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Zatun

Game Development Studio and The Conducts to Approach It - 0 views

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    game Art is Generally divided into two categories, which are 2D and 3D game art. 2D game artists specialize in developing the concept and textures of the game. 3D game artists develop the models and in-game environment while concentrating on the look and feel of the game.
hussain0007

GTA San Andreas | Walkthrough | Mission # 11 - Catalyst (HD) - YouTube - 0 views

shared by hussain0007 on 23 Mar 17 - No Cached
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    GTA San Andreas | Walkthrough | Mission # 11 - Catalyst ======================================================== Developer(s)- Rockstar North[a] Publisher(s)- Rockstar Games Distributor(s)- Take-Two Interactive Producer(s)- Leslie Benzies Programmer(s) - Obbe Vermeij Adam Fowler Artist(s) - Aaron Garbut Writer(s)- Dan Houser James Worrall DJ Pooh Composer(s)- Michael Hunter Series- Grand Theft Auto Engine- RenderWare Platform(s)- PlayStation,Microsoft Windows,Xbox,Xbox 360,OS X,PlayStation 3,iOS Android,Windows Phone,Fire OS Release - 26 October 2004[show] Genre(s) Action-adventure Mode(s) Single-player, multiplayer ====================================================== Facebook Page- www.facebook.com/hangmangamer Twitter- www.twitter.com/hangmangamer0 VK- www.vk.com/hangmangamer
yc c

Peter Suber, Nomic - 6 views

shared by yc c on 29 Jul 09 - Cached
David M. liked it
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    Nomic is a game I invented in 1982. It's a game in which changing the rules is a move. The Initial Set of rules does little more than regulate the rule-changing process. While most of its initial rules are procedural in this sense, it does have one substantive rule (on how to earn points toward winning); but this rule is deliberately boring so that players will quickly amend it to please themselves. The Initial Set of rules, some commentary by me, and some reflections by Douglas Hofstadter, were published in Hofstadter's "Metamagical Themas" column in Scientific American in June of 1982. It was quickly translated into many European and Asian languages. Games were regularly played, and kicked off, the ARPANET, the Defense Department network which sired the Internet. Nomic has been used to stimulate artistic creativity, simulate the circulation of money, structure group therapy sessions, train managers, and to teach public speaking, legal reasoning, and legislative drafting. Nomic games have sent ambassadors to other Nomic games, formed federations, and played Meta-Nomic. Nomic games have experienced revolution, oppressive coups, and the restoration of popular sovereignty. Above all, Nomic has been fun for thousands of players around the world. For me, it was intended to illustrate and embody the thesis of my book, The Paradox of Self-Amendment, that a legal "rule of change" such as a constitutional amendment clause may apply to itself and authorize its own amendment. (Nomic is the third appendix of the book.)
hussain0007

GTA San Andreas - Walkthrough - Mission # 15 - Wrong Side of the Tracks | robbing uncle... - 0 views

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    GTA San Andreas - Walkthrough - Mission # 15 - Wrong Side of the Tracks | robbing uncle sam Follow Me:- Facebook:- https://www.facebook.com/hangmangare Twitter:- https://www.twitter.com/hangmangamer0 Youtube Channel:- https://www.youtube.com/hangmangaer website:- https://hangmangamer.blogspot.in/ ====================================================== Developer(s):- Rockstar North[a] Publisher(s):- Rockstar Games Distributor(s):- Take-Two Interactive Producer(s):- Leslie Benzies Programmer(s):-Obbe Vermei Adam Fowler Artist(s) :- Aaron Garbut Writer(s):- Dan Houser James Worrall DJ Pooh Composer(s):-Michael Hunter Series:- Grand Theft Auto Engine:- RenderWare Platform(s):- PlayStation , Microsoft Windows, Xbox, Xbox 360, OS X, PlayStation 3 iOS, Android, Windows Phone, Fire OS Release 26 October 2004 PlayStation 2 NA: 26 October 2004 EU: 29 October 2004 AU: 29 October 2004 Microsoft Windows, Xbox NA: 7 June 2005 EU: 10 June 2005 OS X WW: 12 November 2010 iOS WW: 12 December 2013 Android WW: 19 December 2013 Windows Phone WW: 27 January 2014 Fire OS WW: 15 May 2014 Xbox 360 WW: 26 October 2014 PlayStation 3 WW: 1 December 2015 Genre(s) Action-adventure Mode(s) Single-player, multiplayer
Zatun

Benefits of Exceptional Quality Video Game Artwork Through Outsourcing - 0 views

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    At the time of creating video games comprising 2D characters, coming up with the specific artwork seems to be a challenge. It not only requires an artistic touch and talent but also demands vast exposure to technical skills.
Zatun

How to Use 3D Modeling in Video Game Development - 0 views

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    it's amazing how an artist who manipulates some points in space comes up with a mesh that ultimately forms 3D objects on your screen. And these 3D objects ultimately power your 3D Games.
Zatun

3D Modelling Success Stories - 0 views

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    3D modeling projects have become essential for modern game development companies. With more and more smart-phone apps and games released by the company on a regular basis, it becomes significant for the game developers and 3d artists to explore new ways to engage the audience by providing a higher level of thrill and excitement and high-quality game 3d models.
yc c

Vectorpark - 0 views

yc c

Everybody Panic! Line Game - 0 views

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    Artistic game
Zatun

Game Art Outsourcing Studio in India - 0 views

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    A 3D game art outsourcing company can outsource the game art to other game developers. game art is divided into two categories which are 2D and 3D game art. in 2D art outsourcing, game developers outsource their 2D oriented designs to the game artists.
Zatun

High-Quality 3D Modeling Services for Games | Zatun - 0 views

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    The fun of breaking boundaries and making characters beyond graphics, joints and vertexes is what motivates the 3d modeler and 3d Artist at Zatun.
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