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Sunny Jackson

Character Biography: Arowynd - 0 views

Sunny Jackson

GameFAQs: Dragon Quest VI: Realms of Revelation (DS) FAQ by ignasia7 - 0 views

  • Poison |Poison Breath |-1HP per round/step | Squelch, Antidotal Herb, | | | Purification(Church)
  • Envenom |Venom Mist |~ -10%HP per round/step| Squelch, Antidotal Herb, | | | Purification(Church)
  • Paralyze |Burning Breath |PC cannot move or take | Tingle, Moonwort Bulb | |any action in battle. | | |If Party is Paralyzed, | | |GAME OVER! |
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  • Confuse |Fuddle, |PC acts independently | Attack Ally |Fuddle Dance |and may attack Party |
  • Sleep |Snooze, Kasnooze|PC is put to sleep and | Tingle, Attack Ally |Sweet Breath |cannot act. | |Nap* |*Heals HP/MP |
  • Death |Whack, Thwack, |PC is killed. | Zing, Kazing, |Kathwack, |If Party is Dead, GAME | Ressurection(Church), |Pressure Pointer|OVER! | Staff of Resurrection(Use) |Death Dance, | | |Fissure | |
  • with no resistance, there is approximately a 5% chance to dodge a spell, and all damage spells deal 100% damage
  • With weak resistance, there is approximately a 10% chance to dodge a spell, and all damage spells deal 75% damage
  • With strong resistance, there is approximately a 30% chance to dodge a spell, and all damage spells deal 40% damage
  • With immunity, there is approximately a 50% chance to dodge a spell, however even if it lands the spell will have no effect
  • Wisdom increases resistance against status effects. This resistance affects length of effects, and dodge ability.
  • Castle Swanstone(Real World) | 99 ----------------------------------------------------------------- The Spiegelspire(Dream World) | 99
  • Underwater Realm(Real World) | 99 ----------------------------------------------------------------- Sunken Ship(Real World) | 99 ----------------------------------------------------------------- Undersea Palace(Real World) | 99
  • Gracos Lair(Real World) | 99
  • Castle Graceskull(Real World/Dream World) | 99
  • Cryptic Catacombs(Real World) | 99
  • Mt Snowhere(Real World) | 99
  • Everfrost Grotto(Real World) | 99
  • Turnscote(Real World) | 99
  • Greedmore Valley(Dread Realm) | 99 ----------------------------------------------------------------- Greedmore Mine(Dread Realm) | 99 ----------------------------------------------------------------- Path under Lake(Dread Realm) | 99 ----------------------------------------------------------------- Gallows Moor(Dread Realm) | 99 ----------------------------------------------------------------- Prison of Sorrow(Dread Realm) | 99 ----------------------------------------------------------------- Mortamor's Dreadlair(Dread Realm) | 99 ----------------------------------------------------------------- Fungeon(Dream World - Bonus) | 99
Sunny Jackson

Dragon Quest VI: Realms of Revelation Walkthrough - IGN FAQs - 0 views

  • Curie: Curie is a similar character to Healie. He also learns Multiheal and Omniheal, so he's good to keep in the wagon. You can recruit him in the Suite Dreams after beating the game, or by collecting ten friends's dreams.
  • Shelley: Shelley has very high defense, but that's about it. He's good at standing up after a major hit. You can only recruit him with Curie in your party. Find him at the underwater inn near the Fashion Forge.
  • Mercury: Mercury is an excellent slime character, who can survive magic attacks and deal a lot of damage with spells. He also has the best agility. You can recruit him in the Suite Dreams after beating the game, or by collecting 20 friends's dreams. Go north through the back door to find a forest and follow the metal slime there. Someone will come help you after a while; talk to him and then corner up the slime to catch him.
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  • multi magic attacks that hit all the party members for great damage
  • Dragon (need Dragonic Diligence scroll (from final dungeon or 90 Mini Medals reward -- Lizzy is the only character that starts with this vocation): 280 battles to master. High melee damage and area-of-effect. Moves include Fire Breath, Cool Breath, Flame Breath, Chilly Breath, Inferno, Freezing Blizzard, Scorch and C-C-Cold Breath.
  • Liquid Metal Slime (need Liquid Metal Mind scroll from post-game -- Mercury is the only character that starts with this vocation): 300 battles to master. High defense against magic. Moves include Kaclang, Zoom, Magic Burst, Lightning Storm and Big Banga.
  • walk up the stairs at the top of the room to find a place to heal your HP and MP
  • Being over Lv40 for these fights is a good thing, but it can be done over Lv35 if you have a good strategy
  • Lv40 to 45
  • Hero (Gladiator + Sage + Luminary + Ranger (except for hero, who only needs to master one of the four): 150 battles to master. High damage and recovers HP every turn. Moves include Kaclang, Disruptive Wave, Zap, Kazap, Meditation, Gigaslash, Lightning Storm and Kazapple.
  • save half of your MP for the final form
  • The hands can cast Zing and Multiheal
  • Don't kill the head first; start with the left hand first, then the right one, or better yet, lower both hands's HP to about equally, then take both down at the same time to avoid the whole Kazing problem.
  • do lots of sidequests prior to the final battle
  • farm the Duplic Hat, an item dropped by the Pudgedevils in the final dungeon, which allows you to cast spells twice; might come in handy.
  • Slimopolis (Optional party member: Goober)
  • B 3000G Metal King Shield
  • A 5000G Dragonic Diligence
Sunny Jackson

