Home Page, Learning Game - 1 views
most-cited game-based learning articles | Games Can Teach - 1 views
Distracted Driving: The Irony of Winning | Games Can Teach - 0 views
HealthSeeker on Facebook (4) - 0 views
Gamification of Learning and Training | Kapp Notes - 0 views
Economics 200C: Microeconomic Theory - 0 views
Yarissa_GamesandCapacityBuildingdraft1.pdf (application/pdf Object) - 0 views
3 Barriers to adoption of Serious Games/Immersive Learning Simulations | Kapp Notes - 0 views
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First, it is important to understand that a game/simulation is not educational just because it is a game/simulation. Instead, a game/simulation is an effective educational tool primarily because of the high level of interactivity and instant feedback. Well designed games/simulations engage the learner in a constant decision making process. The learner is forced to interact and think through the content and then witnesses immediate or near immediate feedback based on his or her actions. So the most critical aspect is not the technology (which is the focus of many when thinking about games/simulations) rather the most critical aspect is the design. The design must be interactive and provide realistic or corrective feedback as the learner progresses and the game/simulation must maintain a balance between anxiety and boredom which is known as the elusive “flow state.”
Taking Cues from Industry: Using Casual Games for Learning at DAU by Alicia Sanchez : L... - 0 views
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