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Contents contributed and discussions participated by Dianne Rees

Dianne Rees

Home - Science Museum - 0 views

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    more of an arcade game but has an educational theme
Dianne Rees

melaniemcbride.net » Gamification, gaming, edugames: Keeping it real - 0 views

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    "Achiever, Explorer, Socializer and Killer."
Dianne Rees

Exergame Design: Identifying Successful Traits | Health Games Analyzed by healthGAMERS - 1 views

  • Required and enabled concentration, Challenges that are neither too easy nor too difficult, Development of individual skills and mastery, A sense of control over personal actions within the game, Clear goals for succeeding at the game, Reception of specific feedback on individual success, Effortless immersion within the game, to the exclusion of time awareness, and Social interaction opportunities.
  • Achieving a balance between skill and challenge, as well as between fitness and intensity, determines the success of an exergame. The difficulty of creating these two perfect balances can help explain the wide variety of successful and unsuccessful exergames in today’s market.
Dianne Rees

Instructional Design for Beginners - What Motivates People To Learn? | Upside Learning ... - 1 views

  • Eyewitness is an Interactive Situation Simulation Software (ISSS). It aims to educate people about one of the most tragic events in Chinese history — The Nanjing Massacre, when, over the course of 6 weeks, over 300,000 civilians were killed by Japanese troops invading the city.
  • The Crimescene Game teaches interviewing skills in the context of a police investigation. Learners are assigned the task of interviewing a witness to a bank robbery to elicit clues to the identity of the robber. The game provides the learner with choices that affect the course of the game. At any point learners can try to solve the mystery.
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    Includes some game examples
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