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Player Marketplace 2.2 Beta - 0 views

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GameFAQs: Dragon Quest IV: Chapters of the Chosen (DS) FAQ/Walkthrough by Lufia - 0 views

  • Liquid metal armour 35000
  • [ MAMON MINE ]
  • Getting Psaro to join
  • ...141 more annotations...
  • tomb in Rosehill
  • Boxer Shorts x1
  • Demon Spear x2
  • Horse manure x1
  • elves are now living in the Yggdrasil. Go there to learn about flowers that can cause miracles. Like resurrect people.
  • Tempest Shield | +50 | x x | Spell: Kaswoosh
  • Kerplunk Bracer x1
  • Recovery ring x1
  • Walk by following the water until you reach a chest in the top right corner of the room. Then exit north. You've just reached Pinnacle Chapel.
  • 52 | Liquid Metal Shield
  • Liquid Metal Helm 100000
  • Anyway, to trigger the token win, you need to look either at all of the completed 13 pages or at every single monster entry, I'm not sure. I chose the "every single monster" route because I was copying it down in the bestiary. Just glancing at one page in particular won't cut it. Oh, and you win 300,000 tokens.
  • 50 | +8 | +6 | +6 | +4 | +2 | +2 | +3 | Gigasword
  • 35 | +7 | +4 | +2 | +2 | +1 | +3 | +3 | Kerplunk
  • 36 | +6 | +8 | +1 | +6 | +3 | +2 | +5 | Kaboom
  • 36 | +19 | +15 | +8 | +7 | +4 | +1 | +3 | Oomph
  • 38 | +20 | +18 | +7 | +8 | +4 | +2 | +3 | Kazing
  • 40 | +20 | +16 | +8 | +8 | +5 | +2 | +3 | Metal slash
  • 42 | +8 | +3 | +1 | +2 | +1 | +2 | | Kathwack
  • Gigasword | 20 | One enemy | Do a lot of damage to a single enemy
  • Katwhack | | All enemies | Kill all enemies
  • Poisoned Needle | +0 | x | Critical
  • Falcon Knife Earrings | +5 | x x x | Attack twice per turn
  • Silver Cards | +21 | x | Read future
  • Poison Moth Knife | +24 | x x x | Can cause paralysis
  • Lightning Staff | +29 | x x | Spell: Kazap
  • Astraea's Abacus | +35 | x | Spell: Poof
  • Cautery sword | +45 | x x x x | Spell: Sizz
  • Staff of Antimagic | +50 | x x x x | Spell: Fizzle
  • Magma Staff | +63 | x x x x | Spell: Boom
  • Falcon Blade | +67 | x x x | Attack twice per round
  • Miracle Sword | +100 | x x x x | Regain HPs when | | | | | attacking
  • Flail of Destruction | +115 | x x | Attack all enemies
  • Liquid Metal Sword | +130 | x x x x x x | Damage metallic enemies
  • Pandemonic Sword | +150 | x | Regain HPs when | | | | | attacking
  • Cobra Claw | | x x | Can cause poison
  • Cloak of Evasion | +28 | x x x | Increase avoid rate
  • Robe of serenity | +33 | x x x x x x | Protect when asleep or | | | | | paralysed
  • Magic Vestment | +35 | x x | Reduce magic damage
  • Flowing Dress | +43 | x x x | Reduce fire and ice damage
  • Dragon Mail | +45 | x x x | Reduce fire damage
  • Magical Skirt | +45 | x x x | Reduce magic damage
  • Glombolero | +47 | x x x x | Absorb MP
  • Spiked Armour | +50 | x x x x | Can damage enemies
  • Shimmering Dress | +50 | x x x | Can bounce spells
  • Zenithian Armour | +60 | x | Reduce magic damage
  • Liquid Metal Armour | +95 | x x x x x x | Reduce magic damage
  • Pandemonic Armour | +100 | x | Reduce magic damage
  • Iron Shield | +12 | x x x x x x | Reduce fire damage
  • Dragon Shield | +30 | x x x | Reduce fire and ice damage
