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Contents contributed and discussions participated by Sunny Jackson

Sunny Jackson

Guides | Terraria Online - 0 views

  • Guide To Hidden Homes
  • Comprehensive NPC Housing Guide
  • "Guides to: Spriting"
Sunny Jackson

Xots Guide To Hidden Homes* | Terraria Online - 0 views

  • Shoot a mini-shark (Or other weapon that bounces back) up into the sky. When you see one bounce back, go up.
  • tower up twords the sky
  • Look for a place with no houses around
  • ...12 more annotations...
  • stay within the first 1/3 of the map
  • build your house, but be sure to add a bed
  • remove the towering up to there
  • you should not be able to see it while jumping with rocket boots
  • find a desert
  • make a huge hole and make sure its deep
  • put any floor at the bottom after making it flat
  • put walls around your house and add backwalls
  • add your stuff
  • ile up sand ontop of your house
  • build it so there is a cave and a desert
  • Build at the ocean at the end and devise some ingenious airlock
Sunny Jackson

Home Sweet Country Manor - 1.0.6 | Terraria Online - 0 views

  •  
    Download the save file for this world.
Sunny Jackson

How To Play Your Steam Games Without Steam Running - ModHalo: Halo Maps, Mods, and More! - 0 views

  • C:/program files/Steam/SteamApps/Common
  • use the .exe from inside your game folder
  • This only works on older games, where little to no drm is implemented.
Sunny Jackson

[How To] Install a Custom Map | Terraria Online - 0 views

  • http://www.terrariaonline.com/forums/maps.28/
  • C:\Users\{UserName}\Documents\My Games\Terraria\Worlds
  • Make sure the world you have downloaded does not have the same World number as one of your worlds
Sunny Jackson

Guide Links for Noobs | Terraria Online - 0 views

Sunny Jackson

Welcome to Terraria 1.1! | Terraria Online - 0 views

  • thirty-six new monsters
  • three new friendly NPC’s that can be rescued
  • Dryad will now tell you the percentage of Corruption vs. Hallow in the world
  • ...40 more annotations...
  • New NPCs will spawn in their homes underground, instead of on the surface
  • Worms will no longer spawn when near a friendly NPC
  • Underground towns will now reduce, and eventually stop, enemy spawning
  • thirty-nine statues that are scattered around the world. Some of them do special things when activated with mechanics!
  • four new armor sets. Each set has different helms that give bonuses to melee, ranged, or magic, respectively
  • twenty-one new accessories
  • crafting requirements for Molten and Jungle gear have been reduced
  • Some accessories can now be combined at a Tinkerer’s Workshop
  • Colored Torches can now be crafted out of Gems and Torches
  • Added Mannequins that are crafted out of wood. Place armor on them for decoration/storage
  • Wrench to place wires
  • Wire Cutters to remove wires
  • Pressure Plates, Switches, and Timers to activate devices
  • Music Boxes that record and play in-game music
  • Pumps to transport liquids
  • colored lighting!
  • four lighting modes: Color, White, • Retro, and Trippy in the Options Menu or by pressing F9.
  • Above ground tunnels
  • Smashing Demon Altars with a special item will cause new ore to appear around the world
  • Defeating the hell boss will now increase the difficulty of the world. Harder monsters will spawn, and the Corruption’s rate of spread will be greatly increased.
  • Defeating the hell boss will allow the Corruption to spread underground, over sand, stone, and Sunflowers, and through Jungles, destroying them if you let it!
  • new biome, The Hallow, that will be created when the hell boss is defeated
  • Demon Torches now appear in shelters generated in the underworld
  • Underground cabins may randomly spawn around chests
  • Different styles of wall can now be placed next to one another without showing the background between them
  • When nearing the top of the world, the player will now leave the atmosphere and be less affected by gravity
  • three types of traps that are generated underground
  • Cacti no longer damage players
  • place objects without putting them on the hotbar. Right clicking will now drop the item
  • Items being held by the mouse will now be used by left clicking
  • Placing objects on grass will now destroy the grass
  • crafting menu now scales to fit the size of the screen
  • new NPC housing interface that can be used to assign living areas to NPC’s. This interface will also tell you if a room is missing any requirements
  • Your trash can is now emptied when you die
  • auto select hotkey that will pick a tool from the player’s inventory based on what their mouse is hovering over
  • All players will now leave behind tombstones when killed
  • Female players now have separate armor graphics
  • Holding a mechanical item will display the wire grid to create interesting new devices
  • backgrounds
  • Wooden Platforms no longer attach to non-solid objects
Sunny Jackson

Adding non-Steam games to your Library - How To's - Knowledge Base - Steam Support - 0 views

  • This will only add a shortcut to your game in the Steam client. This will not allow you to download updates for your game through Steam
  • Only games purchased or registered through Steam can receive automatic updates
Sunny Jackson

Welcome to Terraria 1.1! | Page 2 | Terraria Online - 0 views

  • 99 slime gel + golden crown = slime crown
Sunny Jackson

Common Terms - Pathfinder_OGC - 0 views

  • Each creature has six ability scores: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.
  • The higher the score, the more raw potential and talent your character possesses.
  • An adventure is a self-contained storyline
  • ...25 more annotations...
  • An adventure is composed of a series of encounters furthering the storyline.
  • Alignment represents a creature's basic moral and ethical attitude.
  • good, neutral, or evil
  • lawful, neutral, or chaotic
  • Something that is "at-will" can be used an unlimited number of times per day.
  • A campaign is a collection of stories weaving into an overreaching narrative.
  • Caster level represents a creature's power and ability when casting spells.
  • When a creature casts a spell, it often contains a number of variables, such as range or damage, that are based on the caster's level.
  • the sum of all class levels held by that character
  • Classes represent chosen professions
  • As a creature gains levels in a given class, it gains new, more powerful abilities.
  • A feat is an ability a creature has mastered.
  • make an initiative check to determine the order in which creatures act during combat
  • A character's level represents his overall ability and power.
  • always a miss
  • always a hit
  • During an individual round, all creatures have a chance to take a turn to act, in order of initiative.
  • Combat is measured in rounds.
  • Fortitude (used to resist poisons, diseases, and other bodily ailments)
  • Reflex (used to avoid effects that target an entire area, such as fireball)
  • Will (used to resist mental attacks and spells)
  • A session is a single bout of gaming.
  • A skill represents a creature's ability to perform an ordinary task
  • Your ability to do something
  • Base speed is your unencumbered speed for a specified type of movement.
Sunny Jackson

Pathfinder_OGC - 0 views

shared by Sunny Jackson on 03 Jul 13 - Cached
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