional faculty meeting time for other things.
Not enough time for PLC meetings? Use the Faculty Flip to free up that time and allow grades and departments to meet, talk and plan.
Not enough time for Professional Development? Use the Faculty Flip to have an unconference sharing session of what's working and ways to improve practice. "
" the purpose of gaming in the classroom and the impact it can have on different elements of teaching. There are different ways to apply gaming theory and practice to the principles of Universal Design for Learning (UDL)."
The teacher-centered model that has dominated instruction for centuries is slowly giving way to a learner-centered model with instructors in the roles of facilitators or "guides on the side
The essential quality of learner-centeredness is most relevant when learners are personally challenged with a problem to solve, a project to complete, or a dilemma to resolve.
Learners can practice what experts in their discipline do each day, with facilitators helping them revise and try again.
Facilitators-as-instructors provide informative feedback that offers learners guidance about how they might improve their performance. Both what facilitators say and how they say it has an impact on learners.
This reinforces what we read in earlier articles for this lesson.
If praise is given, facilitators must communicate why performance is positive.
Facilitators must establish peer feedback as an expectation in delineated guidelines posted at the beginning of a course (though those guidelines may be discussed and negotiated by all learners).
they guide a developing sense of community within and between small groups.
suggests learning communities
Encouraging and ensuring a high degree of interactivity and participation is one of the most important facilitation skills according to e-learning experts
-they should guide learners in working together to become more skilled in such collaborative skills as scheduling, project management, time management, consensus building, and leadership.