  • Mirror Shield | +45 | x x x x | Can bounce spells
  • Angel Leotard x1
  • Pandemonic Shield | +55 | x | Reduce fire and ice damage
  • Golden Tiara | +12 | x x x | Prevent confusion
  • Happy Hat | +15 | x x x x | Recover MPs when walking
  • Zenithian Helm | +30 | x | Prevent sleep, confusion and | | | | | paralysis
  • Pandemonic Helm | +40 | x | Prevent sleep, whack and | | | | | paralysis
  • Liquid Metal Helm | +50 | x x x x x x | Prevent sleep, confusion and | | | | | paralysis
  • Prayer Ring | DEF +5 | x x x x x x x x | Regain MPs
  • Kamikazee Bracer | DEF +5 | x x x x x x x x | Kill enemies when wearer | | | | | dies
  • Kerplunk Bracer | DEF +5 | x x x x x x x x | Cast Kerplunk when wearer| | | | | dies
  • Goddess Ring | WIS +33 | x x x x x | Recover MPs when walking
  • Elevating Shoes | LCK +50 | x x x x x x x x x | Gain Exp when walking
  • Gospel Ring | LCK +50 | x x x x x x x x x | Avoid random battles
  • Thief Key | Open blue locked doors
  • Magic Key | Open red locked doors
  • Ultimate Key | Open prison door
  • Bestiary
  • With most monsters, you can repeatedly defend until Torenko Taloon eventually takes their treasure.
  • Picksy | 20 | 0 | 32 | 40 | Seed of Agility
  • Bullfinch | 18 | 0 | 7 | 17 | Seed of Strength
  • Bedbug | 19 | 4 | 12 | 15 | Magic Water
  • Vampire bat | 20 | 0 | 11 | 23 | Seed of agility
  • Flyguy | 29 | ? | 35 | 47 | Magic Water
  • Pteranodon | 40 | 0 | 36 | 50 | Seed of Agility
  • Metal slime | 3 | ? | 1350 | 5 | Golden Tiara
  • Dirty dogu | 12 | ? | 12 | 17 | Magic Water
  • King slime | 140 | 0 | 100 | 150 | Seed of Magic
  • Jinkster | 35 | 3 | 27 | 52 | Seed of Life
  • Venus guytrap | 35 | ? | 40 | 34 | Seed of Resilience
  • Mandragore | 30 | ? | 26 | 17 | Seed of Magic
  • Mushroom mage | 34 | ? | 45 | 30 | Magic Water
  • Imp | 31 | ? | 80 | 75 | Seed of Resilience
  • Whizzard | 35 | ? | 70 | 31 | Seed of Resilience
  • Cureslime | 60 | ? | 68 | 43 | Seed of Magic
  • Chillanodon | 75 | 0 | 104 | 33 | Seed of Strength
  • Rockbomb | | | 150 | 40 | Seed of Life
  • Bulldozer | 70 | 0 | 121 | 72 | Seed of Strength
  • War-rus | 120 | 0 | 128 | 54 | Astraea's Abacus
  • Liquid metal slime | 4 | 0 | 10050 | 10 | Happy Hat
  • Cheeky tiki | 100 | ? | 290 | 102 | F. Knife Earrings
  • Podokesaurus | | | 270 | 81 | Seed of agility
  • Dragon rider | 140 | 0 | 351 | 108 | Seed of Strength
  • Hell raiser | 80 | ? | 234 | 91 | Prayer Ring
  • Voodoo gooroo | 90 | ? | 211 | 88 | Staff of slavation
  • Medislime | | | 162 | 55 | Seed of Life
  • Blizzybody | 80 | | 286 | 100 | Seed of Magic
  • Moosifer | 200 | ? | 397 | 122 | Seed of Life
  • Joojoo gooroo | | | 477 | 146 | Glombolero
  • Ogre | 300 | 0 | 391 | 65 | Fire Claw
  • Bullion | | | 447 | 92 | Silver Tarot Cards
  • Metal king slime | 6 | ? | 30010 | 20 | Liquid Metal Helm
  • Bone baron | | | 543 | 139 | Seed of Life
  • Pickeerer | 145 | | 573 | 172 | Prayer Ring
  • Damselfly | | | 615 | 390 | Seed of Magic
  • Hot dog | | | 515 | 205 | Seed of Life
  • Beelzebuzz | | | 570 | 123 | Double-Edged Sword
  • Red dragon | | | 603 | 215 | Seed of Resilience
  • Wilder beast | | | 480 | 81 | Seed of Agility
  • Prince of darkness | | | 684 | 226 | Staff of antimagic
  • Dragooner | 250 | | 740 | 169 | Dragonsbane
