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GameFAQs: Dragon Quest VI: Realms of Revelation (DS) FAQ by ignasia7 - 0 views
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Paralyze |Burning Breath |PC cannot move or take | Tingle, Moonwort Bulb | |any action in battle. | | |If Party is Paralyzed, | | |GAME OVER! |
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Sleep |Snooze, Kasnooze|PC is put to sleep and | Tingle, Attack Ally |Sweet Breath |cannot act. | |Nap* |*Heals HP/MP |
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Death |Whack, Thwack, |PC is killed. | Zing, Kazing, |Kathwack, |If Party is Dead, GAME | Ressurection(Church), |Pressure Pointer|OVER! | Staff of Resurrection(Use) |Death Dance, | | |Fissure | |
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with no resistance, there is approximately a 5% chance to dodge a spell, and all damage spells deal 100% damage
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With weak resistance, there is approximately a 10% chance to dodge a spell, and all damage spells deal 75% damage
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With strong resistance, there is approximately a 30% chance to dodge a spell, and all damage spells deal 40% damage
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With immunity, there is approximately a 50% chance to dodge a spell, however even if it lands the spell will have no effect
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Wisdom increases resistance against status effects. This resistance affects length of effects, and dodge ability.
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Castle Swanstone(Real World) | 99 ----------------------------------------------------------------- The Spiegelspire(Dream World) | 99
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Underwater Realm(Real World) | 99 ----------------------------------------------------------------- Sunken Ship(Real World) | 99 ----------------------------------------------------------------- Undersea Palace(Real World) | 99
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Greedmore Valley(Dread Realm) | 99 ----------------------------------------------------------------- Greedmore Mine(Dread Realm) | 99 ----------------------------------------------------------------- Path under Lake(Dread Realm) | 99 ----------------------------------------------------------------- Gallows Moor(Dread Realm) | 99 ----------------------------------------------------------------- Prison of Sorrow(Dread Realm) | 99 ----------------------------------------------------------------- Mortamor's Dreadlair(Dread Realm) | 99 ----------------------------------------------------------------- Fungeon(Dream World - Bonus) | 99
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Dragon Quest VI: Realms of Revelation Walkthrough - IGN FAQs - 0 views
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Curie: Curie is a similar character to Healie. He also learns Multiheal and Omniheal, so he's good to keep in the wagon. You can recruit him in the Suite Dreams after beating the game, or by collecting ten friends's dreams.
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Shelley: Shelley has very high defense, but that's about it. He's good at standing up after a major hit. You can only recruit him with Curie in your party. Find him at the underwater inn near the Fashion Forge.
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Mercury: Mercury is an excellent slime character, who can survive magic attacks and deal a lot of damage with spells. He also has the best agility. You can recruit him in the Suite Dreams after beating the game, or by collecting 20 friends's dreams. Go north through the back door to find a forest and follow the metal slime there. Someone will come help you after a while; talk to him and then corner up the slime to catch him.
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Hero (Gladiator + Sage + Luminary + Ranger (except for hero, who only needs to master one of the four): 150 battles to master. High damage and recovers HP every turn. Moves include Kaclang, Disruptive Wave, Zap, Kazap, Meditation, Gigaslash, Lightning Storm and Kazapple.
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Dragon (need Dragonic Diligence scroll (from final dungeon or 90 Mini Medals reward -- Lizzy is the only character that starts with this vocation): 280 battles to master. High melee damage and area-of-effect. Moves include Fire Breath, Cool Breath, Flame Breath, Chilly Breath, Inferno, Freezing Blizzard, Scorch and C-C-Cold Breath.
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Liquid Metal Slime (need Liquid Metal Mind scroll from post-game -- Mercury is the only character that starts with this vocation): 300 battles to master. High defense against magic. Moves include Kaclang, Zoom, Magic Burst, Lightning Storm and Big Banga.
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Being over Lv40 for these fights is a good thing, but it can be done over Lv35 if you have a good strategy
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Don't kill the head first; start with the left hand first, then the right one, or better yet, lower both hands's HP to about equally, then take both down at the same time to avoid the whole Kazing problem.
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farm the Duplic Hat, an item dropped by the Pudgedevils in the final dungeon, which allows you to cast spells twice; might come in handy.
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GameFAQs: Dragon Quest VI: Realms of Revelation (DS) FAQ/Walkthrough by Damage_dealer - 0 views
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Sail southeast to the continent that is to the south of Alltrades Abbey. In the center of this large continent you'll find a well.
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Searing Flame and Frigid Ice's damage can be reduced with fire- and ice- protective armor and Magic Barrier
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Use Multiheal every turn with two party members, and let the other two people Falcon Slash him to death
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He can also use Defending Champion when he's low on HP to greatly reduce your damage to him, so use these turns to recover HP of your characters and probably throw in some Magic Water to get some of your MP back.
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The right hand uses Talon Slam to hit one character for about 180 damage, and knows Multiheal as well as Zing.
