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Dianne Rees

Transmedia: between augmented storytelling and immersive practices - 0 views

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    Not directly related to serious games but transmedia approaches often can support serious game structures
Dianne Rees

Converting Cybersecurity Practice Into Engaging Serious Games | SERIOUS GAMES MARKET - 1 views

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    Agent Surefire: Breach Buster is a Cybersecurity Serious Game created for ESET USA - a leading security solutions provider for corporate, home and mobile phone users - powered by MAVI Serious Game Engine, and deployed over the Web, Facebook and LMS. The Serious Game, which is based on real-world Cyber Crime scenarios, immerses players in an adventure context that relies on a plethora of security breach situations to build awareness around Information Security.
Dianne Rees

3 Barriers to adoption of Serious Games/Immersive Learning Simulations | Kapp Notes - 0 views

  • First, it is important to understand that a game/simulation is not educational just because it is a game/simulation. Instead, a game/simulation is an effective educational tool primarily because of the high level of interactivity and instant feedback. Well designed games/simulations engage the learner in a constant decision making process. The learner is forced to interact and think through the content and then witnesses immediate or near immediate feedback based on his or her actions. So the most critical aspect is not the technology (which is the focus of many when thinking about games/simulations) rather the most critical aspect is the design. The design must be interactive and provide realistic or corrective feedback as the learner progresses and the game/simulation must maintain a balance between anxiety and boredom which is known as the elusive “flow state.”
Dianne Rees

Exergame Design: Identifying Successful Traits | Health Games Analyzed by healthGAMERS - 1 views

  • Required and enabled concentration, Challenges that are neither too easy nor too difficult, Development of individual skills and mastery, A sense of control over personal actions within the game, Clear goals for succeeding at the game, Reception of specific feedback on individual success, Effortless immersion within the game, to the exclusion of time awareness, and Social interaction opportunities.
  • Achieving a balance between skill and challenge, as well as between fitness and intensity, determines the success of an exergame. The difficulty of creating these two perfect balances can help explain the wide variety of successful and unsuccessful exergames in today’s market.
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