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Steven Isaacs

50 Awesome Videos for Gaming Teachers - Online Universities - 0 views

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    Gaming in education is a really big deal, and a very fun way to get students more involved and interested in education. Board games, video games, even active outdoor games all have an important place in education, and these videos share more about their role in learning. Check out #49.
Steven Isaacs

World of WarCraft finds its way into the classroom - 0 views

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    This blog posts discusses the WoWinSchools project and the celebration of failure that is part of the learning through gaming.
Steven Isaacs

Cool Stuff a higher place - 0 views

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    This blog speaks to some interesting projects and games utilized in game based learning including Riven, Minecraft, and Portal 2
Steven Isaacs

Games+Learning+Society 2013 group notes - 0 views

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    Notes created and shared by a collaborative of participants at the #gls2013 #gls9 conference.
Steven Isaacs

Games in Learning Alliance - 2 views

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    GALA aims to shape the scientific community and build a European Virtual Research Centre aimed at gathering, integrating, harmonizing and coordinating research on SGs and disseminating knowledge, best practices and tools as a reference point at an international level. The other key focuses of the project are: the support to deployment in the actual educational and training settings; the fostering of innovation and knowledge transfer through research-business dialogue; the development high-quality didactics on SG by promoting and supporting courses at Master and PhD level.
Steven Isaacs

Gridjumper's Blog: Collaborative 3D Environments for Teaching and Learning - 2 views

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    Gridjumper's Blog is full of great posts on teaching and learning in 3D environments. Great resources on books, research, Machinima, and more.
Steven Isaacs

Minecraft in Schools Wiki - 0 views

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    This wiki provides information and lesson ideas pertaining to the use of Minecraft in the learning environment.
learnnovators

AVOID THESE GAMIFICATION PITFALLS - Learnnovators - 0 views

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    "This is the second in a series of articles about gamification and how it can be best leveraged within organizations. The first post in the series, GAMIFICATION F"
Steven Isaacs

P2PU | ARG Academy - 2 views

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    ARG Academy: A course for educators to learn about and build ARGs
Steven Isaacs

The Future of Educational Games and Virtual Worlds panel from iNACOL13 - 0 views

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    This panel discussion led by Chris Haskell features Marianne Malmstrom, Peggy Sheehy, Andrew Miller, and Lucas Gillispe. GREAT discussion on the future of educational games and some of the controversy around games and learning.
Steven Isaacs

Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series) - 0 views

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    Game-based learning scholar Kurt Squire explores how leveraging young people's interest in gaming could encourage greater youth community involvement and deeper connections to civic and political life.
Steven Isaacs

Video Games and the Future of Learning - 1 views

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    Most educators are dismissive of video games. But corporations, the government, and the military have already recognized and harnessed their tremendous educative power. Schools have to catch up, the authors argue. Shaffer, D. W., Squire, K. R., Halverson, R., & Gee, J. P. (2005). WCER Working Paper No. 2005-4.
Steven Isaacs

Why Education Should Embrace Games - 1 views

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    Jane McGonigal spoke about games and education at EDUCAUSE 2013 in Anaheim, Calif., and gave a famous Ted Talk three years ago. Ted Talk 2010 video ANAHEIM, Calif. - Video games may sound more recreational than educational, but experts believe that games will play a greater role in student engagement in years to come.
Steven Isaacs

The Instructional Power of digital games, social networking, and simulations and how te... - 0 views

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    An MIT Education Arcade paper on the value of using digital games, social networking, and simulations in the learning environment.
Steven Isaacs

From Content to Context: Videogames as Designed Experience - 0 views

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    Abstract: Interactive immersive entertainment, or videogame playing, has emerged as a major entertainment and educational medium. As research and development initiatives proliferate, educational researchers might benefit by developing more grounded theories about them. This article argues for framing game play as a designed experience. Players' understandings are developed through cycles of performance within the gameworlds, which instantiate particular theories of the world (ideological worlds). Players develop new identities both through game play and through the gaming communities in which these identities are enacted. Thus research that examines game-based learning needs to account for both kinds of interactions within the game-world and in broader social contexts. Examples from curriculum developed for Civilization III and Supercharged! show how games can communicate powerful ideas and open new identity trajectories for learners.
Steven Isaacs

eSchool News: How mainstream video games are being used as teaching tools - 1 views

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    This article highlights some of the ways video games are being used in the classroom. Trish Cloud and Lucas Gillispe are featured in the article.
Steven Isaacs

eSchool News: How to engage girls with gaming - 0 views

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    The topic of involving girls in game based learning and creating games that appeal to girls for a variety of reasons are discussed in this article.
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