  • Emperor wyvern | | | 786 | 254 | Seed of Agility
  • Night rider | | | 1678 | 20 | Double-Edged Sword
  • Bloody hand | 180 | 0 | 347 | 50 | Gold Bracer
  • Demon thunderer | 200 | ? | 480 | 95 | Seed of Resilience
  • Draguar | 280 | ? | 543 | 102 | Seed of Agility
  • Juggular | | | 680 | 142 | Mighty Armlet
  • Div | 350 | | 712 | 160 | Seed of Agility
  • Prism peacock | 400 | ? | 885 | 155 | Seed of Magic
  • Drakulard | 450 | | 935 | 130 | Seed of life
  • Perilwinkle | 160 | | 356 | 83 | Seed of Wisdom
  • Shelligator | 150 | 0 | 415 | 77 | Demon Spear
  • Croaked King | 400 | | 740 | 110 | Prayer Ring
  • Seasaur | 400 | | 640 | 150 | Seed of Strength
  • Platinum king jewel | | | 65000 | 700 | Kerplunk Bracer
  • Scarewell | | | 350 | 100 | Ruby of Protection
  • Well wisher | | | 574 | 67 | Seed of Strength
  • Preying manta | | | 70 | 24 | Seed of Life
  • Maulrus | | | 140 | 80 | Icicle Dirk
  • Woolungasaurus | | | 65 | 38 | F. Knife Earrings
  • Sand viper | | | 170 | 124 | Golden Tiara
  • Ultraviolent ray | | | 103 | 48 | Seed of Agility
  • Terrornodon | | | 187 | 70 | Seed of Magic
  • Picuda | 90 | 0 | 165 | 69 | Iron Fan
  • Dangler Fish | | | 48 | 30 | Magic Water
  • Octophant | 230 | 0 | 208 | 98 | Seed of Life
  • Master kung | 42 | ? | 136 | 60 | Seed of Life
  • Sir roseguardin | 1200 | | 6800 | 0 | Sphere of Silence
  • Barbatos | 3300 | | 5500 | 0 | Miracle Sword
  • Foo Yung | 2800 | | 12000 | 850 | Seed of Magic
  • Chow Mein | 3200 | | 9800 | 560 | Seed of Life
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Character Biography: Arowynd - 0 views

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GameFAQs: Dragon Quest VI: Realms of Revelation (DS) Monster Recruitment Guide by King_... - 0 views

  • Monster Recruitment Guide
  • This guide contains some minor spoilers about plot events that must happen before each monster can be recruited. If you do not want to risk reading these spoilers then you should stop here.
  • As you progress the story, you will encounter monsters outside of battle. Some of these monsters will just join you as soon as you talk to them.
  • ...2 more annotations...
  • Once you have satisfied the prerequisite tasks, the monsters will join you when you ask them to.
  • Howcastle
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Dragon Quest VI: Realms of Revelation Walkthrough - IGN FAQs - 0 views

  • Curie: Curie is a similar character to Healie. He also learns Multiheal and Omniheal, so he's good to keep in the wagon. You can recruit him in the Suite Dreams after beating the game, or by collecting ten friends's dreams.
  • Shelley: Shelley has very high defense, but that's about it. He's good at standing up after a major hit. You can only recruit him with Curie in your party. Find him at the underwater inn near the Fashion Forge.
  • Mercury: Mercury is an excellent slime character, who can survive magic attacks and deal a lot of damage with spells. He also has the best agility. You can recruit him in the Suite Dreams after beating the game, or by collecting 20 friends's dreams. Go north through the back door to find a forest and follow the metal slime there. Someone will come help you after a while; talk to him and then corner up the slime to catch him.
