Simply defined, gamification is the use of game elements – point-scoring, levels, competition with others, measurable evidence of accomplishment, ratings and rules of play – in non-game contexts. Games deliver an instantaneous, visceral experience of success and reward, and they are increasingly used in the workplace to promote emotional engagement with the work process, to increase workers’ psychological investment in completing otherwise uninspiring tasks, and to influence, or “nudge”, workers’ behaviour.
High score, low pay: why the gig economy loves gamification | Business | The Guardian - 0 views
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According to Burawoy, production at Allied was deliberately organised by management to encourage workers to play the game. When work took the form of a game, Burawoy observed, something interesting happened: workers’ primary source of conflict was no longer with the boss. Instead, tensions were dispersed between workers (the scheduling man, the truckers, the inspectors), between operators and their machines, and between operators and their own physical limitations (their stamina, precision of movement, focus). The battle to beat the quota also transformed a monotonous, soul-crushing job into an exciting outlet for workers to exercise their creativity, speed and skill. Workers attached notions of status and prestige to their output, and the game presented them with a series of choices throughout the day, affording them a sense of relative autonomy and control. It tapped into a worker’s desire for self-determination and self-expression. Then, it directed that desire towards the production of profit for their employer.
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Former Google “design ethicist” Tristan Harris has also described how the “pull-to-refresh” mechanism used in most social media feeds mimics the clever architecture of a slot machine: users never know when they are going to experience gratification – a dozen new likes or retweets – but they know that gratification will eventually come. This unpredictability is addictive: behavioural psychologists have long understood that gambling uses variable reinforcement schedules – unpredictable intervals of uncertainty, anticipation and feedback – to condition players into playing just one more round.
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How Facebook Is Throwing Our Brains Into Overdrive - Pacific Standard - 0 views
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The human brain has always loved the dopamine rush of notifications, in any form; recent research indicates the unpredictable but ubiquitous updates of Gmail or Twitter carry the same neurological effect as rocking a slot machine. While Internet use is "not addictive in the same way as pharmacological substances are," as cognitive scientist Tom Stafford noted in 2013, we continually chase those unpredictable payoffs on Facebook and Instagram in ways that tend to mirror gambling or sex addictions, even if "Internet addiction" writ large currently holds an ambiguous position in the Diagnostic and Statistical Manual of Mental Disorders.
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For products whose fundamental business proposition is harnessing attention, building those so-called "compulsion loops" isn't an accident of technology—it's the whole point. Indeed, observers have argued since Parker's "human psychology" flub last year that Facebook has not just meticulously measured, but fundamentally altered human behavior, and nascent technology ventures emboldened by Facebook's world-changing success have sought to translate the behavioral tricks that psychologist B.F. Skinner applied to the gambling kiosk to every mobile app under the sun. "When a gambler feels favored by luck, dopamine is released," Natasha Schüll, author of Addiction by Design: Machine Gambling in Las Vegas, told the Guardian in March. All Facebook managed to do was find a way to miniaturize the captivating logic of the slot machine—with no cost to the user but their time and attention.
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While the human brain is tremendously plastic, that doesn't mean Facebook is savagely rewiring the human brain. Indeed, the Facebook users in the Cal State–Fullerton study "showed greater activation of their amygdala and striatum, brain regions that are involved in impulsive behavior," as Live Science's Tia Ghose reported at the time. Ghose continued: "But unlike in the brains of cocaine addicts, for instance, the Facebook users showed no quieting of the brain systems responsible for inhibition in the prefrontal cortex." Facebook isn't fundamentally rewiring the structure of the human brain, but its ubiquity has the same relative effect by kicking our rewards centers into overdrive.
Franken-algorithms: the deadly consequences of unpredictable code - 0 views
Does Time Really Flow? New Clues Come From a Century-Old Approach to Math. | Quanta Mag... - 0 views
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Physicists who think carefully about time point to troubles posed by quantum mechanics, the laws describing the probabilistic behavior of particles. At the quantum scale, irreversible changes occur that distinguish the past from the future: A particle maintains simultaneous quantum states until you measure it, at which point the particle adopts one of the states. Mysteriously, individual measurement outcomes are random and unpredictable, even as particle behavior collectively follows statistical patterns. This apparent inconsistency between the nature of time in quantum mechanics and the way it functions in relativity has created uncertainty and confusion.
How Pseudoscientists Get Away With It - 0 views
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relentless and often unpredictable coronavirus has, among its many quirky terrors, dredged up once again the issue that will not die, science versus pseudoscience. The scientists, experts who would be the first to admit they are not infallible, are now in danger of being drowned out by the growing chorus of pseudoscientists, conspiracy theorists, and just plain troublemakers who seem to be as symptomatic of the virus as fever and weakness.
Social Media's Globe-Shaking Power - The New York Times - 0 views
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For people who like an orderly, predictable world, this is the scariest thing about Facebook; not that it may be full of lies (a problem that could potentially be fixed), but that its scope gives it real power to change history in bold, unpredictable ways.
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One is the ubiquity of Facebook, which has reached a truly epic scale. Last month the company reported that about 1.8 billion people now log on to the service every month. Because social networks feed off the various permutations of interactions among people, they become strikingly more powerful as they grow. With about a quarter of the world’s population now on Facebook, the possibilities are staggering.
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Thanks to the internet, now each person with once-maligned views can see that he’s not alone. And when these people find one another, they can do things — create memes, publications and entire online worlds that bolster their worldview, and then break into the mainstream.
Franken-algorithms: the deadly consequences of unpredictable code - 0 views
Falling through the gaps: insecure work and the social safety net | openDemocracy - 0 views
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There is scope, in better delivery of work support, to challenge the atomisation and isolation of workers and the loss of social capital and networks of new working models. The precarity of insecure work needs to be addressed, rather than exacerbated, by the systems set up to support people through their working lives. In roles where working hours are flexible or unpredictable, the division between private and public lives can be complex. The interaction between the individual and the state needs to understand that complexity and support people to navigate through their working lives rather than leaving them without a compass or adequate map.
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