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Pro-Tuff Decals

Full-Color, Digitally-imprinted T-shirts | Pro-Tuff Decals - 0 views

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    Pro-Tuff now offers full color direct to garment imprinting. Our digitally imprinted tees use an eco-friendly, water-based ink* that goes on smooth and feels soft, and lasts a long time, too! Check out now!
tariqameer

DU Meter 7.30 Build 4769 Crack With License Key Download - 0 views

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    DU Meter 7.30 Build 4769 Crack is an internet usage monitoring tools, which shows real-time graphs for each service and application based on their download and upload traffic.
Madelyn Powell

'Dear White People' Grabs 100 Percent Rating On Rotten Tomatoes - 0 views

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    We all know this popular Netflix series 'Dear White People' (based 2014 movie of the same name). We would like to tell that this series has received 100 percent
Dianne Rees

Game-Based Learning: A workshop to inform educators and engage cont... - 1 views

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    Includes applications to learning in clinical settings
Dianne Rees

Top 10 Online Communities for Educators of Game-Based Learning - 4 views

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    A collection of links to online communities for educators interested in gbl (edWeb is a very active one)
Dianne Rees

3 Barriers to adoption of Serious Games/Immersive Learning Simulations | Kapp Notes - 0 views

  • First, it is important to understand that a game/simulation is not educational just because it is a game/simulation. Instead, a game/simulation is an effective educational tool primarily because of the high level of interactivity and instant feedback. Well designed games/simulations engage the learner in a constant decision making process. The learner is forced to interact and think through the content and then witnesses immediate or near immediate feedback based on his or her actions. So the most critical aspect is not the technology (which is the focus of many when thinking about games/simulations) rather the most critical aspect is the design. The design must be interactive and provide realistic or corrective feedback as the learner progresses and the game/simulation must maintain a balance between anxiety and boredom which is known as the elusive “flow state.”
Dianne Rees

HOW TO: Keep Your New Year's Resolutions Using Social Media - 1 views

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    Using games for behavior change
Dianne Rees

eLearn: Feature Article - Game-Based Learning for Health in Denmark - 0 views

  • The game is not linear, but dynamic, meaning that the user is able to begin from different starting points. The game continuously captures and reflects the user's choices and actions while she or he plays.
  • the macro environment is the internet, drawing on its immense resources.
  • Information, challenges, and new tasks can be found around the elements presenting the symptom, where the learner will be provided with knowledge about the external real-world source of the symptom or change. In most cases the learner cannot solve the problem on location and will have to travel the animated body to search for and analyze other symptoms, as well as search for specific information via the Internet or other resources in the platform surrounding the game itself.
  • ...2 more annotations...
  • The important gaming element is that certain tasks must be accomplished, certain roadblocks overcome, and certain knowledge collected to progress and level up.
  • The points of departure might be cases, a crisis, or a lack of knowledge, but also simple curiosity. The narrative discourse will reflect the classic and modern and perhaps even post-modern plot tradition.
Dianne Rees

Presentation : Collecting & sharing location-based content at the Zoo - 0 views

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    A nice presentation of research on the use of QR codes/mlearning for informal learning at a zoo. Good discussion about some logistics to consider when dealing with QR codes
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