  • ...15 more annotations...
  • multi magic attacks that hit all the party members for great damage
  • Dragon (need Dragonic Diligence scroll (from final dungeon or 90 Mini Medals reward -- Lizzy is the only character that starts with this vocation): 280 battles to master. High melee damage and area-of-effect. Moves include Fire Breath, Cool Breath, Flame Breath, Chilly Breath, Inferno, Freezing Blizzard, Scorch and C-C-Cold Breath.
  • Liquid Metal Slime (need Liquid Metal Mind scroll from post-game -- Mercury is the only character that starts with this vocation): 300 battles to master. High defense against magic. Moves include Kaclang, Zoom, Magic Burst, Lightning Storm and Big Banga.
  • walk up the stairs at the top of the room to find a place to heal your HP and MP
  • Being over Lv40 for these fights is a good thing, but it can be done over Lv35 if you have a good strategy
  • Lv40 to 45
  • Hero (Gladiator + Sage + Luminary + Ranger (except for hero, who only needs to master one of the four): 150 battles to master. High damage and recovers HP every turn. Moves include Kaclang, Disruptive Wave, Zap, Kazap, Meditation, Gigaslash, Lightning Storm and Kazapple.
  • save half of your MP for the final form
  • The hands can cast Zing and Multiheal
  • Don't kill the head first; start with the left hand first, then the right one, or better yet, lower both hands's HP to about equally, then take both down at the same time to avoid the whole Kazing problem.
  • do lots of sidequests prior to the final battle
  • farm the Duplic Hat, an item dropped by the Pudgedevils in the final dungeon, which allows you to cast spells twice; might come in handy.
  • Slimopolis (Optional party member: Goober)
  • B 3000G Metal King Shield
  • A 5000G Dragonic Diligence
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GameFAQs: Dragon Quest VI: Realms of Revelation (DS) FAQ by ignasia7 - 0 views

  • Poison |Poison Breath |-1HP per round/step | Squelch, Antidotal Herb, | | | Purification(Church)
  • Envenom |Venom Mist |~ -10%HP per round/step| Squelch, Antidotal Herb, | | | Purification(Church)
  • Paralyze |Burning Breath |PC cannot move or take | Tingle, Moonwort Bulb | |any action in battle. | | |If Party is Paralyzed, | | |GAME OVER! |
  • ...17 more annotations...
  • Confuse |Fuddle, |PC acts independently | Attack Ally |Fuddle Dance |and may attack Party |
  • Sleep |Snooze, Kasnooze|PC is put to sleep and | Tingle, Attack Ally |Sweet Breath |cannot act. | |Nap* |*Heals HP/MP |
  • Death |Whack, Thwack, |PC is killed. | Zing, Kazing, |Kathwack, |If Party is Dead, GAME | Ressurection(Church), |Pressure Pointer|OVER! | Staff of Resurrection(Use) |Death Dance, | | |Fissure | |
  • with no resistance, there is approximately a 5% chance to dodge a spell, and all damage spells deal 100% damage
  • With weak resistance, there is approximately a 10% chance to dodge a spell, and all damage spells deal 75% damage
  • With strong resistance, there is approximately a 30% chance to dodge a spell, and all damage spells deal 40% damage
  • With immunity, there is approximately a 50% chance to dodge a spell, however even if it lands the spell will have no effect
  • Wisdom increases resistance against status effects. This resistance affects length of effects, and dodge ability.