GameFAQs: Dragon Quest VI: Realms of Revelation (DS) FAQ/Walkthrough by Damage_dealer - 0 views

  • BOSS: Murdaw
  • Sail southeast to the continent that is to the south of Alltrades Abbey. In the center of this large continent you'll find a well.
  • SLIMOPOLIS
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  • SORCERIA
  • Siren Sword
  • Bunny Suit
  • Bow Tie
  • Merchant Hideout
  • Dragon Mail
  • Fire Blade
  • Ogre Shield
  • Blizzard Blade
  • Great Bow
  • Silver Shield
  • Great Helm
  • Venom Mist envenomates a character, so use Squelch immediately
  • Searing Flame and Frigid Ice's damage can be reduced with fire- and ice- protective armor and Magic Barrier
  • Oomph + Focus Strength + Falcon Slash
  • cast Kabuff a couple of times
  • ALL of your stat effects carry over to the next battle
  • Use Multiheal every turn with two party members, and let the other two people Falcon Slash him to death
  • He can also use Defending Champion when he's low on HP to greatly reduce your damage to him, so use these turns to recover HP of your characters and probably throw in some Magic Water to get some of your MP back.
  • Use Tingle
  • Oomph is all you need
  • The right hand uses Talon Slam to hit one character for about 180 damage, and knows Multiheal as well as Zing.
  • The left hand also has Talon Slam, and Claw Slash to boot. It also knows Kazing.
  • kill the left hand first
  • use Kazing or an Yggdrasil Leaf
  • Goober
  • If you've completed the game already, Curie will be wandering in front of Suite Dreams.
  • Shelley
  • Mercury
Sunny Jackson

GameFAQs: Dragon Quest VI: Realms of Revelation (DS) Weapon/Armor FAQ by ignasia7 - 0 views

