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Bill Fulkerson

(16) High-speed, Non-deformation Catching with High-speed Vision and Proximity Feedback... - 0 views

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    "We demonstrated the high-speed, non-deformation catching of a marshmallow. The marshmallow is a very soft object which is difficult to grasp without deforming its surface. For the catching, we developed a 1ms sensor fusion system with the high-speed active vision sensor and the high-speed, high-precision proximity sensor. Generally, a tactile feedback is used to grasp various kinds of soft objects without deforming. However, the robot hand tends to deform the object surface with only tactile feedback. By slowing the grasping speed, the deformation becomes smaller. However, grasping time becomes longer. The 1ms sensor fusion system enabled seamless, high-sensitive sensing from non-contact to contact state. The robot hand could control fingertip position dynamically and precisely based on the visual and the proximity feedback. By the proximity feedback, contact to the object was detected before deforming its surface, and grasping motion is stopped. The robot hand could catch the marshmallow even if the position and posture of it were different. http://www.k2.t.u-tokyo.ac.jp/fusion/... SHOW MORE "
Bill Fulkerson

The flaw of averages | 1843 - 0 views

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    "America is in the very early stages of a big pedagogical experiment based on old ideas given new life by digital technology and the techies' money. There isn't enough evidence yet to conclude that this blend of technology and personalised learning serves pupils better than the status quo, but the revolution is gathering pace. It could, Rose acknowledges, "go horribly, horribly wrong". If it does, a lot of children's lives will have been damaged; but then it is hardly as though the existing system is releasing the full potential of America's young people. For Rose, giving children more control over what they learn and how they learn it is central to achieving that. Ultimately, he says, "you should have a right to know who you are.""
Steve Bosserman

Are we living in a post-truth era? Yes, but that's because we're a post-truth species. - 0 views

  • A cursory look at history reveals that propaganda and disinformation are nothing new. In fact, humans have always lived in the age of post-truth. Homo sapiens is a post-truth species, who conquered this planet thanks above all to the unique human ability to create and spread fictions. We are the only mammals that can cooperate with numerous strangers because only we can invent fictional stories, spread them around, and convince millions of others to believe in them. As long as everybody believes in the same fictions, we all obey the same laws and can thereby cooperate effectively.
  • The truth is, truth has never been high on the agenda of Homo sapiens. If you stick to unalloyed reality, few people will follow you. False stories have an intrinsic advantage over the truth when it comes to uniting people. If you want to gauge group loyalty, requiring people to believe an absurdity is a far better test than asking them to believe the truth. If the chief says the sun rises in the west and sets in the east, only true loyalists will clap their hands. Similarly, if all your neighbors believe the same outrageous tale, you can count on them to stand together in times of crisis. If they are willing to believe only accredited facts, what does that prove?
  • Yet the difference between holy books and money is far smaller than it might seem. When most people see a dollar bill, they forget that it is just a human convention. As they see the green piece of paper with the picture of the dead white man, they see it as something valuable in and of itself. They hardly ever remind themselves, “Actually, this is a worthless piece of paper, but because other people view it as valuable, I can make use of it.” If you observed a human brain in an fMRI scanner, you would see that as someone is presented with a suitcase full of hundred-dollar bills, the parts of the brain that start buzzing with excitement are not the skeptical parts but the greedy parts. Conversely, in the vast majority of cases people begin to sanctify the Bible or the Vedas only after long and repeated exposure to others who view it as sacred. We learn to respect holy books in exactly the same way we learn to respect paper currency.
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  • Humans have a remarkable ability to know and not know at the same time. Or, more correctly, they can know something when they really think about it, but most of the time they don’t think about it, so they don’t know it. If you really focus, you realize that money is fiction. But you usually don’t think about it. If you are asked about it, you know that soccer is a human invention. But in the heat of a match, nobody asks. If you devote the time and energy, you can discover that nations are elaborate yarns. But in the midst of a war, you don’t have the time and energy.
  • Truth and power can travel together only so far. Sooner or later they go their separate paths. If you want power, at some point you will have to spread fictions. If you want to know the truth about the world, at some point you will have to renounce power. You will have to admit things — for example, about the sources of your own power — that will anger allies, dishearten followers, or undermine social harmony.
  • As a species, humans prefer power to truth. We spend far more time and effort on trying to control the world than on trying to understand it — and even when we try to understand it, we usually do so in the hope that understanding the world will make it easier to control it. If you dream of a society in which truth reigns supreme and myths are ignored, you have little to expect from Homo sapiens. Better to try your luck with chimps.
Steve Bosserman

High score, low pay: why the gig economy loves gamification | Business | The Guardian - 0 views