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GameFAQs: Dragon Quest VI: Realms of Revelation (DS) Weapon/Armor FAQ by ignasia7 - 0 views
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Thorn Whip (Group) Chain Whip (Group) Morning Star (Group) Spiked Steel Whip (Group) Wizardly Whip (Group) Solar Fan (Group) Gringham Whip (Group)
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Boomerang (All) Edged Boomerang (All) Flametang Boomerang (All) Massacre Sword (All, Curse: 0 Defense) Flail of Destruction (All)
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HEALIE, SPOT, KINGSLEY, GOOBER, CURIE, SHELLEY, MERCURY Best Overall/Fire/Ice:Metal King Shield, Metal King Armour
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Prayer Ring Dropped by: Bonus 5 Defense [047] Healslime (1/4096), 121 Style 22 Style Found: Equip: Turnscote Casino (5000T) H M A T Greedmore Valley Casino (5000T) Sl Shop 0(2250): Effects: N/A Heal 20-30MP when used. Chance to break with each use.
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Kerplunk Bracer Dropped by: Bonus 10 Defense 124 Style 25 Found: Equip: Turnscote Casino (20000T) E Greedmore Valley Casino (20000T) Poseidon's Palace (Ultimate Key) Shop 0(3750): Effects: N/A Casts Kerplunk when Equipped owner is killed.
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Kamikaze Bracer Dropped by: Bonus N/A 80 Style 10 Found: Equip: Port Haven Casino (5000T) E Shop 0(7500): N/A Effects: Casts Kamikaze when Equipped owner is killed.
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Gospel Ring Dropped by: Bonus 15 Defense N/A Style 30 Found: Equip: After getting every class to at least E level 5, talk to the Abbot Jack for this present. Shop 0(unsellable): N/A Effects: No random encounters while Equipped.
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GameFAQs: Dragon Quest VI: Realms of Revelation (DS) FAQ/Walkthrough by threetimes - 0 views
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No Limits Fortunately the enemies get tougher (and the level cap rises) as the game progresses and this won't be too much of a problem so long as you keep following the story. There are some areas where there is no limit at all and these places are good for grinding to boost vocation levels. For example: the sea bed, inside Spiegelspire tower, outside Swanstone, and the outer sea.
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GameFAQs: Recettear: An Item Shop's Tale (PC) FAQ/Strategy Guide by cheeseball341 - 0 views
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Tear ------------------------------------------------------------------------------ A silver-haired fairy with a stern outlook on life.
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Just Bonuses are randomly chosen with each sale, and are the exact percentage value a customer believes the item is worth. This is one of the values in the aforementioned NearPin range.
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Every 5 floors is an Exit door which you can use to leave the dungeon, collected treasures and experience intact.
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Dungeoneering is very cheap, and can yield large numbers of items that can be sold in stores. It is also the only way to get the majority of the items in the game: through ingredients for fusion, dungeon-exclusive items and getting certain adventurers to unlock more item types.
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It is only when hunting for fusion items or finding rare and valuable equipment that dungeoneering comes close to the level of simple merchant work.
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Period 2: Market/Guild/Chapel/Square, good number of customers in-store Period 3: Market/Guild/Pub/Square, good number of customers in-store
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buying inflated items does *not* lose you money if you set items out wisely. In fact, it gains you far more money than anything else.
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Never sell deflated items in the store, even if you found them in a dungeon. Selling your deflated items in vending machines, however, is fine.
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you will level up your customers faster with NearPins (3x as fast, actually), and can quickly buff their wallets.
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Exceptions where you need to use discretion are: - Buying expensive items early on - Selling pricey items early on - On a repayment day
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The best things to put in your windows are: Medicines Yes, medicines. Having a bunch of Ferromin in your window will draw an enormous variety of people. Food Almost everybody likes food, right? Well, that's pretty true here. Food draws lots of people. Books Books tend to draw a fair mix of people, plus they're quite cheap and good sellers in general.
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Booms will be signified by: 'A sudden rise in popularity...amongst *boomers*' 'Fortune telling using...' Anything mentioning 'sunstroke' Anything mentioning 'cold-weather' or 'bundling up' Anything mentioning a certain item/type of item and a type of customer
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The secondary use of vending machines is to sell off items that currently have a decreased price but a significant base value. After a certain point in the game, low-valued items are poor moneymakers
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Be careful not to oversell one item by putting it 10 of them in a Vending Machine. This will cause a price collapse, which will mean that you cannot replenish your stock of that item from the market.
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Always, ALWAYS try to have at least 2 of the following: - Metal - Precious Metal - Weapon - Heavy Armor - Armor - Hat - Bracelet - Accessory - Scarf - Book - Treasure - Food
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When you can, move north. The camera is further up that way, so you'll be more likely to spot threats as they come.
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A single high-level character will serve you far better than a low-levelled one, especially if you feed them plenty of Ferromin.
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use items - don't be afraid to, you'll lose them anyway when you die (don't ever take purchasable consumables back with you
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If you are about to run into a Silver Slime, hit the menu (panic) button and switch to a Willpower Ring.
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it's recommended you suicide as soon as you get an item that you want, so as not to waste time and effort finding more items you won't be able to take back upon inevitably dying
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Learn to sell things -- Tear gives you a little demonstration, but her pricing is a bit high for you to reliably sell to everyone. These are the prices that will work most of the time. You may have to propose the same price twice in a row. Guild Master: 130% Man: 130% Woman: 120% Old Man: 124% Girl: 114%
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Learn to buy things from customers -- Tear will give you a brief tutorial once you hit level 2, but these are the prices you can buy at to spend roughly as little money as possible. Guild Master: 37% Man: 37% Woman: 50% Old Man: 40% Girl: 51%
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