  • WEAPON AND ARMOUR GUIDE
  • Gear with Spells
  • Staff of Resurrection (Zing)
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  • Fire Blade (Bang)
  • Power Shield (Midheal)
  • Fire Blade
  • Blizzard Blade
  • Weapons with Status Effects
  • Poison Moth Knife (Paralyze)
  • Dream Blade (Sleep)
  • Siren Sword (Confuse)
  • Thinking Cap (+15 Wisdom)
  • Cobra Claw (Poison)
  • Poison Needle (Death, 1 damage otherwise, criticals as 1 damage, never misses)
  • Demon Spear (Death, normal damage otherwise, normal critical damage, can miss)
  • Hela's Hammer (Critical, 40% chance, otherwise miss)
  • Miracle Sword (Heals 25% of damage done)
  • Thorn Whip (Group) Chain Whip (Group) Morning Star (Group) Spiked Steel Whip (Group) Wizardly Whip (Group) Solar Fan (Group) Gringham Whip (Group)
  • Boomerang (All) Edged Boomerang (All) Flametang Boomerang (All) Massacre Sword (All, Curse: 0 Defense) Flail of Destruction (All)
  • Golden Tiara (Death Protection)
  • Helm of Sebath (Death Protection)
  • Metal King Helm (Death Protection)
  • Angel Leotard (Death Protection)
  • HERO Best Overall/Ice:Metal King Shield, Dragon Robe
  • Best Fire/Magic:Metal King Shield, Armour of Orgo
  • Best Woosh:Shield of Valora, Platinum Mail
  • Hero Gear:Shield of Valora, Armour of Orgo
  • CARVER Best Overall/Fire/Ice:Metal King Shield, Metal King Armour
  • Best Magic:Metal King Shield, Flame Armour/Armour of Max Wynne
  • MILLY Best Overall/Fire/Ice/Magic:Metal King Shield, Dragon Robe
  • ASHLYNN Best Overall/Fire/Ice/Magic:Silver Shield, Dragon Robe
  • NEVAN Best Overall/Fire/Ice/Magic:Metal King Shield, Dragon Robe
  • AMOS Best Overall/Fire/Ice:Metal King Shield, Metal King Armour
  • Best Magic:Metal King Shield, Flame Armour/Armour of Max Wynne
  • TERRY Best Overall/Fire/Ice:Metal King Shield, Metal King Armour
  • Best Magic:Metal King Shield, Flame Armour/Armour of Max Wynne
  • DRAGO Best Overall/Ice:Flame Shield, Metal King Armour
  • Best Fire:Dragon Shield, Metal King Armour
  • Best Magic:Flame Shield, Flame Armour
  • GOOWAIN Best Overall/Fire/Ice:Metal King Shield, Metal King Armour
  • Best Magic:Metal King Shield, Flame Armour/Armour of Max Wynne
  • HEALIE, SPOT, KINGSLEY, GOOBER, CURIE, SHELLEY, MERCURY Best Overall/Fire/Ice:Metal King Shield, Metal King Armour
  • Best Magic:Metal King Shield, Armour of Max Wynne
  • Duplic Hat (Double Cast)
  • Happy Hat (1MP per 8 Steps)
  • Ferocious Fangs (Paralyze)
  • Cloak of Evasion (Improves Evasion ~5-10%)
  • Glombolero (50% chance that 50% of Spell Damage taken will be absorbed as MP)
  • Spiked Armour (Reflects 25% of Physical Attack Damage)
  • Shimmering Dress (50% chance to Reflect spells)
  • Mirror Armour (50% chance to Reflect spells)
  • Sacred Armour (Heals 30HP at end-of-turn, will not trigger if battle ends before turn does)
  • Armour of Orgo (Heals 1HP every 8 steps)
  • Hela's Armour (Cursed: 0 Agility)
  • Metal King Armour
  • Flail of Destruction
  • Prayer Ring Dropped by: Bonus 5 Defense [047] Healslime (1/4096), 121 Style 22 Style Found: Equip: Turnscote Casino (5000T) H M A T Greedmore Valley Casino (5000T) Sl Shop 0(2250): Effects: N/A Heal 20-30MP when used. Chance to break with each use.
  • Kerplunk Bracer Dropped by: Bonus 10 Defense 124 Style 25 Found: Equip: Turnscote Casino (20000T) E Greedmore Valley Casino (20000T) Poseidon's Palace (Ultimate Key) Shop 0(3750): Effects: N/A Casts Kerplunk when Equipped owner is killed.
  • Kamikaze Bracer Dropped by: Bonus N/A 80 Style 10 Found: Equip: Port Haven Casino (5000T) E Shop 0(7500): N/A Effects: Casts Kamikaze when Equipped owner is killed.
  • Gospel Ring Dropped by: Bonus 15 Defense N/A Style 30 Found: Equip: After getting every class to at least E level 5, talk to the Abbot Jack for this present. Shop 0(unsellable): N/A Effects: No random encounters while Equipped.
Sunny Jackson

GameFAQs: Dragon Quest VI: Realms of Revelation (DS) FAQ/Walkthrough by threetimes - 0 views

  • No Limits Fortunately the enemies get tougher (and the level cap rises) as the game progresses and this won't be too much of a problem so long as you keep following the story. There are some areas where there is no limit at all and these places are good for grinding to boost vocation levels. For example: the sea bed, inside Spiegelspire tower, outside Swanstone, and the outer sea.
  • Mastered: +20 Strength
  • Mastered: +20 MP
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  • Mastered: +20 HP
  • Mastered: +20 MP. MP cost halved
  • Mastered: +20 Agility
  • Mastered: +40 MP
  • Mastered: +20 Strength
  • Mastered: Immunity to offensive magic AND +100 HP
Sunny Jackson

GameFAQs: Recettear: An Item Shop's Tale (PC) FAQ/Strategy Guide by cheeseball341 - 0 views