  • Simply defined, gamification is the use of game elements – point-scoring, levels, competition with others, measurable evidence of accomplishment, ratings and rules of play – in non-game contexts. Games deliver an instantaneous, visceral experience of success and reward, and they are increasingly used in the workplace to promote emotional engagement with the work process, to increase workers’ psychological investment in completing otherwise uninspiring tasks, and to influence, or “nudge”, workers’ behaviour.
  • According to Burawoy, production at Allied was deliberately organised by management to encourage workers to play the game. When work took the form of a game, Burawoy observed, something interesting happened: workers’ primary source of conflict was no longer with the boss. Instead, tensions were dispersed between workers (the scheduling man, the truckers, the inspectors), between operators and their machines, and between operators and their own physical limitations (their stamina, precision of movement, focus). The battle to beat the quota also transformed a monotonous, soul-crushing job into an exciting outlet for workers to exercise their creativity, speed and skill. Workers attached notions of status and prestige to their output, and the game presented them with a series of choices throughout the day, affording them a sense of relative autonomy and control. It tapped into a worker’s desire for self-determination and self-expression. Then, it directed that desire towards the production of profit for their employer.
  • Former Google “design ethicist” Tristan Harris has also described how the “pull-to-refresh” mechanism used in most social media feeds mimics the clever architecture of a slot machine: users never know when they are going to experience gratification – a dozen new likes or retweets – but they know that gratification will eventually come. This unpredictability is addictive: behavioural psychologists have long understood that gambling uses variable reinforcement schedules – unpredictable intervals of uncertainty, anticipation and feedback – to condition players into playing just one more round.
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  • Gaming the game, Burawoy observed, allowed workers to assert some limited control over the labour process, and to “make out” as a result. In turn, that win had the effect of reproducing the players’ commitment to playing, and their consent to the rules of the game. When players were unsuccessful, their dissatisfaction was directed at the game’s obstacles, not at the capitalist class, which sets the rules. The inbuilt antagonism between the player and the game replaces, in the mind of the worker, the deeper antagonism between boss and worker. Learning how to operate cleverly within the game’s parameters becomes the only imaginable option. And now there is another layer interposed between labour and capital: the algorithm.
Steve Bosserman

The Boundary Between Our Bodies and Our Tech - Pacific Standard - 0 views

  • At the beginning of his recent book, The Internet of Us, Lynch uses a thought experiment to illustrate how thin this boundary is. Imagine a device that could implant the functions of a smartphone directly into your brain so that your thoughts could control these functions. It would be a remarkable extension of the brain's abilities, but also, in a sense, it wouldn't be all that different from our current lives, in which the varied and almost limitless connective powers of the smartphone are with us nearly 100 percent of the time, even if they aren't—yet—a physiological part of us.
  • The debate over what it means for us to be so connected all the time is still in its infancy, and there are wildly differing perspectives on what it could mean for us as a species. One result of these collapsing borders, however, is less ambiguous, and it's becoming a common subject of activism and advocacy among the technologically minded. While many of us think of the smartphone as a portal for accessing the outside world, the reciprocity of the device, as well as the larger pattern of our behavior online, means the portal goes the other way as well: It's a means for others to access us.
  • "This is where the fundamental democracy deficit comes from: You have this incredibly concentrated private power with zero transparency or democratic oversight or accountability, and then they have this unprecedented wealth of data about their users to work with," Weigel says. "We've allowed these private companies to take over a lot of functions that we have historically thought of as public functions or social goods, like letting Google be the world's library. Democracy and the very concept of social goods—that tradition is so eroded in the United States that people were ready to let these private companies assume control."
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  • Lynch, the University of Connecticut philosophy professor, also believes that one of our best hopes comes from the bottom up, in the form of actually educating people about the products that they spend so much time using. We should know and be aware of how these companies work, how they track our behavior, and how they make recommendations to us based on our behavior and that of others. Essentially, we need to understand the fundamental difference between our behavior IRL and in the digital sphere—a difference that, despite the erosion of boundaries, still stands."Whether we know it or not, the connections that we make on the Internet are being used to cultivate an identity for us—an identity that is then sold to us afterward," Lynch says. "Google tells you what questions to ask, and then it gives you the answers to those questions."
Steve Bosserman

'Forget the Facebook leak': China is mining data directly from workers' brains on an in... - 0 views

  • The technology is in widespread use around the world but China has applied it on an unprecedented scale in factories, public transport, state-owned companies and the military to increase the competitiveness of its manufacturing industry and to maintain social stability.
  • Jin said that at present China’s brain-reading technology was on a par with that in the West but China was the only country where there had been reports of massive use of the technology in the workplace.
  • With improved speed and sensitivity, the device could even become a “mental keyboard” allowing the user to control a computer or mobile phone with their mind.
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  • Qiao Zhian, professor of management psychology at Beijing Normal University, said that while the devices could make businesses more competitive the technology could also be abused by companies to control minds and infringe privacy, raising the spectre of “thought police”.
  • “There is no law or regulation to limit the use of this kind of equipment in China. The employer may have a strong incentive to use the technology for higher profit, and the employees are usually in too weak a position to say no,” he said.
  • Lawmakers should act now to limit the use of emotion surveillance and give workers more bargaining power to protect their interests, Qiao said. “The human mind should not be exploited for profit,” he said.
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