  • Castle Swanstone(Real World) | 99 ----------------------------------------------------------------- The Spiegelspire(Dream World) | 99
  • Underwater Realm(Real World) | 99 ----------------------------------------------------------------- Sunken Ship(Real World) | 99 ----------------------------------------------------------------- Undersea Palace(Real World) | 99
  • Gracos Lair(Real World) | 99
  • Castle Graceskull(Real World/Dream World) | 99
  • Cryptic Catacombs(Real World) | 99
  • Mt Snowhere(Real World) | 99
  • Everfrost Grotto(Real World) | 99
  • Turnscote(Real World) | 99
  • Greedmore Valley(Dread Realm) | 99 ----------------------------------------------------------------- Greedmore Mine(Dread Realm) | 99 ----------------------------------------------------------------- Path under Lake(Dread Realm) | 99 ----------------------------------------------------------------- Gallows Moor(Dread Realm) | 99 ----------------------------------------------------------------- Prison of Sorrow(Dread Realm) | 99 ----------------------------------------------------------------- Mortamor's Dreadlair(Dread Realm) | 99 ----------------------------------------------------------------- Fungeon(Dream World - Bonus) | 99
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GameFAQs: Dragon Quest VI: Realms of Revelation (DS) FAQ/Walkthrough by Damage_dealer - 0 views

  • BOSS: Murdaw
  • Sail southeast to the continent that is to the south of Alltrades Abbey. In the center of this large continent you'll find a well.
  • SLIMOPOLIS
  • ...29 more annotations...
  • SORCERIA
  • Siren Sword
  • Bunny Suit
  • Bow Tie
  • Merchant Hideout
  • Dragon Mail
  • Fire Blade
  • Ogre Shield
  • Blizzard Blade
  • Great Bow
  • Silver Shield
  • Great Helm
  • Venom Mist envenomates a character, so use Squelch immediately
  • Searing Flame and Frigid Ice's damage can be reduced with fire- and ice- protective armor and Magic Barrier
  • Oomph + Focus Strength + Falcon Slash
  • cast Kabuff a couple of times
  • ALL of your stat effects carry over to the next battle
  • Use Multiheal every turn with two party members, and let the other two people Falcon Slash him to death
  • He can also use Defending Champion when he's low on HP to greatly reduce your damage to him, so use these turns to recover HP of your characters and probably throw in some Magic Water to get some of your MP back.
  • Use Tingle
  • Oomph is all you need
  • The right hand uses Talon Slam to hit one character for about 180 damage, and knows Multiheal as well as Zing.
  • The left hand also has Talon Slam, and Claw Slash to boot. It also knows Kazing.
  • kill the left hand first
  • use Kazing or an Yggdrasil Leaf
  • Goober
  • If you've completed the game already, Curie will be wandering in front of Suite Dreams.
  • Shelley
  • Mercury
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GameFAQs: Dragon Quest VI: Realms of Revelation (DS) Weapon/Armor FAQ by ignasia7 - 0 views

  • WEAPON AND ARMOUR GUIDE
  • Gear with Spells
  • Staff of Resurrection (Zing)
  • ...57 more annotations...
  • Fire Blade (Bang)
  • Power Shield (Midheal)
  • Fire Blade
  • Blizzard Blade
  • Weapons with Status Effects
  • Poison Moth Knife (Paralyze)
  • Dream Blade (Sleep)
  • Siren Sword (Confuse)
  • Ferocious Fangs (Paralyze)
  • Cobra Claw (Poison)
  • Poison Needle (Death, 1 damage otherwise, criticals as 1 damage, never misses)
  • Demon Spear (Death, normal damage otherwise, normal critical damage, can miss)
  • Hela's Hammer (Critical, 40% chance, otherwise miss)
  • Miracle Sword (Heals 25% of damage done)
  • Thorn Whip (Group) Chain Whip (Group) Morning Star (Group) Spiked Steel Whip (Group) Wizardly Whip (Group) Solar Fan (Group) Gringham Whip (Group)
  • Boomerang (All) Edged Boomerang (All) Flametang Boomerang (All) Massacre Sword (All, Curse: 0 Defense) Flail of Destruction (All)
