Required and enabled concentration,
Challenges that are neither too easy nor too difficult,
Development of individual skills and mastery,
A sense of control over personal actions within the game,
Clear goals for succeeding at the game,
Reception of specific feedback on individual success,
Effortless immersion within the game, to the exclusion of time awareness, and
Social interaction opportunities.
Humana Games for Health - 0 views
SERIOUS GAMES MARKET - 0 views
2More
Exergame Design: Identifying Successful Traits | Health Games Analyzed by healthGAMERS - 1 views
Game Design Tips for game jam participants.pdf (application/pdf Object) - 0 views
Health Games at Playnormous - 0 views
Archimage - Designing What's Next - 0 views
Video Games, Fiction and Interactive Storytelling | Kapp Notes - 0 views
3More
Instructional Design for Beginners - What Motivates People To Learn? | Upside Learning ... - 1 views
Gaming for Health, Playing to Win | Blog | design mind - 0 views
I Move You - Challenge your friends - 0 views
1More
ePatient Connections 2010: Limitations of Exergaming | Health Games Analyzed by healthG... - 0 views
Health Games Analyzed by healthGAMERS - 0 views
« First
‹ Previous
261 - 280 of 432
Next ›
Last »
Showing 20▼ items per page