  • Prime
  • Recette
  • quite deft with handicrafts
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  • Tear ------------------------------------------------------------------------------ A silver-haired fairy with a stern outlook on life.
  • keeps records of incoming orders
  • will buy from you at the regulation price for the majority of items
  • wields swords and uses sword skills
  • Likes: Swords Shields Helms Scarves Food Medicines
  • Alouette
  • will purchase things from you at exorbitant prices
  • Prime
  • Prime ------------------------------------------------------------------------------ A spunky fairy
  • she will demand very low prices for your wares, and very high prices when she sells to you
  • Woman
  • prides herself on her ability to get a good price.
  • A Just streak bonus is awarded upon selling to/buying from a customer on the first attempt.
  • Each consecutive bonus doubles the bonus exp you get.
  • A NearPin bonus is what the customers believe the items are worth.
  • In buying, they want 100-108% prices. In selling, they demand 67-73% (approximately).
  • Just Bonuses are randomly chosen with each sale, and are the exact percentage value a customer believes the item is worth. This is one of the values in the aforementioned NearPin range.
  • Every 5 floors is an Exit door which you can use to leave the dungeon, collected treasures and experience intact.
  • food items, better equipment for your adventurer, and magic rings
  • Dungeoneering is very cheap, and can yield large numbers of items that can be sold in stores. It is also the only way to get the majority of the items in the game: through ingredients for fusion, dungeon-exclusive items and getting certain adventurers to unlock more item types.
  • It is only when hunting for fusion items or finding rare and valuable equipment that dungeoneering comes close to the level of simple merchant work.
  • Without going to the Pub enough, Elan will never be recruited.
  • Period 2: Market/Guild/Chapel/Square, good number of customers in-store Period 3: Market/Guild/Pub/Square, good number of customers in-store
  • Period 1 is generally optimal if all you need to do is buy items.
  • Period 3 is good after coming back from adventuring.
  • Normal Price: 70% Inflated Price: 84% Deflated Price: 56%
  • buying inflated items does *not* lose you money if you set items out wisely. In fact, it gains you far more money than anything else.
  • Never sell deflated items in the store, even if you found them in a dungeon. Selling your deflated items in vending machines, however, is fine.
  • Sell everything at 104%, and buy everything at 70%.
  • you will level up your customers faster with NearPins (3x as fast, actually), and can quickly buff their wallets.
  • Exceptions where you need to use discretion are: - Buying expensive items early on - Selling pricey items early on - On a repayment day
  • If an item is deflated, sell for 52%/buy for 35%.
  • If an item is inflated, sell for the highest possible price and buy for 140%.
  • The best things to put in your windows are: Medicines Yes, medicines. Having a bunch of Ferromin in your window will draw an enormous variety of people. Food Almost everybody likes food, right? Well, that's pretty true here. Food draws lots of people. Books Books tend to draw a fair mix of people, plus they're quite cheap and good sellers in general.
  • Booms will be signified by: 'A sudden rise in popularity...amongst *boomers*' 'Fortune telling using...' Anything mentioning 'sunstroke' Anything mentioning 'cold-weather' or 'bundling up' Anything mentioning a certain item/type of item and a type of customer
  • When a boom comes up, go out and buy the cheapest available item for that particular boom.
  • Sell everything at 104%, and you'll be getting NearPins galore, and a huge Just streak.
  • Prime is the only exception, if she comes in sell at 100% to keep the streak.
  • The secondary use of vending machines is to sell off items that currently have a decreased price but a significant base value. After a certain point in the game, low-valued items are poor moneymakers
  • Be careful not to oversell one item by putting it 10 of them in a Vending Machine. This will cause a price collapse, which will mean that you cannot replenish your stock of that item from the market.
  • Always, ALWAYS try to have at least 2 of the following: - Metal - Precious Metal - Weapon - Heavy Armor - Armor - Hat - Bracelet - Accessory - Scarf - Book - Treasure - Food
  • buy bracelets and you'll also have covered accessories
  • Buy Armor or Hats and you'll also cover the Armor order
  • Silver Spears are both Weapons and Precious Metals
  • Buy Longswords and you'll also cover Metal
  • Check the News and Outstanding Orders often
  • Keep cheap items handy
  • Try to have 3-5 of each cheap (Tier 1) item
  • This also insulates you from not having a certain type of requested item in stock.
  • When you can, move north. The camera is further up that way, so you'll be more likely to spot threats as they come.
  • A single high-level character will serve you far better than a low-levelled one, especially if you feed them plenty of Ferromin.
  • Learn your character's attack range
  • This way you can stay the maximum distance away from enemies and still have damage potential.
  • the further away you are, the better
  • Learn your character's skillset
  • you can get through any dungeon without harm if you take it slow and don't rush into things
  • Levelling up is a free source of HP and SP, so use it when you can
  • use items - don't be afraid to, you'll lose them anyway when you die (don't ever take purchasable consumables back with you
  • you can instantly swap items, change rings
  • If you are about to run into a Silver Slime, hit the menu (panic) button and switch to a Willpower Ring.
  • always bring Rings into dungeons
  • When inexperienced with the Crystal Nightmare boss rush,
  • it's recommended you suicide as soon as you get an item that you want, so as not to waste time and effort finding more items you won't be able to take back upon inevitably dying
  • if you have a full inventory and you have to throw out something,
  • anything that can be bought goes, and any rare or +X items stay.
  • Learn to sell things -- Tear gives you a little demonstration, but her pricing is a bit high for you to reliably sell to everyone. These are the prices that will work most of the time. You may have to propose the same price twice in a row. Guild Master: 130% Man: 130% Woman: 120% Old Man: 124% Girl: 114%
  • Learn to buy things from customers -- Tear will give you a brief tutorial once you hit level 2, but these are the prices you can buy at to spend roughly as little money as possible. Guild Master: 37% Man: 37% Woman: 50% Old Man: 40% Girl: 51%
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