Contents contributed and discussions participated by Doug Blandy
In Response To Bruce Sterling's "Essay On The New Aesthetic" | The Creators Project - 2 views
Information technology use and creativity: Findings from the Children and Technology Pr... - 1 views
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Abstract This research examined relationships between children's information technology (IT) use and their creativity. Four types of information technology were considered: computer use, Internet use, videogame playing and cell phone use. A multidimensional measure of creativity was developed based on and test of creative thinking. Participants were 491 12-year olds; 53% were female, 34% were African American and 66% were Caucasian American. Results indicated that videogame playing predicted of all measures of creativity. Regardless of gender or race, greater videogame playing was associated with greater creativity. Type of videogame (e.g., violent, interpersonal) was unrelated to videogame effects on creativity. Gender but not race differences were obtained in the amount and type of videogame playing, but not in creativity. Implications of the findings for future research to test the causal relationship between videogame playing and creativity and to identify mediator and moderator variables are discussed.
Video Games as Art? - 1 views
Find the Future - 0 views
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"Gaming guru and Reality is Broken author Jane McGonigal is organizing a game to commemorate the New York Public Library's centennial celebration. On May 20th, 500 gamers will spend the night in the main branch of the library on 42nd Street to complete 100 "quests" designed by a McGonigal-directed team." David Zax for Fast Company (http://www.fastcompany.com/1744095/jane-mcgonigal-fixes-reality-at-the-new-york-public-library)
Games Theory: Video - 2 views
The Year in Gaming - 1 views
The Improvisational Brain - 1 views
Game Studies - Issue 1001, 2010 - 2 views
Biblio | Digiplay Initiative - 1 views
The Education Arcade - 1 views
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