  • Golden Tiara (Death Protection)
  • Helm of Sebath (Death Protection)
  • Metal King Helm (Death Protection)
  • Angel Leotard (Death Protection)
  • HERO Best Overall/Ice:Metal King Shield, Dragon Robe
  • Best Fire/Magic:Metal King Shield, Armour of Orgo
  • Best Woosh:Shield of Valora, Platinum Mail
  • Hero Gear:Shield of Valora, Armour of Orgo
  • CARVER Best Overall/Fire/Ice:Metal King Shield, Metal King Armour
  • Best Magic:Metal King Shield, Flame Armour/Armour of Max Wynne
  • MILLY Best Overall/Fire/Ice/Magic:Metal King Shield, Dragon Robe
  • ASHLYNN Best Overall/Fire/Ice/Magic:Silver Shield, Dragon Robe
  • NEVAN Best Overall/Fire/Ice/Magic:Metal King Shield, Dragon Robe
  • AMOS Best Overall/Fire/Ice:Metal King Shield, Metal King Armour
  • Best Magic:Metal King Shield, Flame Armour/Armour of Max Wynne
  • TERRY Best Overall/Fire/Ice:Metal King Shield, Metal King Armour
  • Best Magic:Metal King Shield, Flame Armour/Armour of Max Wynne
  • DRAGO Best Overall/Ice:Flame Shield, Metal King Armour
  • Best Fire:Dragon Shield, Metal King Armour
  • Best Magic:Flame Shield, Flame Armour
  • GOOWAIN Best Overall/Fire/Ice:Metal King Shield, Metal King Armour
  • Best Magic:Metal King Shield, Flame Armour/Armour of Max Wynne
  • HEALIE, SPOT, KINGSLEY, GOOBER, CURIE, SHELLEY, MERCURY Best Overall/Fire/Ice:Metal King Shield, Metal King Armour
  • Best Magic:Metal King Shield, Armour of Max Wynne
  • Duplic Hat (Double Cast)
  • Happy Hat (1MP per 8 Steps)
  • Thinking Cap (+15 Wisdom)
  • Cloak of Evasion (Improves Evasion ~5-10%)
  • Glombolero (50% chance that 50% of Spell Damage taken will be absorbed as MP)
  • Spiked Armour (Reflects 25% of Physical Attack Damage)
  • Shimmering Dress (50% chance to Reflect spells)
  • Mirror Armour (50% chance to Reflect spells)
  • Sacred Armour (Heals 30HP at end-of-turn, will not trigger if battle ends before turn does)
  • Armour of Orgo (Heals 1HP every 8 steps)
  • Hela's Armour (Cursed: 0 Agility)
  • Metal King Armour
  • Flail of Destruction
  • Prayer Ring Dropped by: Bonus 5 Defense [047] Healslime (1/4096), 121 Style 22 Style Found: Equip: Turnscote Casino (5000T) H M A T Greedmore Valley Casino (5000T) Sl Shop 0(2250): Effects: N/A Heal 20-30MP when used. Chance to break with each use.
  • Kerplunk Bracer Dropped by: Bonus 10 Defense 124 Style 25 Found: Equip: Turnscote Casino (20000T) E Greedmore Valley Casino (20000T) Poseidon's Palace (Ultimate Key) Shop 0(3750): Effects: N/A Casts Kerplunk when Equipped owner is killed.
  • Kamikaze Bracer Dropped by: Bonus N/A 80 Style 10 Found: Equip: Port Haven Casino (5000T) E Shop 0(7500): N/A Effects: Casts Kamikaze when Equipped owner is killed.
  • Gospel Ring Dropped by: Bonus 15 Defense N/A Style 30 Found: Equip: After getting every class to at least E level 5, talk to the Abbot Jack for this present. Shop 0(unsellable): N/A Effects: No random encounters while Equipped.
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GameFAQs: Dragon Quest VI: Realms of Revelation (DS) FAQ/Walkthrough by threetimes - 0 views

  • No Limits Fortunately the enemies get tougher (and the level cap rises) as the game progresses and this won't be too much of a problem so long as you keep following the story. There are some areas where there is no limit at all and these places are good for grinding to boost vocation levels. For example: the sea bed, inside Spiegelspire tower, outside Swanstone, and the outer sea.
  • Mastered: +20 Strength
  • Mastered: +20 MP
  • ...6 more annotations...
  • Mastered: +20 HP
  • Mastered: +20 MP. MP cost halved
  • Mastered: +20 Agility
  • Mastered: +40 MP
  • Mastered: +20 Strength
  • Mastered: Immunity to offensive magic AND +100 HP
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