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Gears of War writer Tom Bissell on video games and storytelling - 0 views

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    "Immersion" is the big watchword that game people use all the time. But to me it's not a matter of being "immersed" so much as it is simply being interested. (A game designer and academic named Richard Lemarchand made this argument beautifully at the G.D.C. [the Game Developers Conference] a couple years ago.) And you can be interested in all sorts of ways. One of the frustrating things for me in the last few weeks has been seeing the "video-game violence" debate. There's been a dispiriting lack of recognition of the sheer number of games out there that aren't violent, that are thoughtful.
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Where next for gaming culture in the arts? - live chat roundup - 0 views

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    "The future of games culture: I can see a time where we sell tickets to stories, ones that are told through the written word, film, games and theatre to various degrees. I would love to be in a violent shipwreck as part of an immersive experience and then go home and play a survival horror game continuing that story."
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Avengers Assemble! Transmogrify your own superhero team - 0 views

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    Transmogrification isn't just for making your character pretty or wearing old sets. Where's the fun in that? There are thousands of pieces to choose from for your look, and there's no reason you can't make it a distinctive one -- paying homage to video games or popular comics is just as much fun as being pretty.
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RESEARCH+DESIGN | Critical Gaming Project - 0 views

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    Upcoming colloquium by the good folks at Washington. From the CFP: Send a brief abstract or rationale (500 words or less) for your presentation to critgame@uw.edu by 5 PM on Friday, April 6, 2012. Colloquium sessions will be roundtable, discussion format organized around short programs (6-8 "lightning" talk presenters) or long programs (1-3 presenters or extended performance or demonstration). Short program presentations should be less than 5 minutes to allow for question and answer and conversation. These should not be conference paper style presentations, but rather provide introductions, provocations, or focused interventions into your work, your project, or your idea.
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Press Start to Continue: Toward a New Video Game Studies - 1 views

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    From HASTAC: "In the unsettledness of this field, this forum recognizes those disciplinary forces that frequently attempt to silo the study of digital games into a narrow set of purposes, such as edutainment or gamification, or relegates digital gaming completely into the margins of "low" or "pop" culture. We seek to address how games have contributed to the digital humanities specifically, and how they might impact its future. In other words, where is video game studies in the digital humanities? And more broadly where can we identify intersections in cultural criticism, video game studies, and video game development? "
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:: SCAN | journal of media arts culture :: - 1 views

shared by John Fenn on 25 Jan 12 - No Cached
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    Article by Chris Chesher analyzing player relationships to console games; key term/concept is "glaze", which results from combining (theoretically) "gaze" and "glance" as modalities for relating to cinema and tv screens...
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The coding game: Microsoft's Visual Studio gets badges, achievements and leaderboard - 0 views

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    Microsoft today embraced the gamification trend by introducing a new plug-in for its Visual Studio development program that will let software developers unlock achievements, receive badges and work their way up a leaderboard based on the code they write.
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Level Up: 4 Ways to Gamify Workplace Teams - 0 views

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    "Think gamification is amateur and doesn't belong in the workplace? You might be surprised to find some recent reports and analysts will disagree. "
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CastleVille: Social Gaming Finally Meets MMORPG - 0 views

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    CastleVille may be the newest "Ville" game in Zynga's lineup, but it is a game all its own, thanks to its living world and MMORPG (massive multiplayer online role playing game) elements. The game, which is making its debut Friday on Facebook, brings many of the traditional elements that have turned FarmVille and CityVille into multi-billion dollar successes, including city building, exploration, self expression and playing with friends. However, the game also boasts some gaming aspects that have popularized MMORGPs such as World of Warcraft, including player customization, an enhanced reputation system and a trade system that will roll out in the coming weeks.
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Information technology use and creativity: Findings from the Children and Technology Pr... - 1 views

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    Abstract This research examined relationships between children's information technology (IT) use and their creativity. Four types of information technology were considered: computer use, Internet use, videogame playing and cell phone use. A multidimensional measure of creativity was developed based on and test of creative thinking. Participants were 491 12-year olds; 53% were female, 34% were African American and 66% were Caucasian American. Results indicated that videogame playing predicted of all measures of creativity. Regardless of gender or race, greater videogame playing was associated with greater creativity. Type of videogame (e.g., violent, interpersonal) was unrelated to videogame effects on creativity. Gender but not race differences were obtained in the amount and type of videogame playing, but not in creativity. Implications of the findings for future research to test the causal relationship between videogame playing and creativity and to identify mediator and moderator variables are discussed.
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Online gamers crack AIDS enzyme puzzle - 0 views

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    "Games provide a framework for bringing together the strengths of computers and humans. The results in this week's paper show that gaming, science and computation can be combined to make advances that were not possible before."
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IBM Plays SimCity With Portland, Oregon - Slashdot - 0 views

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    Hugh Pickens writes "Portland, Oregon will be the first city to use IBM's new software called Systems Dynamics for Smarter Cities, containing 3,000 equations which collectively seek to model cities' emergent behavior and help them figure out how policy can affect the lives of their citizens. The pro...
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Gamification - Valid Term or Marketing-Speak? - Slashdot - 1 views

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    Trepidity writes "Controversy continues over the seemingly unstoppable trend of 'gamification' (something we've discussed previously). The University of Pennsylvania's Wharton School of Business held a Gamification Symposium entitled 'For The Win' this week, indicating apparent academic respectabili...
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The man who will bring us to the fourth dimension - 0 views

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    For more on ten Bosch and Miegakure, see last summer's feature on Kotaku.
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