Wikipedia defines Gamification as "the use of game thinking and game mechanics in non-game contexts to engage users in solving problems". While Gamification has been applied in several domains, our focus has been on its application in learning. Research certainly confirms the advantages of learning through Gamification. Let me share a case study that compares the gains in learning achieved through serious game concept vs a traditional eLearning approach.
By using these killer 5 examples of Game based learning, with the application of various levels of gamification, you can effectively impact and enhance the effectiveness of your corporate training.
Learn about how Kate Fanelli created "MathLand" a program that incorporated simple game mechanics into her classroom to engage and motivate her students with significant emotional disabilities.
Gamification in eLearning, that is, using gaming principles and elements, increases learner engagement. Here are 6 killer examples of Gamification that can be used in corporate training and enhance business effectively.
What is MyEnGaming? MyEnGaming is dedicated to sharing and aggregating Gamification news and buzzes to the world. From case studies to gamified apps, MyEnGaming scans the globe for the most inspiring posts and articles to feed your appetite! MyEnGaming is hosted by those who are passionate in Gamification, who are currently working in the areas of gaming, marketing, user experience, and business.