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Steven Isaacs

Mining Minecraft, Part 1: Little gamers' digital play through a teacher's eyes - 1 views

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    Guest post By Marianne Malmstrom: insight regarding students experiences using minecraft in education.
Steven Isaacs

G.A.M.E. YouTube channel - 2 views

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    G.A.M.E. is a network of educators interested in games in learning. The YouTube channel is home for their live broadcasts and videos.
Steven Isaacs

The 50 Best Videos for Teachers Interested in Game Based Learning - 0 views

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    A collection of videos covering a variety of areas within the realm of game based learning.
Steven Isaacs

Cybrary Man's Games in Learning Page - 0 views

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    One of the many tremendous resources offered by Jerry Blumgarten including sites to articles on games in learning, sites including learning games, etc.
Steven Isaacs

Alternate reality game - Wikipedia, the free encyclopedia - 0 views

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    An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform and uses transmedia to deliver a story that may be altered by participants' ideas or actions. The form is defined by intense player involvement with a story that takes place in real-time and evolves according to participants' responses.
Steven Isaacs

ARGNet: Alternate Reality Gaming Network - 0 views

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    "Think of it as an alternate world Cold War era spy adventure, if that kind of thing included stuff like blood sacrifices packed with dark beings."- Andrea Phillips, Balance of Powers Kickstarter campaign video. Before Adrian Hon and Naomi Alderman took to Kickstarter to fund the mobile app Zombies, Run, there was Balance of Powers.
Steven Isaacs

The role of Video Games in the English Classroom - 0 views

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    This blog post speaks to a variety of benefits and ways to introduce video games in the English Classroom. Several games are discusses as well as gamification principals.
Steven Isaacs

Digital Game-Based Learning by Mark Prensky - 1 views

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    From Digital Game-Based Learning (McGraw-Hill, 2001)
Steven Isaacs

Video Games and Learning - 0 views

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    Daniel Floyd's video on Video Games and Learning featured in Mark Chen's HP Catalyst Academy's Crash Course in Gaming. The video provides a strong context for the value of tangential learning provided by games. It is presented in an 'in plain english' style.
Steven Isaacs

Video Games and Learning - 0 views

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    "In this chapter, we (Steinkuehler and Squire) review studies of videogames and learning, organized in terms of the functional roles in which videogames are typically positioned: (2.1) as content providers, (2.2) as bait for other forms of valuable intellectual activity, (2.3) as vehicles for assessment, or (2.4) as architectures for engagement whose design characteristics can be applied to other content and/or activity domains. We close with a discussion of the recent debate on evidence and the current challenges and trends in the area." (Steinkuehler & Squire, 2013)
Steven Isaacs

Google to teach quantum mechanics through Minecraft - 0 views

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    I'm not the first person to admit that I don't have the firmest grasp on quantum mechanics or the computational mechanics that utilize them. Sure, I'll bust out the Schrodinger's cat situation at the many intellectual gatherings I'm totally invited to, but that's where my familiarity with all things quantum ends.
Steven Isaacs

eSchool News: How mainstream video games are being used as teaching tools - 1 views

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    This article highlights some of the ways video games are being used in the classroom. Trish Cloud and Lucas Gillispe are featured in the article.
Steven Isaacs

eSchool News: How to engage girls with gaming - 0 views

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    The topic of involving girls in game based learning and creating games that appeal to girls for a variety of reasons are discussed in this article.
Steven Isaacs

Fun, Flow, and Fiero: Reflections on Week 1 of the Games Based Learning MOOC - 0 views

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    As mentioned in my last post, I am planning to gamify next Fall's first-semester FYC course, using Interactive Fiction (IF) and the multiplayer classroom model. The decision to do so came completely independently of a new MOOC that started this past week that focuses on Games Based Learning (GBL).
Steven Isaacs

http://www.bottomlineperformance.com/a-counterpoint-to-ruth-clarks-why-games-dont-teach/ - 1 views

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    Sharon Boller rebuts Ruth Clark's beliefs that Games Cannot Teach. Phooey, Ruthy!
Steven Isaacs

Prodigy Game - SMARTeacher Home (Free-based Messaging) - 0 views

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    SMARTeacher is an advanced math learning software for kids grades 1-5 that uses adaptive technology to create a customized learning path for each and every user
Steven Isaacs

Cool Stuff a higher place - 0 views

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    This blog speaks to some interesting projects and games utilized in game based learning including Riven, Minecraft, and Portal 2
Steven Isaacs

Teaching with Portals: Valve Announces Steam for Schools - 1 views

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    Blog post discussing the use of Portal 2 in Education thanks to the Steam for Schools project.
Steven Isaacs

Teach At-Risk Students in Leadership and Language Arts with. . . World of Warcraft? - 0 views

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    Todd Finley speaks with Lucas Gillispie about the Wow in Schools project and using games like World of WarCraft in a school setting.
Steven Isaacs

Minecraft in Schools Wiki - 0 views

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    This wiki provides information and lesson ideas pertaining to the use of Minecraft in the learning environment.
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